61 research outputs found
Correlation-aware packet scheduling in multi-camera networks
In multiview applications, multiple cameras acquire the same scene from different viewpoints and generally produce correlated video streams. This results in large amounts of highly redundant data. In order to save resources, it is critical to handle properly this correlation during encoding and transmission of the multiview data. In this work, we propose a correlation-aware packet scheduling algorithm for multi-camera networks, where information from all cameras are transmitted over a bottleneck channel to clients that reconstruct the multiview images. The scheduling algorithm relies on a new rate-distortion model that captures the importance of each view in the scene reconstruction. We propose a problem formulation for the optimization of the packet scheduling policies, which adapt to variations in the scene content. Then, we design a low complexity scheduling algorithm based on a trellis search that selects the subset of candidate packets to be transmitted towards effective multiview reconstruction at clients. Extensive simulation results confirm the gain of our scheduling algorithm when inter-source correlation information is used in the scheduler, compared to scheduling policies with no information about the correlation or non-adaptive scheduling policies. We finally show that increasing the optimization horizon in the packet scheduling algorithm improves the transmission performance, especially in scenarios where the level of correlation rapidly varies with time. © 2013 IEEE
Learning, Computing, and Trustworthiness in Intelligent IoT Environments: Performance-Energy Tradeoffs
An Intelligent IoT Environment (iIoTe) is comprised of heterogeneous devices
that can collaboratively execute semi-autonomous IoT applications, examples of
which include highly automated manufacturing cells or autonomously interacting
harvesting machines. Energy efficiency is key in such edge environments, since
they are often based on an infrastructure that consists of wireless and
battery-run devices, e.g., e-tractors, drones, Automated Guided Vehicle (AGV)s
and robots. The total energy consumption draws contributions from multipleiIoTe
technologies that enable edge computing and communication, distributed
learning, as well as distributed ledgers and smart contracts. This paper
provides a state-of-the-art overview of these technologies and illustrates
their functionality and performance, with special attention to the tradeoff
among resources, latency, privacy and energy consumption. Finally, the paper
provides a vision for integrating these enabling technologies in
energy-efficient iIoTe and a roadmap to address the open research challengesComment: Accepted for publication in IEEE Transactions on Green Communication
and Networkin
Codage réseau pour des applications multimédias avancées
Network coding is a paradigm that allows an efficient use of the capacity of communication networks. It maximizes the throughput in a multi-hop multicast communication and reduces the delay. In this thesis, we focus our attention to the integration of the network coding framework to multimedia applications, and in particular to advanced systems that provide enhanced video services to the users. Our contributions concern several instances of advanced multimedia communications: an efficient framework for transmission of a live stream making joint use of network coding and multiple description coding; a novel transmission strategy for lossy wireless networks that guarantees a trade-off between loss resilience and short delay based on a rate-distortion optimized scheduling of the video frames, that we also extended to the case of interactive multi-view streaming; a distributed social caching system that, using network coding in conjunction with the knowledge of the users' preferences in terms of views, is able to select a replication scheme such that to provide a high video quality by accessing only other members of the social group without incurring the access cost associated with a connection to a central server and without exchanging large tables of metadata to keep track of the replicated parts; and, finally, a study on using blind source separation techniques to reduce the overhead incurred by network coding schemes based on error-detecting techniques such as parity coding and message digest generation. All our contributions are aimed at using network coding to enhance the quality of video transmission in terms of distortion and delay perceivedLe codage rĂ©seau est un paradigme qui permet une utilisation efficace du rĂ©seau. Il maximise le dĂ©bit dans un rĂ©seau multi-saut en multicast et rĂ©duit le retard. Dans cette thĂšse, nous concentrons notre attention sur lâintĂ©gration du codage rĂ©seau aux applications multimĂ©dias, et en particulier aux systĂšmes avancĂšs qui fournissent un service vidĂ©o amĂ©liorĂ© pour les utilisateurs. Nos contributions concernent plusieurs scĂ©narios : un cadre de fonctions efficace pour la transmission de flux en directe qui utilise Ă la fois le codage rĂ©seau et le codage par description multiple, une nouvelle stratĂ©gie de transmission pour les rĂ©seaux sans fil avec perte qui garantit un compromis entre la rĂ©silience vis-Ă -vis des perte et la reduction du retard sur la base dâune optimisation dĂ©bit-distorsion de l'ordonnancement des images vidĂ©o, que nous avons Ă©galement Ă©tendu au cas du streaming multi-vue interactive, un systĂšme replication sociale distribuĂ©e qui, en utilisant le rĂ©seau codage en relation et la connaissance des prĂ©fĂ©rences des utilisateurs en termes de vue, est en mesure de sĂ©lectionner un schĂ©ma de rĂ©plication capable de fournir une vidĂ©o de haute qualitĂ© en accĂ©dant seulement aux autres membres du groupe social, sans encourir le coĂ»t dâaccĂšs associĂ© Ă une connexion Ă un serveur central et sans Ă©changer des larges tables de mĂ©tadonnĂ©es pour tenir trace des Ă©lĂ©ments rĂ©pliquĂ©s, et, finalement, une Ă©tude sur lâutilisation de techniques de sĂ©paration aveugle de source -pour rĂ©duire lâoverhead encouru par les schĂ©mas de codage rĂ©seau- basĂ© sur des techniques de dĂ©tection dâerreur telles que le codage de paritĂ© et la gĂ©nĂ©ration de message digest
Machine Learning Techniques for 5G and beyond
Wireless communication systems play a very crucial role in modern society for entertainment, business, commercial, health and safety applications. These systems keep evolving from one generation to next generation and currently we are seeing deployment of fifth generation (5G) wireless systems around the world. Academics and industries are already discussing beyond 5G wireless systems which will be sixth generation (6G) of the evolution. One of the main and key components of 6G systems will be the use of Artificial Intelligence (AI) and Machine Learning (ML) for such wireless networks. Every component and building block of a wireless system that we currently are familiar with from our knowledge of wireless technologies up to 5G, such as physical, network and application layers, will involve one or another AI/ML techniques. This overview paper, presents an up-to-date review of future wireless system concepts such as 6G and role of ML techniques in these future wireless systems. In particular, we present a conceptual model for 6G and show the use and role of ML techniques in each layer of the model. We review some classical and contemporary ML techniques such as supervised and un-supervised learning, Reinforcement Learning (RL), Deep Learning (DL) and Federated Learning (FL) in the context of wireless communication systems. We conclude the paper with some future applications and research challenges in the area of ML and AI for 6G networks. © 2013 IEEE
Robust and Scalable Transmission of Arbitrary 3D Models over Wireless Networks
We describe transmission of 3D objects represented by texture and mesh over unreliable networks, extending our earlier work for regular mesh structure to arbitrary meshes and considering linear versus cubic interpolation. Our approach to arbitrary meshes considers stripification of the mesh and distributing nearby vertices into different packets, combined with a strategy that does not need texture or mesh packets to be retransmitted. Only the valence (connectivity) packets need to be retransmitted; however, storage of valence information requires only 10% space compared to vertices and even less compared to photorealistic texture. Thus, less than 5% of the packets may need to be retransmitted in the worst case to allow our algorithm to successfully reconstruct an acceptable object under severe packet loss. Even though packet loss during transmission has received limited research attention in the past, this topic is important for improving quality under lossy conditions created by shadowing and interference. Results showing the implementation of the proposed approach using linear, cubic, and Laplacian interpolation are described, and the mesh reconstruction strategy is compared with other methods
Recommended from our members
Measurement-Driven Algorithm and System Design for Wireless and Datacenter Networks
The growing number of mobile devices and data-intensive applications pose unique challenges for wireless access networks as well as datacenter networks that enable modern cloud-based services. With the enormous increase in volume and complexity of traffic from applications such as video streaming and cloud computing, the interconnection networks have become a major performance bottleneck. In this thesis, we study algorithms and architectures spanning several layers of the networking protocol stack that enable and accelerate novel applications and that are easily deployable and scalable. The design of these algorithms and architectures is motivated by measurements and observations in real world or experimental testbeds.
In the first part of this thesis, we address the challenge of wireless content delivery in crowded areas. We present the AMuSe system, whose objective is to enable scalable and adaptive WiFi multicast. AMuSe is based on accurate receiver feedback and incurs a small control overhead. This feedback information can be used by the multicast sender to optimize multicast service quality, e.g., by dynamically adjusting transmission bitrate. Specifically, we develop an algorithm for dynamic selection of a subset of the multicast receivers as feedback nodes which periodically send information about the channel quality to the multicast sender. Further, we describe the Multicast Dynamic Rate Adaptation (MuDRA) algorithm that utilizes AMuSe's feedback to optimally tune the physical layer multicast rate. MuDRA balances fast adaptation to channel conditions and stability, which is essential for multimedia applications.
We implemented the AMuSe system on the ORBIT testbed and evaluated its performance in large groups with approximately 200 WiFi nodes. Our extensive experiments demonstrate that AMuSe can provide accurate feedback in a dense multicast environment. It outperforms several alternatives even in the case of external interference and changing network conditions. Further, our experimental evaluation of MuDRA on the ORBIT testbed shows that MuDRA outperforms other schemes and supports high throughput multicast flows to hundreds of nodes while meeting quality requirements. As an example application, MuDRA can support multiple high quality video streams, where 90% of the nodes report excellent or very good video quality.
Next, we specifically focus on ensuring high Quality of Experience (QoE) for video streaming over WiFi multicast. We formulate the problem of joint adaptation of multicast transmission rate and video rate for ensuring high video QoE as a utility maximization problem and propose an online control algorithm called DYVR which is based on Lyapunov optimization techniques. We evaluated the performance of DYVR through analysis, simulations, and experiments using a testbed composed of Android devices and o the shelf APs. Our evaluation shows that DYVR can ensure high video rates while guaranteeing a low but acceptable number of segment losses, buffer underflows, and video rate switches.
We leverage the lessons learnt from AMuSe for WiFi to address the performance issues with LTE evolved Multimedia Broadcast/Multicast Service (eMBMS). We present the Dynamic Monitoring (DyMo) system which provides low-overhead and real-time feedback about eMBMS performance. DyMo employs eMBMS for broadcasting instructions which indicate the reporting rates as a function of the observed Quality of Service (QoS) for each UE. This simple feedback mechanism collects very limited QoS reports which can be used for network optimization. We evaluated the performance of DyMo analytically and via simulations. DyMo infers the optimal eMBMS settings with extremely low overhead, while meeting strict QoS requirements under different UE mobility patterns and presence of network component failures.
In the second part of the thesis, we study datacenter networks which are key enablers of the end-user applications such as video streaming and storage. Datacenter applications such as distributed file systems, one-to-many virtual machine migrations, and large-scale data processing involve bulk multicast flows. We propose a hardware and software system for enabling physical layer optical multicast in datacenter networks using passive optical splitters. We built a prototype and developed a simulation environment to evaluate the performance of the system for bulk multicasting. Our evaluation shows that the optical multicast architecture can achieve higher throughput and lower latency than IP multicast and peer-to-peer multicast schemes with lower switching energy consumption.
Finally, we study the problem of congestion control in datacenter networks. Quantized Congestion Control (QCN), a switch-supported standard, utilizes direct multi-bit feedback from the network for hardware rate limiting. Although QCN has been shown to be fast-reacting and effective, being a Layer-2 technology limits its adoption in IP-routed Layer 3 datacenters. We address several design challenges to overcome QCN feedback's Layer- 2 limitation and use it to design window-based congestion control (QCN-CC) and load balancing (QCN-LB) schemes. Our extensive simulations, based on real world workloads, demonstrate the advantages of explicit, multi-bit congestion feedback, especially in a typical environment where intra-datacenter traffic with short Round Trip Times (RTT: tens of s) run in conjunction with web-facing traffic with long RTTs (tens of milliseconds)
DYNAMIC RESOURCE ALLOCATION FOR MULTIUSER VIDEO STREAMING
With the advancement of video compression technology and wide deployment of wired/wireless networks, there is an increasing demand of multiuser video communication services. A multiuser video transmission system should consider not only the reconstructed video quality in the individual-user level but also the service objectives among all users on the network level. There are many design challenges to support multiuser video communication services, such as fading channels, limited radio resources of wireless networks, heterogeneity of video content complexity, delay and decoding dependency constraints of video bitstreams, and mixed integer optimization. To overcome these challenges, a general strategy is to dynamically allocate resources according to the changing environments and requirements, so as to improve the overall system performance and ensure quality of service (QoS) for each user.
In this dissertation, we address the aforementioned design challenges from a resource-allocation point of view and two aspects of system and algorithm designs, namely, a cross-layer design that jointly optimizes resource utilization from physical layer to application layer, and multiuser diversity that explores the source and channel heterogeneity among different users. We also address the impacts on systems caused by dynamic environment along time domain and consider the time-heterogeneity of video sources and time-varying characteristics of channel conditions. To achieve the desired service objectives, a general resource allocation framework is formulated in terms of constrained optimization problems to dynamically allocate resources and control the quality of multiple video bitstreams.
Based on the design methodology of multiuser cross-layer optimization, we propose several systems to efficiently transmit multiple video streams, encoded by current and emerging video codecs, over major types of wireless networks such as 3G cellular system, Wireless Local Area Network, 4G cellular system, and future Wireless Metropolitan Area Networks. Owing to the integer nature of some system parameters, the formulated optimization problems are often integer or mixed integer programming problem and involve high computation to search the optimal solutions. Fast algorithms are proposed to provide real-time services. We demonstrate the advantages of dynamic and joint resource allocation for multiple video sources compared to static strategy. We also show the improvement of exploring diversity on frequency, time, and transmission path, and the benefits from multiuser cross-layer optimization
- âŠ