61 research outputs found

    Correlation-aware packet scheduling in multi-camera networks

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    In multiview applications, multiple cameras acquire the same scene from different viewpoints and generally produce correlated video streams. This results in large amounts of highly redundant data. In order to save resources, it is critical to handle properly this correlation during encoding and transmission of the multiview data. In this work, we propose a correlation-aware packet scheduling algorithm for multi-camera networks, where information from all cameras are transmitted over a bottleneck channel to clients that reconstruct the multiview images. The scheduling algorithm relies on a new rate-distortion model that captures the importance of each view in the scene reconstruction. We propose a problem formulation for the optimization of the packet scheduling policies, which adapt to variations in the scene content. Then, we design a low complexity scheduling algorithm based on a trellis search that selects the subset of candidate packets to be transmitted towards effective multiview reconstruction at clients. Extensive simulation results confirm the gain of our scheduling algorithm when inter-source correlation information is used in the scheduler, compared to scheduling policies with no information about the correlation or non-adaptive scheduling policies. We finally show that increasing the optimization horizon in the packet scheduling algorithm improves the transmission performance, especially in scenarios where the level of correlation rapidly varies with time. © 2013 IEEE

    Learning, Computing, and Trustworthiness in Intelligent IoT Environments: Performance-Energy Tradeoffs

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    An Intelligent IoT Environment (iIoTe) is comprised of heterogeneous devices that can collaboratively execute semi-autonomous IoT applications, examples of which include highly automated manufacturing cells or autonomously interacting harvesting machines. Energy efficiency is key in such edge environments, since they are often based on an infrastructure that consists of wireless and battery-run devices, e.g., e-tractors, drones, Automated Guided Vehicle (AGV)s and robots. The total energy consumption draws contributions from multipleiIoTe technologies that enable edge computing and communication, distributed learning, as well as distributed ledgers and smart contracts. This paper provides a state-of-the-art overview of these technologies and illustrates their functionality and performance, with special attention to the tradeoff among resources, latency, privacy and energy consumption. Finally, the paper provides a vision for integrating these enabling technologies in energy-efficient iIoTe and a roadmap to address the open research challengesComment: Accepted for publication in IEEE Transactions on Green Communication and Networkin

    Codage réseau pour des applications multimédias avancées

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    Network coding is a paradigm that allows an efficient use of the capacity of communication networks. It maximizes the throughput in a multi-hop multicast communication and reduces the delay. In this thesis, we focus our attention to the integration of the network coding framework to multimedia applications, and in particular to advanced systems that provide enhanced video services to the users. Our contributions concern several instances of advanced multimedia communications: an efficient framework for transmission of a live stream making joint use of network coding and multiple description coding; a novel transmission strategy for lossy wireless networks that guarantees a trade-off between loss resilience and short delay based on a rate-distortion optimized scheduling of the video frames, that we also extended to the case of interactive multi-view streaming; a distributed social caching system that, using network coding in conjunction with the knowledge of the users' preferences in terms of views, is able to select a replication scheme such that to provide a high video quality by accessing only other members of the social group without incurring the access cost associated with a connection to a central server and without exchanging large tables of metadata to keep track of the replicated parts; and, finally, a study on using blind source separation techniques to reduce the overhead incurred by network coding schemes based on error-detecting techniques such as parity coding and message digest generation. All our contributions are aimed at using network coding to enhance the quality of video transmission in terms of distortion and delay perceivedLe codage rĂ©seau est un paradigme qui permet une utilisation efficace du rĂ©seau. Il maximise le dĂ©bit dans un rĂ©seau multi-saut en multicast et rĂ©duit le retard. Dans cette thĂšse, nous concentrons notre attention sur l’intĂ©gration du codage rĂ©seau aux applications multimĂ©dias, et en particulier aux systĂšmes avancĂšs qui fournissent un service vidĂ©o amĂ©liorĂ© pour les utilisateurs. Nos contributions concernent plusieurs scĂ©narios : un cadre de fonctions efficace pour la transmission de flux en directe qui utilise Ă  la fois le codage rĂ©seau et le codage par description multiple, une nouvelle stratĂ©gie de transmission pour les rĂ©seaux sans fil avec perte qui garantit un compromis entre la rĂ©silience vis-Ă -vis des perte et la reduction du retard sur la base d’une optimisation dĂ©bit-distorsion de l'ordonnancement des images vidĂ©o, que nous avons Ă©galement Ă©tendu au cas du streaming multi-vue interactive, un systĂšme replication sociale distribuĂ©e qui, en utilisant le rĂ©seau codage en relation et la connaissance des prĂ©fĂ©rences des utilisateurs en termes de vue, est en mesure de sĂ©lectionner un schĂ©ma de rĂ©plication capable de fournir une vidĂ©o de haute qualitĂ© en accĂ©dant seulement aux autres membres du groupe social, sans encourir le coĂ»t d’accĂšs associĂ© Ă  une connexion Ă  un serveur central et sans Ă©changer des larges tables de mĂ©tadonnĂ©es pour tenir trace des Ă©lĂ©ments rĂ©pliquĂ©s, et, finalement, une Ă©tude sur l’utilisation de techniques de sĂ©paration aveugle de source -pour rĂ©duire l’overhead encouru par les schĂ©mas de codage rĂ©seau- basĂ© sur des techniques de dĂ©tection d’erreur telles que le codage de paritĂ© et la gĂ©nĂ©ration de message digest

    Machine Learning Techniques for 5G and beyond

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    Wireless communication systems play a very crucial role in modern society for entertainment, business, commercial, health and safety applications. These systems keep evolving from one generation to next generation and currently we are seeing deployment of fifth generation (5G) wireless systems around the world. Academics and industries are already discussing beyond 5G wireless systems which will be sixth generation (6G) of the evolution. One of the main and key components of 6G systems will be the use of Artificial Intelligence (AI) and Machine Learning (ML) for such wireless networks. Every component and building block of a wireless system that we currently are familiar with from our knowledge of wireless technologies up to 5G, such as physical, network and application layers, will involve one or another AI/ML techniques. This overview paper, presents an up-to-date review of future wireless system concepts such as 6G and role of ML techniques in these future wireless systems. In particular, we present a conceptual model for 6G and show the use and role of ML techniques in each layer of the model. We review some classical and contemporary ML techniques such as supervised and un-supervised learning, Reinforcement Learning (RL), Deep Learning (DL) and Federated Learning (FL) in the context of wireless communication systems. We conclude the paper with some future applications and research challenges in the area of ML and AI for 6G networks. © 2013 IEEE

    Robust and Scalable Transmission of Arbitrary 3D Models over Wireless Networks

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    We describe transmission of 3D objects represented by texture and mesh over unreliable networks, extending our earlier work for regular mesh structure to arbitrary meshes and considering linear versus cubic interpolation. Our approach to arbitrary meshes considers stripification of the mesh and distributing nearby vertices into different packets, combined with a strategy that does not need texture or mesh packets to be retransmitted. Only the valence (connectivity) packets need to be retransmitted; however, storage of valence information requires only 10% space compared to vertices and even less compared to photorealistic texture. Thus, less than 5% of the packets may need to be retransmitted in the worst case to allow our algorithm to successfully reconstruct an acceptable object under severe packet loss. Even though packet loss during transmission has received limited research attention in the past, this topic is important for improving quality under lossy conditions created by shadowing and interference. Results showing the implementation of the proposed approach using linear, cubic, and Laplacian interpolation are described, and the mesh reconstruction strategy is compared with other methods

    DYNAMIC RESOURCE ALLOCATION FOR MULTIUSER VIDEO STREAMING

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    With the advancement of video compression technology and wide deployment of wired/wireless networks, there is an increasing demand of multiuser video communication services. A multiuser video transmission system should consider not only the reconstructed video quality in the individual-user level but also the service objectives among all users on the network level. There are many design challenges to support multiuser video communication services, such as fading channels, limited radio resources of wireless networks, heterogeneity of video content complexity, delay and decoding dependency constraints of video bitstreams, and mixed integer optimization. To overcome these challenges, a general strategy is to dynamically allocate resources according to the changing environments and requirements, so as to improve the overall system performance and ensure quality of service (QoS) for each user. In this dissertation, we address the aforementioned design challenges from a resource-allocation point of view and two aspects of system and algorithm designs, namely, a cross-layer design that jointly optimizes resource utilization from physical layer to application layer, and multiuser diversity that explores the source and channel heterogeneity among different users. We also address the impacts on systems caused by dynamic environment along time domain and consider the time-heterogeneity of video sources and time-varying characteristics of channel conditions. To achieve the desired service objectives, a general resource allocation framework is formulated in terms of constrained optimization problems to dynamically allocate resources and control the quality of multiple video bitstreams. Based on the design methodology of multiuser cross-layer optimization, we propose several systems to efficiently transmit multiple video streams, encoded by current and emerging video codecs, over major types of wireless networks such as 3G cellular system, Wireless Local Area Network, 4G cellular system, and future Wireless Metropolitan Area Networks. Owing to the integer nature of some system parameters, the formulated optimization problems are often integer or mixed integer programming problem and involve high computation to search the optimal solutions. Fast algorithms are proposed to provide real-time services. We demonstrate the advantages of dynamic and joint resource allocation for multiple video sources compared to static strategy. We also show the improvement of exploring diversity on frequency, time, and transmission path, and the benefits from multiuser cross-layer optimization
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