699 research outputs found

    Efficient memory management in VOD disk array servers usingPer-Storage-Device buffering

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    We present a buffering technique that reduces video-on-demand server memory requirements in more than one order of magnitude. This technique, Per-Storage-Device Buffering (PSDB), is based on the allocation of a fixed number of buffers per storage device, as opposed to existing solutions based on per-stream buffering allocation. The combination of this technique with disk array servers is studied in detail, as well as the influence of Variable Bit Streams. We also present an interleaved data placement strategy, Constant Time Length Declustering, that results in optimal performance in the service of VBR streams. PSDB is evaluated by extensive simulation of a disk array server model that incorporates a simulation based admission test.This research was supported in part by the National R&D Program of Spain, Project Number TIC97-0438.Publicad

    Minimizing buffer requirements in video-on-demand servers

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    23rd Euromicro Conference EUROMICRO 97: 'New Frontiers of Information Technology', Budapest, Hungary, 1-4 Sept 1997Memory management is a key issue when designing cost effective video on demand servers. State of the art techniques, like double buffering, allocate buffers in a per stream basis and require huge amounts of memory. We propose a buffering policy, namely Single Pair of Buffers, that dramatically reduces server memory requirements by reserving a pair of buffers per storage device. By considering in detail disk and network interaction, we have also identified the particular conditions under which this policy can be successfully applied to engineer video on demand servers. Reduction factors of two orders of magnitude compared to the double buffering approach can be obtained. Current disk and network parameters make this technique feasible.Publicad

    QAware: A Cross-Layer Approach to MPTCP Scheduling

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    Multipath TCP (MPTCP) allows applications to transparently use all available network interfaces by creating a TCP subflow per interface. One critical component of MPTCP is the scheduler that decides which subflow to use for each packet. Existing schedulers typically use estimates of end-to-end path properties, such as delay and bandwidth, for making the scheduling decisions. In this paper, we show that these scheduling decisions can be significantly improved by incorporating readily available local information from the device driver queues in the decision-making process. We propose QAware, a novel cross-layer approach for MPTCP scheduling. QAware combines end-to-end delay estimates with local queue buffer occupancy information and allows for a better and faster adaptation to the network conditions. This results in more efficient use of the available resources and considerable gains in aggregate throughput. We present the design of QAware and evaluate its performance through simulations, and also through real experiments, comparing it to existing schedulers. Our results show that QAware performs significantly better than other available approaches for various use-cases and applications.Comment: in Proceedings of IFIP Networking 2018, 2018 available at: https://files.ifi.uzh.ch/stiller/IFIP%20Networking%202018-Proceedings.pd

    The design and implementation of a multimedia storage server tosupport video-on-demand applications

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    In this paper we present the design and implementation of a client/server based multimedia architecture for supporting video-on-demand applications. We describe in detail the software architecture of the implementation along with the adopted buffering mechanism. The proposed multithreaded architecture obtains, on one hand, a high degree of parallelism at the server side, allowing both the disk controller and the network card controller work in parallel. On the other hand; at the client side, it achieves the synchronized playback of the video stream at its precise rate, decoupling this process from the reception of data through the network. Additionally, we have derived, under an engineering perspective, some services that a real-time operating system should offer to satisfy the requirements found in video-on-demand applications.This research has been supported by the Regional Research Plan of the Autonomus Community of Madrid under an F.P.I. research grant.Publicad

    AngelCast: cloud-based peer-assisted live streaming using optimized multi-tree construction

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    Increasingly, commercial content providers (CPs) offer streaming solutions using peer-to-peer (P2P) architectures, which promises significant scalabil- ity by leveraging clients’ upstream capacity. A major limitation of P2P live streaming is that playout rates are constrained by clients’ upstream capac- ities – typically much lower than downstream capacities – which limit the quality of the delivered stream. To leverage P2P architectures without sacri- ficing quality, CPs must commit additional resources to complement clients’ resources. In this work, we propose a cloud-based service AngelCast that enables CPs to complement P2P streaming. By subscribing to AngelCast, a CP is able to deploy extra resources (angel), on-demand from the cloud, to maintain a desirable stream quality. Angels do not download the whole stream, nor are they in possession of it. Rather, angels only relay the minimal fraction of the stream necessary to achieve the desired quality. We provide a lower bound on the minimum angel capacity needed to maintain a desired client bit-rate, and develop a fluid model construction to achieve it. Realizing the limitations of the fluid model construction, we design a practical multi- tree construction that captures the spirit of the optimal construction, and avoids its limitations. We present a prototype implementation of AngelCast, along with experimental results confirming the feasibility of our service.Supported in part by NSF awards #0720604, #0735974, #0820138, #0952145, #1012798 #1012798 #1430145 #1414119. (0720604 - NSF; 0735974 - NSF; 0820138 - NSF; 0952145 - NSF; 1012798 - NSF; 1430145 - NSF; 1414119 - NSF

    Optimal Fixed and Scalable Energy Management for Wireless Networks

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    In many devices, wireless network interfaces consume upwards of 30% of scarce portable system energy. Extending the system lifetime by minimizing communication power consumption has therefore become a priority. Conventional energy management techniques focus independently on minimizing the fixed energy consumption of the transceiver circuit or on scalable transmission control. Fixed energy consumption is reduced by maximizing the transceiver shutdown interval. In contrast, variable transmission rate, coding and power can be leveraged to minimize energy costs. These two energy management approaches present a tradeoff in minimizing the overall system energy. For example, variable energy costs are minimized by transmitting at a lower modulation rate and transmission power, but this also shortens the sleep duration thereby increasing fixed energy consumption. We present a methodology for energy-efficient resource allocation across the physical layer, communications layer and link layer. Our methodology is aimed at providing QoS for multiple users with bursty MPEG-4 video over a time-varying channel. We evaluate our scheme by exploiting control knobs of actual RF components over a modified IEEE 802.11 MAC. Our results indicate that the system lifetime is increased by a factor of 2 to 5 compared to the gains of conventional techniques

    Meta-QoS performance of earliest-deadline-first and rate-monotonic scheduling of smoothed video data in a client-server environment

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    In this paper we present an extensive performance study of two modified EDF and RM scheduling algorithms which are enhanced to provide quality of service (QoS) guarantees for smoothed video data. With a probabilistic definition of QoS, we incorporate admission control conditions into the two algorithms. Furthermore, we also include a counter-based scheduling module as the core scheduling mechanism which adaptively adjusts the actual QoS levels assigned to requests. Our theoretical analysis of the two enhanced algorithms, called QEDF and QRM, shows that the QRM algorithm is more robust than the QEDF algorithm for different workload and utilization conditions. We also propose to use a new metric called meta-QoS to quantify the overall performance of a packet scheduler given a set of simultaneous requests. In our experiments, we find that the QRM algorithm can sustain a rather stable level of meta-QoS even when the workload and utilization levels are increased. On the other hand, the QEDF algorithm is found to be less desirable for a high level of utilization and a large number of requests.published_or_final_versio

    Lossless video multiplexing for transport over communication networks.

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    by Chan Hang Fung.Thesis (M.Phil.)--Chinese University of Hong Kong, 1997.Includes bibliographical references (leaves 62-68).Chapter 1 --- Introduction --- p.1Chapter 1.1 --- Overview of video transmission --- p.1Chapter 1.2 --- Previous work on lossless video transmission --- p.4Chapter 1.3 --- Central theme of thesis ´ؤ Lossless video Aggregation --- p.5Chapter 1.4 --- Organization of thesis --- p.9Chapter 2 --- Framework of LVAS --- p.11Chapter 2.1 --- Review: Transporting single VBR stream using a CBR channel --- p.11Chapter 2.2 --- Lossless aggregation of VBR streams --- p.14Chapter 3 --- Minimization of Buffer Size --- p.17Chapter 3.1 --- A theoretical approach ´ؤ Dynamic programming --- p.19Chapter 3.2 --- A practical heuristic ´ؤ Backward Equalization --- p.21Chapter 3.3 --- Simulation results of the heuristic method --- p.24Chapter 4 --- Bit-rate allocation with fixed buffer --- p.28Chapter 4.1 --- Problem formulation --- p.28Chapter 4.2 --- Different bit-rate scheduling methods --- p.33Chapter 4.3 --- Speed up using point sampling technique --- p.39Chapter 4.4 --- Simulation results --- p.44Chapter 5 --- Call Admission and Interactive Control for Video Aggregation --- p.50Chapter 5.1 --- Call admission issues --- p.50Chapter 5.2 --- Interactive Control --- p.53Chapter 5.3 --- CBR and ABR hybrid --- p.54Chapter 5.4 --- Simulation results --- p.55Chapter 6 --- Conclusions and Future research --- p.57Chapter 6.1 --- Future Research Suggestions --- p.58Chapter 6.2 --- Publications --- p.60Bibliography --- p.6
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