539 research outputs found
Point Cloud Stacking: A Workflow to Enhance 3D Monitoring Capabilities Using Time-Lapse Cameras
The emerging use of photogrammetric point clouds in three-dimensional (3D) monitoring processes has revealed some constraints with respect to the use of LiDAR point clouds. Oftentimes, point clouds (PC) obtained by time-lapse photogrammetry have lower density and precision, especially when Ground Control Points (GCPs) are not available or the camera system cannot be properly calibrated. This paper presents a new workflow called Point Cloud Stacking (PCStacking) that overcomes these restrictions by making the most of the iterative solutions in both camera position estimation and internal calibration parameters that are obtained during bundle adjustment. The basic principle of the stacking algorithm is straightforward: it computes the median of the Z coordinates of each point for multiple photogrammetric models to give a resulting PC with a greater precision than any of the individual PC. The different models are reconstructed from images taken simultaneously from, at least, five points of view, reducing the systematic errors associated with the photogrammetric reconstruction workflow. The algorithm was tested using both a synthetic point cloud and a real 3D dataset from a rock cliff. The synthetic data were created using mathematical functions that attempt to emulate the photogrammetric models. Real data were obtained by very low-cost photogrammetric systems specially developed for this experiment. Resulting point clouds were improved when applying the algorithm in synthetic and real experiments, e.g., 25th and 75th error percentiles were reduced from 3.2 cm to 1.4 cm in synthetic tests and from 1.5 cm to 0.5 cm in real conditions
Data Fusion of Objects Using Techniques Such as Laser Scanning, Structured Light and Photogrammetry for Cultural Heritage Applications
In this paper we present a semi-automatic 2D-3D local registration pipeline
capable of coloring 3D models obtained from 3D scanners by using uncalibrated
images. The proposed pipeline exploits the Structure from Motion (SfM)
technique in order to reconstruct a sparse representation of the 3D object and
obtain the camera parameters from image feature matches. We then coarsely
register the reconstructed 3D model to the scanned one through the Scale
Iterative Closest Point (SICP) algorithm. SICP provides the global scale,
rotation and translation parameters, using minimal manual user intervention. In
the final processing stage, a local registration refinement algorithm optimizes
the color projection of the aligned photos on the 3D object removing the
blurring/ghosting artefacts introduced due to small inaccuracies during the
registration. The proposed pipeline is capable of handling real world cases
with a range of characteristics from objects with low level geometric features
to complex ones
Method for 3D modelling based on structure from motion processing of sparse 2D images
A method based on Structure from Motion for processing a plurality of sparse images acquired by one or more acquisition devices to generate a sparse 3D points cloud and of a plurality of internal and external parameters of the acquisition devices includes the steps of collecting the images; extracting keypoints therefrom and generating keypoint descriptors; organizing the images in a proximity graph; pairwise image matching and generating keypoints connecting tracks according maximum proximity between keypoints; performing an autocalibration between image clusters to extract internal and external parameters of the acquisition devices, wherein calibration groups are defined that contain a plurality of image clusters and wherein a clustering algorithm iteratively merges the clusters in a model expressed in a common local reference system starting from clusters belonging to the same calibration group; and performing a Euclidean reconstruction of the object as a sparse 3D point cloud based on the extracted parameters
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3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes
Three-dimensional TV is expected to be the next revolution in the history of television. We implemented a 3D TV prototype system with real-time acquisition, transmission, and 3D display of dynamic scenes. We developed a distributed, scalable architecture to manage the high computation and bandwidth demands. Our system consists of an array of cameras, clusters of network-connected PCs, and a multi-projector 3D display. Multiple video streams are individually encoded and sent over a broadband network to the display. The 3D display shows high-resolution (1024 × 768) stereoscopic color images for multiple viewpoints without special glasses. We implemented systems with rear-projection and front-projection lenticular screens. In this paper, we provide a detailed overview of our 3D TV system, including an examination of design choices and tradeoffs. We present the calibration and image alignment procedures that are necessary to achieve good image quality. We present qualitative results and some early user feedback. We believe this is the first real-time end-to-end 3D TV system with enough views and resolution to provide a truly immersive 3D experience.Engineering and Applied Science
Analyzing interfaces and workflows for light field editing
With the increasing number of available consumer light field cameras, such as Lytro, Raytrix, or Pelican Imaging, this new form of photography is progressively becoming more common. However, there are still very few tools for light field editing, and the interfaces to create those edits remain largely unexplored. Given the extended dimensionality of light field data, it is not clear what the most intuitive interfaces and optimal workflows are, in contrast with well-studied two-dimensional (2-D) image manipulation software. In this work, we provide a detailed description of subjects' performance and preferences for a number of simple editing tasks, which form the basis for more complex operations. We perform a detailed state sequence analysis and hidden Markov chain analysis based on the sequence of tools and interaction paradigms users employ while editing light fields. These insights can aid researchers and designers in creating new light field editing tools and interfaces, thus helping to close the gap between 4-D and 2-D image editing
Conceptual design of an airborne laser Doppler velocimeter system for studying wind fields associated with severe local storms
An airborne laser Doppler velocimeter was evaluated for diagnostics of the wind field associated with an isolated severe thunderstorm. Two scanning configurations were identified, one a long-range (out to 10-20 km) roughly horizontal plane mode intended to allow probing of the velocity field around the storm at the higher altitudes (4-10 km). The other is a shorter range (out to 1-3 km) mode in which a vertical or horizontal plane is scanned for velocity (and possibly turbulence), and is intended for diagnostics of the lower altitude region below the storm and in the out-flow region. It was concluded that aircraft flight velocities are high enough and severe storm lifetimes are long enough that a single airborne Doppler system, operating at a range of less than about 20 km, can view the storm area from two or more different aspects before the storm characteristics change appreciably
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