220,081 research outputs found
Video Game Development in a Rush: A Survey of the Global Game Jam Participants
Video game development is a complex endeavor, often involving complex
software, large organizations, and aggressive release deadlines. Several
studies have reported that periods of "crunch time" are prevalent in the video
game industry, but there are few studies on the effects of time pressure. We
conducted a survey with participants of the Global Game Jam (GGJ), a 48-hour
hackathon. Based on 198 responses, the results suggest that: (1) iterative
brainstorming is the most popular method for conceptualizing initial
requirements; (2) continuous integration, minimum viable product, scope
management, version control, and stand-up meetings are frequently applied
development practices; (3) regular communication, internal playtesting, and
dynamic and proactive planning are the most common quality assurance
activities; and (4) familiarity with agile development has a weak correlation
with perception of success in GGJ. We conclude that GGJ teams rely on ad hoc
approaches to development and face-to-face communication, and recommend some
complementary practices with limited overhead. Furthermore, as our findings are
similar to recommendations for software startups, we posit that game jams and
the startup scene share contextual similarities. Finally, we discuss the
drawbacks of systemic "crunch time" and argue that game jam organizers are in a
good position to problematize the phenomenon.Comment: Accepted for publication in IEEE Transactions on Game
Software Reuse in Agile Development Organizations - A Conceptual Management Tool
The reuse of knowledge is considered a major factor for increasing productivity and quality. In the software industry knowledge is embodied in software assets such as code components, functional designs and test cases. This kind of knowledge reuse is also referred to as software reuse. Although the benefits can be substantial, software reuse has never reached its full potential. Organizations are not aware of the different levels of reuse or do not know how to address reuse issues. This paper proposes a conceptual management tool for supporting software reuse. Furthermore the paper presents the findings of the application of the management tool in an agile development organization
Towards guidelines for building a business case and gathering evidence of software reference architectures in industry
Background: Software reference architectures are becoming widely adopted by organizations that need to support the design and maintenance of software applications of a shared domain. For organizations that plan to adopt this architecture-centric approach, it becomes fundamental to know the return on investment and to understand how software reference architectures are designed, maintained, and used. Unfortunately, there is little evidence-based support to help organizations with these challenges.
Methods: We have conducted action research in an industry-academia collaboration between the GESSI research group and everis, a multinational IT consulting firm based in Spain.
Results: The results from such collaboration are being packaged in order to create guidelines that could be used in similar contexts as the one of everis. The main result of this paper is the construction of empirically-grounded guidelines that support organizations to decide on the adoption of software reference architectures and to gather evidence to improve RA-related practices.
Conclusions: The created guidelines could be used by other organizations outside of our industry-academia collaboration. With this goal in mind, we describe the guidelines in detail for their use.Peer ReviewedPostprint (published version
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Going on-line on a shoestring: An experiment in concurrent development of requirements and architecture
A number of on-line applications were built for a small university using a micro-sized development team. Four ideas were tested during the project: the Twin Peaks development model, using fully functional prototypes in the requirements elicitation process, some core practices of Extreme Programming, and the use of open-source software in a production environment. Certain project management techniques and their application to a micro-sized development effort were also explored. These ideas and techniques proved effective in developing many significant Internet and networked applications in a short time and at very low cost
Selection of third party software in Off-The-Shelf-based software development: an interview study with industrial practitioners
The success of software development using third party components highly depends on the ability to select a suitable component for the intended application. The evidence shows that there is limited knowledge about current industrial OTS selection practices. As a result, there is often a gap between theory and practice, and the proposed methods for supporting selection are rarely adopted in the industrial practice. This paper's goal is to investigate the actual industrial practice of component selection in order to provide an initial empirical basis that allows the reconciliation of research and industrial endeavors. The study consisted of semi-structured interviews with 23 employees from 20 different software-intensive companies that mostly develop web information system applications. It provides qualitative information that help to further understand these practices, and emphasize some aspects that have been overlooked by researchers. For instance, although the literature claims that component repositories are important for locating reusable components; these are hardly used in industrial practice. Instead, other resources that have not received considerable attention are used with this aim. Practices and potential market niches for software-intensive companies have been also identified. The results are valuable from both the research and the industrial perspectives as they provide a basis for formulating well-substantiated hypotheses and more effective improvement strategies.Peer ReviewedPostprint (author's final draft
Myths and Realities about Online Forums in Open Source Software Development: An Empirical Study
The use of free and open source software (OSS) is gaining momentum due to the
ever increasing availability and use of the Internet. Organizations are also
now adopting open source software, despite some reservations, in particular
regarding the provision and availability of support. Some of the biggest
concerns about free and open source software are post release software defects
and their rectification, management of dynamic requirements and support to the
users. A common belief is that there is no appropriate support available for
this class of software. A contradictory argument is that due to the active
involvement of Internet users in online forums, there is in fact a large
resource available that communicates and manages the provision of support. The
research model of this empirical investigation examines the evidence available
to assess whether this commonly held belief is based on facts given the current
developments in OSS or simply a myth, which has developed around OSS
development. We analyzed a dataset consisting of 1880 open source software
projects covering a broad range of categories in this investigation. The
results show that online forums play a significant role in managing software
defects, implementation of new requirements and providing support to the users
in open source software and have become a major source of assistance in
maintenance of the open source projects
Software Engineers' Information Seeking Behavior in Change Impact Analysis - An Interview Study
Software engineers working in large projects must navigate complex
information landscapes. Change Impact Analysis (CIA) is a task that relies on
engineers' successful information seeking in databases storing, e.g., source
code, requirements, design descriptions, and test case specifications. Several
previous approaches to support information seeking are task-specific, thus
understanding engineers' seeking behavior in specific tasks is fundamental. We
present an industrial case study on how engineers seek information in CIA, with
a particular focus on traceability and development artifacts that are not
source code. We show that engineers have different information seeking
behavior, and that some do not consider traceability particularly useful when
conducting CIA. Furthermore, we observe a tendency for engineers to prefer less
rigid types of support rather than formal approaches, i.e., engineers value
support that allows flexibility in how to practically conduct CIA. Finally, due
to diverse information seeking behavior, we argue that future CIA support
should embrace individual preferences to identify change impact by empowering
several seeking alternatives, including searching, browsing, and tracing.Comment: Accepted for publication in the proceedings of the 25th International
Conference on Program Comprehensio
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