119 research outputs found

    Robot imagination system

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    Mención Internacional en el título de doctorThis thesis presents the Robot Imagination System (RIS). This system provides a convenient mechanism for a robot to learn a user's descriptive vocabulary, and how it relates to the world for action. With RIS, a user can describe unfamiliar objects to a robot, and the robot will understand the description as long as it is a combination of words that have been previously used to describe other objects. One of the core uses of the RIS functionality is object recognition. Allowing requests with word combinations that have never been presented before together is well beyond the scope of many of the most relevant state of the art object recognition systems. RIS is not limited to object recognition. Through the use of evolutionary algorithms, the system endows the robot with the capability of generating a mental model (imagination) of a requested unfamiliar object. This capability allows the robot to work with this newly generated model within its simulations, or to expose the model to a user by projecting it on a screen or drawing the mental model as feedback so the user can provide a more detailed description if required. A new paradigm for robot action based on consequences on the environment has been integrated within the RIS architecture. Changes in the environment are continuously tracked, and actions are considered complete when the performed effects are closest to the desired effects, in a closed perception loop. Experimental validations have been performed in real environments using the humanoid robot Teo, bringing the Robot Imagination System closer to everyday household environments in the near future. ----------------------Esta tesis presenta el Sistema de Imaginación para Robots (RIS, por sus siglas en inglés). Este sistema proporciona un mecanismo conveniente para que un robot aprenda el vocabulario que un usuario utiliza para descripciones, y cómo esto se relaciona con el mundo. Con RIS, un usuario puede describir un objeto desconocido, y el robot entendería la descripción mientras ésta sea una combinación de palabras que hayan sido utilizadas previamente para describir otros objetos. Uno de los usos principales de la funcionalidad de RIS es el reconocimiento de objetos. Permitir consultas con combinaciones de palabras que nunca han sido presentadas juntas con anterioridad sobrepasa el alcance de una gran porción de los sistemas relevantes de reconocimiento de objetos del estado del arte. RIS no está limitado al reconocimiento de objetos. A través de algoritmos evolutivos, el sistema proporciona a un robot la capacidad de generar un modelo mental (imaginación) a partir de la consulta de un objeto desconocido. Esta capacidad permite que el robot trabaje con este modelo nuevamente generado en sus simulaciones, o exponer el modelo a un usuario proyectándolo en una pantalla o dibujando el modelo mental para cerrar un lazo donde el usuario puede proporcionar una descripción más detallada si esto se requiere. Un nuevo paradigma de la acción en robots, basado en las consecuencias en el entorno, ha sido introducido en la arquitectura RIS. Los cambios en el entorno se monitorizan continuamente, y las acciones se consideran completas cuando los efectos realizados maximizan su parecido a los efectos deseados, en un lazo cerrado de percepción. Se han realizado validaciones experimentales en entornos reales utilizando el robot humanoide Teo, acercando el Sistema de Imaginación para Robots a entornos domésticos cotidianos para un futuro cercano.Programa Oficial de Doctorado en Ingeniería Eléctrica, Electrónica y AutomáticaPresidente: Thrishantha Nanayakkara.- Secretario: Luis Santiago Garrido Bullón.- Vocal: Vicente Matellán Oliver

    Advances in Robot Navigation

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    Robot navigation includes different interrelated activities such as perception - obtaining and interpreting sensory information; exploration - the strategy that guides the robot to select the next direction to go; mapping - the construction of a spatial representation by using the sensory information perceived; localization - the strategy to estimate the robot position within the spatial map; path planning - the strategy to find a path towards a goal location being optimal or not; and path execution, where motor actions are determined and adapted to environmental changes. This book integrates results from the research work of authors all over the world, addressing the abovementioned activities and analyzing the critical implications of dealing with dynamic environments. Different solutions providing adaptive navigation are taken from nature inspiration, and diverse applications are described in the context of an important field of study: social robotics

    Recent Developments in Smart Healthcare

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    Medicine is undergoing a sector-wide transformation thanks to the advances in computing and networking technologies. Healthcare is changing from reactive and hospital-centered to preventive and personalized, from disease focused to well-being centered. In essence, the healthcare systems, as well as fundamental medicine research, are becoming smarter. We anticipate significant improvements in areas ranging from molecular genomics and proteomics to decision support for healthcare professionals through big data analytics, to support behavior changes through technology-enabled self-management, and social and motivational support. Furthermore, with smart technologies, healthcare delivery could also be made more efficient, higher quality, and lower cost. In this special issue, we received a total 45 submissions and accepted 19 outstanding papers that roughly span across several interesting topics on smart healthcare, including public health, health information technology (Health IT), and smart medicine

    Robotics, AI, and Humanity

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    This open access book examines recent advances in how artificial intelligence (AI) and robotics have elicited widespread debate over their benefits and drawbacks for humanity. The emergent technologies have for instance implications within medicine and health care, employment, transport, manufacturing, agriculture, and armed conflict. While there has been considerable attention devoted to robotics/AI applications in each of these domains, a fuller picture of their connections and the possible consequences for our shared humanity seems needed. This volume covers multidisciplinary research, examines current research frontiers in AI/robotics and likely impacts on societal well-being, human – robot relationships, as well as the opportunities and risks for sustainable development and peace. The attendant ethical and religious dimensions of these technologies are addressed and implications for regulatory policies on the use and future development of AI/robotics technologies are elaborated

    The End of the World

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    Our fear of the world ending, like our fear of the dark, is ancient, deep-seated and perennial. It crosses boundaries of space and time, recurs in all human communities and finds expression in every aspect of cultural production – from pre-historic cave paintings to high-tech computer games. This book examines historical and imaginary scenarios of Apocalypse, the depiction of its likely triggers, and imagined landscapesin the aftermath of global destruction. Its discussion moves effortlessly from classic novels including Aldous Huxley’s Brave New World, George Orwell’s Nineteen Eighty-Four and Margaret Atwood’s Oryx and Crake, to blockbuster films such as Blade Runner, Armageddon and The Terminator. The author also takes into account religious doctrine, scientific research and the visual arts to create a penetrating, multi-disciplinarystudy that provides profound insight into one of Western culture’s darkest and most enduring preoccupations

    The End of the World

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    Our fear of the world ending, like our fear of the dark, is ancient, deep-seated and perennial. It crosses boundaries of space and time, recurs in all human communities and finds expression in every aspect of cultural production – from pre-historic cave paintings to high-tech computer games. This book examines historical and imaginary scenarios of Apocalypse, the depiction of its likely triggers, and imagined landscapesin the aftermath of global destruction. Its discussion moves effortlessly from classic novels including Aldous Huxley’s Brave New World, George Orwell’s Nineteen Eighty-Four and Margaret Atwood’s Oryx and Crake, to blockbuster films such as Blade Runner, Armageddon and The Terminator. The author also takes into account religious doctrine, scientific research and the visual arts to create a penetrating, multi-disciplinarystudy that provides profound insight into one of Western culture’s darkest and most enduring preoccupations

    Conference on Intelligent Robotics in Field, Factory, Service, and Space (CIRFFSS 1994), volume 1

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    The AIAA/NASA Conference on Intelligent Robotics in Field, Factory, Service, and Space (CIRFFSS '94) was originally proposed because of the strong belief that America's problems of global economic competitiveness and job creation and preservation can partly be solved by the use of intelligent robotics, which are also required for human space exploration missions. Individual sessions addressed nuclear industry, agile manufacturing, security/building monitoring, on-orbit applications, vision and sensing technologies, situated control and low-level control, robotic systems architecture, environmental restoration and waste management, robotic remanufacturing, and healthcare applications

    Social Intelligence Design 2007. Proceedings Sixth Workshop on Social Intelligence Design

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