1,148 research outputs found

    On the set of imputations induced by the k-additive core

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    An extension to the classical notion of core is the notion of kk-additive core, that is, the set of kk-additive games which dominate a given game, where a kk-additive game has its Möbius transform (or Harsanyi dividends) vanishing for subsets of more than kk elements. Therefore, the 1-additive core coincides with the classical core. The advantages of the kk-additive core is that it is never empty once k2k\geq 2, and that it preserves the idea of coalitional rationality. However, it produces kk-imputations, that is, imputations on individuals and coalitions of at most kk individuals, instead of a classical imputation. Therefore one needs to derive a classical imputation from a kk-order imputation by a so-called sharing rule. The paper investigates what set of imputations the kk-additive core can produce from a given sharing rule.

    On the set of imputations induced by the k-additive core

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    An extension to the classical notion of core is the notion of kk-additive core, that is, the set of kk-additive games which dominate a given game, where a kk-additive game has its M\"obius transform (or Harsanyi dividends) vanishing for subsets of more than kk elements. Therefore, the 1-additive core coincides with the classical core. The advantages of the kk-additive core is that it is never empty once k2k\geq 2, and that it preserves the idea of coalitional rationality. However, it produces kk-imputations, that is, imputations on individuals and coalitions of at most kk inidividuals, instead of a classical imputation. Therefore one needs to derive a classical imputation from a kk-order imputation by a so-called sharing rule. The paper investigates what set of imputations the kk-additive core can produce from a given sharing rule

    Taxation and stability in cooperative games

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    Cooperative games are a useful framework for modeling multi-agent behavior in environments where agents must collaborate in order to complete tasks. Having jointly completed a task and generated revenue, agents need to agree on some reasonable method of sharing their profits. One particularly appealing family of payoff divisions is the core, which consists of all coalitionally rational (or, stable) payoff divisions. Unfortunately, it is often the case that the core of a game is empty, i.e. there is no payoff scheme guaranteeing each group of agents a total payoff higher than what they can get on their own. As stability is a highly attractive property, there have been various methods of achieving it proposed in the literature. One natural way of stabilizing a game is via taxation, i.e. reducing the value of some coalitions in order to decrease their bargaining power. Existing taxation methods include the ε-core, the least-core and several others. However, taxing coalitions is in general undesirable: one would not wish to overly tamper with a given coalitional game, or overly tax the agents. Thus, in this work we study minimal taxation policies, i.e. those minimizing the amount of tax required in order to stabilize a given game. We show that games that minimize the total tax are to some extent a linear approximation of the original games, and explore their properties. We demonstrate connections between the minimal tax and the cost of stability, and characterize the types of games for which it is possible to obtain a tax-minimizing policy using variants of notion of the ε-core, as well as those for which it is possible to do so using reliability extensions. Copyright © 2013, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved

    The least core, kernel, and bargaining sets of large games

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    We study the least core, the kernel, and bargaining sets of coalitional games with a countable set of players. We show that the least core of a continuous superadditive game with a countable set of players is a non-empty (norm-compact) subset of the space of all countable additive measures. Then we show that in such games the intersection of the prekernel and least core is non-empty. Finally, we show that this intersection is contained in the Aumann-Maschler and the Mas-Colell bargaining sets

    On the vertices of the k-additive core

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    The core of a game v on N, which is the set of additive games φ dominating v such that φ(N)=v(N), is a central notion in cooperative game theory, decision making and in combinatorics, where it is related to submodular functions, matroids and the greedy algorithm. In many cases however, the core is empty, and alternative solutions have to be found. We define the k-additive core by replacing additive games by k-additive games in the definition of the core, where k-additive games are those games whose Möbius transform vanishes for subsets of more than k elements. For a sufficiently high value of k, the k-additive core is nonempty, and is a convex closed polyhedron. Our aim is to establish results similar to the classical results of Shapley and Ichiishi on the core of convex games (corresponds to Edmonds' theorem for the greedy algorithm), which characterize the vertices of the core.Cooperative games; Core; k-additive games; Vertices

    K-balanced games and capacities

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    In this paper, we present a generalization of the concept of balanced game for finite games. Balanced games are those having a nonempty core, and this core is usually considered as the solution of game. Based on the concept of k-additivity, we define to so-called k-balanced games and the corresponding generalization of core, the k-additive core, whose elements are not directly imputations but k-additive games. We show that any game is k-balanced for a suitable choice of k, so that the corresponding k-additive core is not empty. For the games in the k-additive core, we propose a sharing procedure to get an imputation and a representative value for the expectations of the players based on the pessimistic criterion. Moreover, we look for necessary and sufficient conditions for a game to be k-balanced. For the general case, it is shown that any game is either balanced or 2-balanced. Finally, we treat the special case of capacities.Coopertaive games, k-additivity, balanced games, capacities, core.

    The endogenous formation of cartels

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    games;production;cartels

    A new approach to the core and Weber set of multichoice games

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    Multichoice games have been introduced by Hsiao and Raghavan as a generalization of classical cooperative games. An important notion in cooperative game theory is the core of the game, as it contains the rational imputations for players. We propose two definitions for the core of a multichoice game, the first one is called the precore and is a direct generalization of the classical definition. We show that the precore coincides with the definition proposed by Faigle, and that the set of imputations may be unbounded, which makes its application questionable. A second definition is proposed, imposing normalization at each level, causing the core to be a convex compact set. We study its properties, introducing balancedness and marginal worth vectors, and defining the Weber set and the pre-Weber set. We show that the classical properties of inclusion of the (pre)core into the (pre)-Weber set as well as their coincidence in the convex case remain valid. A last section makes a comparison with the core defined by van den Nouweland et al.multichoice game ; lattice ; core

    The least core, kernel and bargaining sets of large games

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    We study the least core, the kernel and bargaining sets of coalitional games with a countable set of players. We show that the least core of a continuous superadditive game with a countable set of players is a non-empty (norm-compact) subset of the space of all countably additive measures. Then we show that in such games the intersection of the prekernel and the least core is non-empty. Finally, we show that the Aumann-Maschler and the Mas-Colell bargaining sets contain the set of all countably additive payoff measures in the prekernel.Publicad
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