5 research outputs found

    Persistent topology for natural data analysis - A survey

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    Natural data offer a hard challenge to data analysis. One set of tools is being developed by several teams to face this difficult task: Persistent topology. After a brief introduction to this theory, some applications to the analysis and classification of cells, lesions, music pieces, gait, oil and gas reservoirs, cyclones, galaxies, bones, brain connections, languages, handwritten and gestured letters are shown

    A vision-based approach for human hand tracking and gesture recognition.

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    Hand gesture interface has been becoming an active topic of human-computer interaction (HCI). The utilization of hand gestures in human-computer interface enables human operators to interact with computer environments in a natural and intuitive manner. In particular, bare hand interpretation technique frees users from cumbersome, but typically required devices in communication with computers, thus offering the ease and naturalness in HCI. Meanwhile, virtual assembly (VA) applies virtual reality (VR) techniques in mechanical assembly. It constructs computer tools to help product engineers planning, evaluating, optimizing, and verifying the assembly of mechanical systems without the need of physical objects. However, traditional devices such as keyboards and mice are no longer adequate due to their inefficiency in handling three-dimensional (3D) tasks. Special VR devices, such as data gloves, have been mandatory in VA. This thesis proposes a novel gesture-based interface for the application of VA. It develops a hybrid approach to incorporate an appearance-based hand localization technique with a skin tone filter in support of gesture recognition and hand tracking in the 3D space. With this interface, bare hands become a convenient substitution of special VR devices. Experiment results demonstrate the flexibility and robustness introduced by the proposed method to HCI.Dept. of Computer Science. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2004 .L8. Source: Masters Abstracts International, Volume: 43-03, page: 0883. Adviser: Xiaobu Yuan. Thesis (M.Sc.)--University of Windsor (Canada), 2004

    Exploring 3D Shapes through Real Functions

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    This thesis lays in the context of research on representation, modelling and coding knowledge related to digital shapes, where by shape it is meant any individual object having a visual appareance which exists in some two-, three- or higher dimensional space. Digital shapes are digital representations of either physically existing or virtual objects that can be processed by computer applications. While the technological advances in terms of hardware and software have made available plenty of tools for using and interacting with the geometry of shapes, to manipulate and retrieve huge amount of data it is necessary to define methods able to effectively code them. In this thesis a conceptual model is proposed which represents a given 3D object through the coding of its salient features and defines an abstraction of the object, discarding irrelevant details. The approach is based on the shape descriptors defined with respect to real functions, which provide a very useful shape abstraction method for the analysis and structuring of the information contained in the discrete shape model. A distinctive feature of these shape descriptors is their capability of combining topological and geometrical information properties of the shape, giving an abstraction of the main shape features. To fully develop this conceptual model, both theoretical and computational aspects have been considered, related to the definition and the extension of the different shape descriptors to the computational domain. Main emphasis is devoted to the application of these shape descriptors in computational settings; to this aim we display a number of application domains that span from shape retrieval, to shape classification and to best view selection.Questa tesi si colloca nell\u27ambito di ricerca riguardante la rappresentazione, la modellazione e la codifica della conoscenza connessa a forme digitali, dove per forma si intende l\u27aspetto visuale di ogni oggetto che esiste in due, tre o pi? dimensioni. Le forme digitali sono rappresentazioni di oggetti sia reali che virtuali, che possono essere manipolate da un calcolatore. Lo sviluppo tecnologico degli ultimi anni in materia di hardware e software ha messo a disposizione una grande quantit? di strumenti per acquisire, rappresentare e processare la geometria degli oggetti; tuttavia per gestire questa grande mole di dati ? necessario sviluppare metodi in grado di fornirne una codifica efficiente. In questa tesi si propone un modello concettuale che descrive un oggetto 3D attraverso la codifica delle caratteristiche salienti e ne definisce una bozza ad alto livello, tralasciando dettagli irrilevanti. Alla base di questo approccio ? l\u27utilizzo di descrittori basati su funzioni reali in quanto forniscono un\u27astrazione della forma molto utile per analizzare e strutturare l\u27informazione contenuta nel modello discreto della forma. Una peculiarit? di tali descrittori di forma ? la capacit? di combinare propriet? topologiche e geometriche consentendo di astrarne le principali caratteristiche. Per sviluppare questo modello concettuale, ? stato necessario considerare gli aspetti sia teorici che computazionali relativi alla definizione e all\u27estensione in ambito discreto di vari descrittori di forma. Particolare attenzione ? stata rivolta all\u27applicazione dei descrittori studiati in ambito computazionale; a questo scopo sono stati considerati numerosi contesti applicativi, che variano dal riconoscimento alla classificazione di forme, all\u27individuazione della posizione pi? significativa di un oggetto
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