295 research outputs found

    State–of–the–art report on nonlinear representation of sources and channels

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    This report consists of two complementary parts, related to the modeling of two important sources of nonlinearities in a communications system. In the first part, an overview of important past work related to the estimation, compression and processing of sparse data through the use of nonlinear models is provided. In the second part, the current state of the art on the representation of wireless channels in the presence of nonlinearities is summarized. In addition to the characteristics of the nonlinear wireless fading channel, some information is also provided on recent approaches to the sparse representation of such channels

    Sparse Nonlinear MIMO Filtering and Identification

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    In this chapter system identification algorithms for sparse nonlinear multi input multi output (MIMO) systems are developed. These algorithms are potentially useful in a variety of application areas including digital transmission systems incorporating power amplifier(s) along with multiple antennas, cognitive processing, adaptive control of nonlinear multivariable systems, and multivariable biological systems. Sparsity is a key constraint imposed on the model. The presence of sparsity is often dictated by physical considerations as in wireless fading channel-estimation. In other cases it appears as a pragmatic modelling approach that seeks to cope with the curse of dimensionality, particularly acute in nonlinear systems like Volterra type series. Three dentification approaches are discussed: conventional identification based on both input and output samples, semi–blind identification placing emphasis on minimal input resources and blind identification whereby only output samples are available plus a–priori information on input characteristics. Based on this taxonomy a variety of algorithms, existing and new, are studied and evaluated by simulation

    An Iterative Model Reduction Scheme for Quadratic-Bilinear Descriptor Systems with an Application to Navier-Stokes Equations

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    We discuss model reduction for a particular class of quadratic-bilinear (QB) descriptor systems. The main goal of this article is to extend the recently studied interpolation-based optimal model reduction framework for QBODEs [Benner et al. '16] to a class of descriptor systems in an efficient and reliable way. Recently, it has been shown in the case of linear or bilinear systems that a direct extension of interpolation-based model reduction techniques to descriptor systems, without any modifications, may lead to poor reduced-order systems. Therefore, for the analysis, we aim at transforming the considered QB descriptor system into an equivalent QBODE system by means of projectors for which standard model reduction techniques for QBODEs can be employed, including aforementioned interpolation scheme. Subsequently, we discuss related computational issues, thus resulting in a modified algorithm that allows us to construct \emph{near}--optimal reduced-order systems without explicitly computing the projectors used in the analysis. The efficiency of the proposed algorithm is illustrated by means of a numerical example, obtained via semi-discretization of the Navier-Stokes equations

    Linear and nonlinear room compensation of audio rendering systems

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    [EN] Common audio systems are designed with the intent of creating real and immersive scenarios that allow the user to experience a particular acoustic sensation that does not depend on the room he is perceiving the sound. However, acoustic devices and multichannel rendering systems working inside a room, can impair the global audio effect and thus the 3D spatial sound. In order to preserve the spatial sound characteristics of multichannel rendering techniques, adaptive filtering schemes are presented in this dissertation to compensate these electroacoustic effects and to achieve the immersive sensation of the desired acoustic system. Adaptive filtering offers a solution to the room equalization problem that is doubly interesting. First of all, it iteratively solves the room inversion problem, which can become computationally complex to obtain when direct methods are used. Secondly, the use of adaptive filters allows to follow the time-varying room conditions. In this regard, adaptive equalization (AE) filters try to cancel the echoes due to the room effects. In this work, we consider this problem and propose effective and robust linear schemes to solve this equalization problem by using adaptive filters. To do this, different adaptive filtering schemes are introduced in the AE context. These filtering schemes are based on three strategies previously introduced in the literature: the convex combination of filters, the biasing of the filter weights and the block-based filtering. More specifically, and motivated by the sparse nature of the acoustic impulse response and its corresponding optimal inverse filter, we introduce different adaptive equalization algorithms. In addition, since audio immersive systems usually require the use of multiple transducers, the multichannel adaptive equalization problem should be also taken into account when new single-channel approaches are presented, in the sense that they can be straightforwardly extended to the multichannel case. On the other hand, when dealing with audio devices, consideration must be given to the nonlinearities of the system in order to properly equalize the electroacoustic system. For that purpose, we propose a novel nonlinear filtered-x approach to compensate both room reverberation and nonlinear distortion with memory caused by the amplifier and loudspeaker devices. Finally, it is important to validate the algorithms proposed in a real-time implementation. Thus, some initial research results demonstrate that an adaptive equalizer can be used to compensate room distortions.[ES] Los sistemas de audio actuales están diseñados con la idea de crear escenarios reales e inmersivos que permitan al usuario experimentar determinadas sensaciones acústicas que no dependan de la sala o situación donde se esté percibiendo el sonido. Sin embargo, los dispositivos acústicos y los sistemas multicanal funcionando dentro de salas, pueden perjudicar el efecto global sonoro y de esta forma, el sonido espacial 3D. Para poder preservar las características espaciales sonoras de los sistemas de reproducción multicanal, en esta tesis se presentan los esquemas de filtrado adaptativo para compensar dichos efectos electroacústicos y conseguir la sensación inmersiva del sistema sonoro deseado. El filtrado adaptativo ofrece una solución al problema de salas que es interesante por dos motivos. Por un lado, resuelve de forma iterativa el problema de inversión de salas, que puede llegar a ser computacionalmente costoso para los métodos de inversión directos existentes. Por otro lado, el uso de filtros adaptativos permite seguir las variaciones cambiantes de los efectos de la sala de escucha. A este respecto, los filtros de ecualización adaptativa (AE) intentan cancelar los ecos introducidos por la sala de escucha. En esta tesis se considera este problema y se proponen esquemas lineales efectivos y robustos para resolver el problema de ecualización mediante filtros adaptativos. Para conseguirlo, se introducen diferentes esquemas de filtrado adaptativo para AE. Estos esquemas de filtrado se basan en tres estrategias ya usadas en la literatura: la combinación convexa de filtros, el sesgado de los coeficientes del filtro y el filtrado basado en bloques. Más especificamente y motivado por la naturaleza dispersiva de las respuestas al impulso acústicas y de sus correspondientes filtros inversos óptimos, se presentan diversos algoritmos adaptativos de ecualización específicos. Además, ya que los sistemas de audio inmersivos requieren usar normalmente múltiples trasductores, se debe considerar también el problema de ecualización multicanal adaptativa cuando se diseñan nuevas estrategias de filtrado adaptativo para sistemas monocanal, ya que éstas deben ser fácilmente extrapolables al caso multicanal. Por otro lado, cuando se utilizan dispositivos acústicos, se debe considerar la existencia de no linearidades en el sistema elactroacústico, para poder ecualizarlo correctamente. Por este motivo, se propone un nuevo modelo no lineal de filtrado-x que compense a la vez la reverberación introducida por la sala y la distorsión no lineal con memoria provocada por el amplificador y el altavoz. Por último, es importante validar los algoritmos propuestos mediante implementaciones en tiempo real, para asegurarnos que pueden realizarse. Para ello, se presentan algunos resultados experimentales iniciales que muestran la idoneidad de la ecualización adaptativa en problemas de compensación de salas.[CA] Els sistemes d'àudio actuals es dissenyen amb l'objectiu de crear ambients reals i immersius que permeten a l'usuari experimentar una sensació acústica particular que no depèn de la sala on està percebent el so. No obstant això, els dispositius acústics i els sistemes de renderització multicanal treballant dins d'una sala poden arribar a modificar l'efecte global de l'àudio i per tant, l'efecte 3D del so a l'espai. Amb l'objectiu de conservar les característiques espacials del so obtingut amb tècniques de renderització multicanal, aquesta tesi doctoral presenta esquemes de filtrat adaptatiu per a compensar aquests efectes electroacústics i aconseguir una sensació immersiva del sistema acústic desitjat. El filtrat adaptatiu presenta una solució al problema d'equalització de sales que es interessant baix dos punts de vista. Per una banda, el filtrat adaptatiu resol de forma iterativa el problema inversió de sales, que pot arribar a ser molt complexe computacionalment quan s'utilitzen mètodes directes. Per altra banda, l'ús de filtres adaptatius permet fer un seguiment de les condicions canviants de la sala amb el temps. Més concretament, els filtres d'equalització adaptatius (EA) intenten cancel·lar els ecos produïts per la sala. A aquesta tesi, considerem aquest problema i proposem esquemes lineals efectius i robustos per a resoldre aquest problema d'equalització mitjançant filtres adaptatius. Per aconseguir-ho, diferent esquemes de filtrat adaptatiu es presenten dins del context del problema d'EA. Aquests esquemes de filtrat es basen en tres estratègies ja presentades a l'estat de l'art: la combinació convexa de filtres, el sesgat dels pesos del filtre i el filtrat basat en blocs. Més concretament, i motivat per la naturalesa dispersa de la resposta a l'impuls acústica i el corresponent filtre òptim invers, presentem diferents algorismes d'equalització adaptativa. A més a més, com que els sistemes d'àudio immersiu normalment requereixen l'ús de múltiples transductors, cal considerar també el problema d'equalització adaptativa multicanal quan es presenten noves solucions de canal simple, ja que aquestes s'han de poder estendre fàcilment al cas multicanal. Un altre aspecte a considerar quan es treballa amb dispositius d'àudio és el de les no linealitats del sistema a l'hora d'equalitzar correctament el sistema electroacústic. Amb aquest objectiu, a aquesta tesi es proposa una nova tècnica basada en filtrat-x no lineal, per a compensar tant la reverberació de la sala com la distorsió no lineal amb memòria introduïda per l'amplificador i els altaveus. Per últim, és important validar la implementació en temps real dels algorismes proposats. Amb aquest objectiu, alguns resultats inicials demostren la idoneïtat de l'equalització adaptativa en problemes de compensació de sales.Fuster Criado, L. (2015). Linear and nonlinear room compensation of audio rendering systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/5945

    Data-driven quadratic modeling in the Loewner framework

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    In this work, we present a non-intrusive, i.e., purely data-driven method that uses the Loewner framework (LF) along with nonlinear optimization techniques to identify or reduce quadratic control systems from input-output (i/o) time-domain measurements. At the heart of this method are optimization schemes that enforce interpolation of the symmetric generalized frequency response functions (GFRFs) as derived in the Volterra series framework. We consider harmonic input excitations to infer such measurements. After reaching the steady-state profile, the symmetric GFRFs can be measured from the Fourier spectrum (phase and amplitude). By properly using these measurements, we can identify low-order nonlinear state-space models with non-trivial equilibrium state points in the quadratic form, such as the Lorenz attractor. In particular, for the multi-point equilibrium case, where measurements describe some local bifurcated models to different coordinates, we achieve global model identification after solving an operator alignment problem based on a constrained quadratic matrix equation. We test the new method for a more demanding system in terms of state dimension, i.e., the viscous Burgers' equation with Robin boundary conditions. The complexity reduction and approximation accuracy are tested. Future directions and challenges conclude this work.Comment: 29 pages, 7 figure

    Control-Relevant System Identification using Nonlinear Volterra and Volterra-Laguerre Models

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    One of the key impediments to the wide-spread use of nonlinear control in industry is the availability of suitable nonlinear models. Empirical models, which are obtained from only the process input-output data, present a convenient alternative to the more involved fundamental models. An important advantage of the empirical models is that their structure can be chosen so as to facilitate the controller design problem. Many of the widely used empirical model structures are linear, and in some cases this basic model formulation may not be able to adequately capture the nonlinear process dynamics. One of the commonly used nonlinear dynamic empirical model structures is the Volterra model, and this work develops a systematic approach to the identification of third-order Volterra and Volterra-Laguerre models from process input-output data.First, plant-friendly input sequences are designed that exploit the Volterra model structure and use the prediction error variance (PEV) expression as a metric of model fidelity. Second, explicit estimator equations are derived for the linear, nonlinear diagonal, and higher-order sub-diagonal kernels using the tailored input sequences. Improvements in the sequence design are also presented which lead to a significant reduction in the amount of data required for identification. Finally, the third-order off-diagonal kernels are estimated using a cross-correlation approach. As an application of this technique, an isothermal polymerization reactor case study is considered.In order to overcome the noise sensitivity and highly parameterized nature of Volterra models, they are projected onto an orthonormal Laguerre basis. Two important variables that need to be selected for the projection are the Laguerre pole and the number of Laguerre filters. The Akaike Information Criterion (AIC) is used as a criterion to determine projected model quality. AIC includes contributions from both model size and model quality, with the latter characterized by the sum-squared error between the Volterra and the Volterra-Laguerre model outputs. Reduced Volterra-Laguerre models were also identified, and the control-relevance of identified Volterra-Laguerre models was evaluated in closed-loop using the model predictive control framework. Thus, this work presents a complete treatment of the problem of identifying nonlinear control-relevant Volterra and Volterra-Laguerre models from input-output data

    Deep material networks for efficient scale-bridging in thermomechanical simulations of solids

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    We investigate deep material networks (DMN). We lay the mathematical foundation of DMNs and present a novel DMN formulation, which is characterized by a reduced number of degrees of freedom. We present a efficient solution technique for nonlinear DMNs to accelerate complex two-scale simulations with minimal computational effort. A new interpolation technique is presented enabling the consideration of fluctuating microstructure characteristics in macroscopic simulations
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