584 research outputs found
Issues on packet transmissioin strategies in a TDD-TD/CDMA scenario
This paper presents a packet transmission scheme that deals with the problems of a TDD CDMA scenario with different levels of frame structure asymmetry in adjacent base stations by distributing the users in the slots depending on their Time Advance. A multiple access protocol and a scheduling algorithm are also proposed to provide a certain degree of Quality of Service.Peer ReviewedPostprint (published version
A combined polling and ISMA-DS/CDMA protocol to provide QoS in packet mobile communications systems
This paper presents a new mechanism that combines the flexibility of an access protocol such as ISMA-DS/CDMA with the ability of a polling mechanism to provide a specific bound for the access delay. This protocol is proposed for a packet transmission mobile communication system together with a scheduling algorithm that arranges the different transmissions depending on the quality of service required by the set of considered services.Peer ReviewedPostprint (published version
Throughput Optimal Scheduling with Dynamic Channel Feedback
It is well known that opportunistic scheduling algorithms are throughput
optimal under full knowledge of channel and network conditions. However, these
algorithms achieve a hypothetical achievable rate region which does not take
into account the overhead associated with channel probing and feedback required
to obtain the full channel state information at every slot. We adopt a channel
probing model where fraction of time slot is consumed for acquiring the
channel state information (CSI) of a single channel. In this work, we design a
joint scheduling and channel probing algorithm named SDF by considering the
overhead of obtaining the channel state information. We first analytically
prove SDF algorithm can support fraction of of the full rate
region achieved when all users are probed where depends on the
expected number of users which are not probed. Then, for homogenous channel, we
show that when the number of users in the network is greater than 3, , i.e., we guarantee to expand the rate region. In addition, for
heterogenous channels, we prove the conditions under which SDF guarantees to
increase the rate region. We also demonstrate numerically in a realistic
simulation setting that this rate region can be achieved by probing only less
than 50% of all channels in a CDMA based cellular network utilizing high data
rate protocol under normal channel conditions.Comment: submitte
An antenna switching based NOMA scheme for IEEE 802.15.4 concurrent transmission
This paper introduces a Non-Orthogonal Multiple Access (NOMA) scheme to support concurrent transmission of multiple IEEE 802.15.4 packets. Unlike collision avoidance Multiple Access Control (MAC), concurrent transmission supports Concurrent-MAC (C-MAC) where packet collision is allowed. The communication latency can be reduced by C-MAC because a user can transmit immediately without waiting for the completion of other usersâ transmission. The big challenge of concurrent transmission is that error free demodulation of multiple collided packets hardly can be achieved due to severe Multiple Access Interference (MAI). To improve the demodulation performance with MAI presented, we introduce an architecture with multiple switching antennas sharing a single analog transceiver to capture spatial character of different users. Successive Interference Cancellation (SIC) algorithm is designed to separate collided packets by utilizing the spatial character. Simulation shows that at least five users can transmit concurrently to the SIC receiver equipped with eight antennas without sacrificing Packet Error Rate
Adaptive packet scheduling in cellular CDMA
An adaptive packet scheduling algorithm for cellular CDMA systems is proposed. The algorithm guarantees packet deadline and average data rate under the assumption of perfect power control. Channel condition is also considered to reduce the transmission power. © 2003 IEEE.published_or_final_versio
Energy-efficient wireless communication
In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters
On the impact of selfish behaviors in wireless packet scheduling
In many practical scenarios, wireless devices are autonomous and thus, may exhibit non-cooperative behaviors due to self-interests. For instance, a wireless user may report bogus channel information to gain resource allocation advantages. Such non-cooperative behaviors are practicable as the device's software could be modified by the user. In this paper, we first analyze the impact of these rationally selfish behaviors on the performance of packet scheduling algorithms in time-slotted wireless networks. Using a mixed strategy game theoretic model, we show that the traditional Maximum Rate packet scheduling algorithm can lead non-cooperative users to undesirable Nash equilibriums, in which the wireless channels are used inefficiently. By using repeated game to enforce cooperation, we further propose a novel game theoretic approach that can lead to an efficient equilibrium. ©2008 IEEE.published_or_final_versio
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