191 research outputs found
Cost allocation in connection and conïŹict problems on networks: a cooperative game theoretic approach
This thesis examines settings where multiple decision makers with conïŹicting interests
beneïŹt from cooperation in joint combinatorial optimisation problems. It draws on cooperative game theory, polyhedral theory and graph theory to address cost sharing in
joint single-source shortest path problems and joint weighted minimum colouring problems.
The primary focus of the thesis are problems where each agent corresponds to a
vertex of an undirected complete graph, in which a special vertex represents the common supplier. The joint combinatorial optimisation problem consists of determining the
shortest paths from the supplier to all other vertices in the graph. The optimal solution
is a shortest path tree of the graph and the aim is to allocate the cost of this shortest
path tree amongst the agents. The thesis deïŹnes shortest path tree problems, proposes
allocation rules and analyses the properties of these allocation rules. It furthermore introduces shortest path tree games and studies the properties of these games. Various core
allocations for shortest path tree games are introduced and polyhedral properties of the
core are studied. Moreover, computational results on ïŹnding the core and the nucleolus
of shortest path tree games for the application of cost allocation in Wireless Multihop
Networks are presented.
The secondary focus of the thesis are problems where each agent is interested in
having access to a number of facilities but can be in conïŹict with other agents. If two
agents are in conïŹict, then they should have access to disjoint sets of facilities. The
aim is to allocate the cost of the minimum number of facilities required by the agents
amongst them. The thesis models these cost allocation problems as a class of cooperative
games called weighted minimum colouring games, and characterises total balancedness
and submodularity of this class of games using the properties of the underlying graph
The Least-core and Nucleolus of Path Cooperative Games
Cooperative games provide an appropriate framework for fair and stable profit
distribution in multiagent systems. In this paper, we study the algorithmic
issues on path cooperative games that arise from the situations where some
commodity flows through a network. In these games, a coalition of edges or
vertices is successful if it enables a path from the source to the sink in the
network, and lose otherwise. Based on dual theory of linear programming and the
relationship with flow games, we provide the characterizations on the CS-core,
least-core and nucleolus of path cooperative games. Furthermore, we show that
the least-core and nucleolus are polynomially solvable for path cooperative
games defined on both directed and undirected network
Operations Research Games: A Survey
This paper surveys the research area of cooperative games associated with several types of operations research problems in which various decision makers (players) are involved.Cooperating players not only face a joint optimisation problem in trying, e.g., to minimise total joint costs, but also face an additional allocation problem in how to distribute these joint costs back to the individual players.This interplay between optimisation and allocation is the main subject of the area of operations research games.It is surveyed on the basis of a distinction between the nature of the underlying optimisation problem: connection, routing, scheduling, production and inventory.cooperative games;operational research
Efficient computation of the Shapley value for game-theoretic network centrality
The Shapley valueâprobably the most important normative payoff division scheme in coalitional gamesâhas recently been advocated as a useful measure of centrality in networks. However, although this approach has a variety of real-world applications (including social and organisational networks, biological networks and communication networks), its computational properties have not been widely studied. To date, the only practicable approach to compute Shapley value-based centrality has been via Monte Carlo simulations which are computationally expensive and not guaranteed to give an exact answer. Against this background, this paper presents the first study of the computational aspects of the Shapley value for network centralities. Specifically, we develop exact analytical formulae for Shapley value-based centrality in both weighted and unweighted networks and develop efficient (polynomial time) and exact algorithms based on them. We empirically evaluate these algorithms on two real-life examples (an infrastructure network representing the topology of the Western States Power Grid and a collaboration network from the field of astrophysics) and demonstrate that they deliver significant speedups over the Monte Carlo approach. Fo
Notes on the Bankruptcy Problem: an Application of Hydraulic Rationing
We offer a new approach to the well-known bankruptcy problem based on Kaminski's idea. With the help of hydraulic rationing we give a proof to Aumann and Maschlers theorem i.e. the consistent solution of a bankruptcy problem is the nucleolus of the corresponding game. We use a system of vessels and water and the principles of mechanics to show this fact. The proof is not just simple and demonstrative but also provides an insight how the nucleolus is constructed in such games.bankruptcy problem, nucleolus, hydraulic rationing
Horizontal collaboration in forestry: game theory models and algorithms for trading demands
In this paper, we introduce a new cooperative game theory model that we call
production-distribution game to address a major open problem for operations
research in forestry, raised by R\"onnqvist et al. in 2015, namely, that of
modelling and proposing efficient sharing principles for practical
collaboration in transportation in this sector. The originality of our model
lies in the fact that the value/strength of a player does not only depend on
the individual cost or benefit of the objects she owns but also depends on her
market shares (customers demand). We show however that the
production-distribution game is an interesting special case of a market game
introduced by Shapley and Shubik in 1969. As such it exhibits the nice property
of having a non-empty core. We then prove that we can compute both the
nucleolus and the Shapley value efficiently, in a nontrivial and interesting
special case. We in particular provide two different algorithms to compute the
nucleolus: a simple separation algorithm and a fast primal-dual algorithm. Our
results can be used to tackle more general versions of the problem and we
believe that our contribution paves the way towards solving the challenging
open problem herein
Cooperative location games based on the minimum diameter spanning Steiner subgraph problem
In this paper we introduce and analyze new classes of cooperative games related to facility location models. The players are the customers (demand points) in the location problem and the characteristic value of a coalition is the cost of serving its members. Specifically, the cost in our games is the service diameter of the coalition.
We study the existence of core allocations for these games, focusing on network spaces, i.e., finite metric spaces induced by undirected graphs and positive edge lengths.This research has been supported by the Spanish Ministry of Science and Innovation under grants MTM200767433 and MTM201019576, and by the Junta de Andalucia (Spain)/FEDER under grant FQM5849. Special thanks are due to two anonymous referees for their valuable comments and suggestions.Puerto Albandoz, J.; Tamir, A.; Perea Rojas Marcos, F. (2011). Cooperative location games based on the minimum diameter spanning Steiner subgraph problem. Discrete Applied Mathematics. 160(7-8):1-10. https://doi.org/10.1016/j.dam.2011.07.020S1101607-
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