34,809 research outputs found

    Coordination of Mobile Mules via Facility Location Strategies

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    In this paper, we study the problem of wireless sensor network (WSN) maintenance using mobile entities called mules. The mules are deployed in the area of the WSN in such a way that would minimize the time it takes them to reach a failed sensor and fix it. The mules must constantly optimize their collective deployment to account for occupied mules. The objective is to define the optimal deployment and task allocation strategy for the mules, so that the sensors' downtime and the mules' traveling distance are minimized. Our solutions are inspired by research in the field of computational geometry and the design of our algorithms is based on state of the art approximation algorithms for the classical problem of facility location. Our empirical results demonstrate how cooperation enhances the team's performance, and indicate that a combination of k-Median based deployment with closest-available task allocation provides the best results in terms of minimizing the sensors' downtime but is inefficient in terms of the mules' travel distance. A k-Centroid based deployment produces good results in both criteria.Comment: 12 pages, 6 figures, conferenc

    Semi-dynamic connectivity in the plane

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    Motivated by a path planning problem we consider the following procedure. Assume that we have two points ss and tt in the plane and take K=\mathcal{K}=\emptyset. At each step we add to K\mathcal{K} a compact convex set that does not contain ss nor tt. The procedure terminates when the sets in K\mathcal{K} separate ss and tt. We show how to add one set to K\mathcal{K} in O(1+kα(n))O(1+k\alpha(n)) amortized time plus the time needed to find all sets of K\mathcal{K} intersecting the newly added set, where nn is the cardinality of K\mathcal{K}, kk is the number of sets in K\mathcal{K} intersecting the newly added set, and α()\alpha(\cdot) is the inverse of the Ackermann function

    I/O-Efficient Dynamic Planar Range Skyline Queries

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    We present the first fully dynamic worst case I/O-efficient data structures that support planar orthogonal \textit{3-sided range skyline reporting queries} in \bigO (\log_{2B^\epsilon} n + \frac{t}{B^{1-\epsilon}}) I/Os and updates in \bigO (\log_{2B^\epsilon} n) I/Os, using \bigO (\frac{n}{B^{1-\epsilon}}) blocks of space, for nn input planar points, tt reported points, and parameter 0ϵ10 \leq \epsilon \leq 1. We obtain the result by extending Sundar's priority queues with attrition to support the operations \textsc{DeleteMin} and \textsc{CatenateAndAttrite} in \bigO (1) worst case I/Os, and in \bigO(1/B) amortized I/Os given that a constant number of blocks is already loaded in main memory. Finally, we show that any pointer-based static data structure that supports \textit{dominated maxima reporting queries}, namely the difficult special case of 4-sided skyline queries, in \bigO(\log^{\bigO(1)}n +t) worst case time must occupy Ω(nlognloglogn)\Omega(n \frac{\log n}{\log \log n}) space, by adapting a similar lower bounding argument for planar 4-sided range reporting queries.Comment: Submitted to SODA 201

    Global green economy and environmental sustainability: a coopetitive model

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    This paper provides a coopetitive model for a global green economy taking into account the environmental sustainability. In particular we propose a differentiable coopetitive game G (in the sense recently introduced by D. Carfì) to represent a basic green economy interaction among a country c and the rest of the world w. Our game G is a linear parametric (Euclidean) perturbation of the classic Cournot duopoly. In the paper we offer the complete study of the proposed model and in particular a deep examination of its possible coopetitive solutions.environmental sustainability; global green economy; coopetitive games; infinite game

    vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing

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    As an important application in the busy world today, mobile video conferencing facilitates virtual face-to-face communication with friends, families and colleagues, via their mobile devices on the move. However, how to provision high-quality, multi-party video conferencing experiences over mobile devices is still an open challenge. The fundamental reason behind is the lack of computation and communication capacities on the mobile devices, to scale to large conferencing sessions. In this paper, we present vSkyConf, a cloud-assisted mobile video conferencing system to fundamentally improve the quality and scale of multi-party mobile video conferencing. By novelly employing a surrogate virtual machine in the cloud for each mobile user, we allow fully scalable communication among the conference participants via their surrogates, rather than directly. The surrogates exchange conferencing streams among each other, transcode the streams to the most appropriate bit rates, and buffer the streams for the most efficient delivery to the mobile recipients. A fully decentralized, optimal algorithm is designed to decide the best paths of streams and the most suitable surrogates for video transcoding along the paths, such that the limited bandwidth is fully utilized to deliver streams of the highest possible quality to the mobile recipients. We also carefully tailor a buffering mechanism on each surrogate to cooperate with optimal stream distribution. We have implemented vSkyConf based on Amazon EC2 and verified the excellent performance of our design, as compared to the widely adopted unicast solutions.Comment: 10 page

    Dynamic similarity promotes interpersonal coordination in joint-action

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    Human movement has been studied for decades and dynamic laws of motion that are common to all humans have been derived. Yet, every individual moves differently from everyone else (faster/slower, harder/smoother etc). We propose here an index of such variability, namely an individual motor signature (IMS) able to capture the subtle differences in the way each of us moves. We show that the IMS of a person is time-invariant and that it significantly differs from those of other individuals. This allows us to quantify the dynamic similarity, a measure of rapport between dynamics of different individuals' movements, and demonstrate that it facilitates coordination during interaction. We use our measure to confirm a key prediction of the theory of similarity that coordination between two individuals performing a joint-action task is higher if their motions share similar dynamic features. Furthermore, we use a virtual avatar driven by an interactive cognitive architecture based on feedback control theory to explore the effects of different kinematic features of the avatar motion on the coordination with human players
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