7,732 research outputs found
Why We Read Wikipedia
Wikipedia is one of the most popular sites on the Web, with millions of users
relying on it to satisfy a broad range of information needs every day. Although
it is crucial to understand what exactly these needs are in order to be able to
meet them, little is currently known about why users visit Wikipedia. The goal
of this paper is to fill this gap by combining a survey of Wikipedia readers
with a log-based analysis of user activity. Based on an initial series of user
surveys, we build a taxonomy of Wikipedia use cases along several dimensions,
capturing users' motivations to visit Wikipedia, the depth of knowledge they
are seeking, and their knowledge of the topic of interest prior to visiting
Wikipedia. Then, we quantify the prevalence of these use cases via a
large-scale user survey conducted on live Wikipedia with almost 30,000
responses. Our analyses highlight the variety of factors driving users to
Wikipedia, such as current events, media coverage of a topic, personal
curiosity, work or school assignments, or boredom. Finally, we match survey
responses to the respondents' digital traces in Wikipedia's server logs,
enabling the discovery of behavioral patterns associated with specific use
cases. For instance, we observe long and fast-paced page sequences across
topics for users who are bored or exploring randomly, whereas those using
Wikipedia for work or school spend more time on individual articles focused on
topics such as science. Our findings advance our understanding of reader
motivations and behavior on Wikipedia and can have implications for developers
aiming to improve Wikipedia's user experience, editors striving to cater to
their readers' needs, third-party services (such as search engines) providing
access to Wikipedia content, and researchers aiming to build tools such as
recommendation engines.Comment: Published in WWW'17; v2 fixes caption of Table
Participatory Transformations
Learning, in its many forms, from the classroom to independent study, is being transformed by new practices emerging around Internet use. Conversation, participation and community have become watchwords for the processes of learning promised by the Internet and accomplished via technologies such as bulletin boards, wikis, blogs, social software and repositories, devices such as laptops, cell phones and digital cameras, and infrastructures of internet connection, telephone, wireless and broadband. This chapter discusses the impact of emergent, participatory trends on education. In learning and teaching participatory trends harbinge a radical transformation in who learns from whom, where, under what circumstances, and for what and whose purpose. They bring changes in where we find information, who we learn from, how learning progresses, and how we contribute to our learning and the learning of others. These trends indicate a transformation to "ubiquitous learning" ??? a continuous anytime, anywhere, anyone contribution and retrieval of learning materials and advice on and through the Internet and its technologies, niches and social spaces.not peer reviewe
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Ideation as an intellectual information acquisition and use context: Investigating game designersâ information-based ideation behavior
Human Information Behavior (HIB) research commonly examines behavior in the context of why information is acquired and how it will be used, but usually at the level of the work or everyday-life tasks the information will support. HIB has not been examined in detail at the broader contextual level of intellectual purpose (i.e. the higher-order conceptual tasks the information was acquired to support). Examination at this level can enhance holistic understanding of HIB as a âmeans to an intellectual endâ and inform the design of digital information environments that support information interaction for specific intellectual purposes. We investigate information-based ideation (IBI) as a specific intellectual information acquisition and use context by conducting Critical Incident-style interviews with ten game designers, focusing on how they interact with information to generate and develop creative design ideas. Our findings give rise to a framework of their ideation-focused HIB, which systems designers can leverage to reason about how best to support certain behaviors to drive design ideation. These findings emphasize the importance of intellectual purpose as a driver for acquisition and desired outcome of use
On Neuromechanical Approaches for the Study of Biological Grasp and Manipulation
Biological and robotic grasp and manipulation are undeniably similar at the
level of mechanical task performance. However, their underlying fundamental
biological vs. engineering mechanisms are, by definition, dramatically
different and can even be antithetical. Even our approach to each is
diametrically opposite: inductive science for the study of biological systems
vs. engineering synthesis for the design and construction of robotic systems.
The past 20 years have seen several conceptual advances in both fields and the
quest to unify them. Chief among them is the reluctant recognition that their
underlying fundamental mechanisms may actually share limited common ground,
while exhibiting many fundamental differences. This recognition is particularly
liberating because it allows us to resolve and move beyond multiple paradoxes
and contradictions that arose from the initial reasonable assumption of a large
common ground. Here, we begin by introducing the perspective of neuromechanics,
which emphasizes that real-world behavior emerges from the intimate
interactions among the physical structure of the system, the mechanical
requirements of a task, the feasible neural control actions to produce it, and
the ability of the neuromuscular system to adapt through interactions with the
environment. This allows us to articulate a succinct overview of a few salient
conceptual paradoxes and contradictions regarding under-determined vs.
over-determined mechanics, under- vs. over-actuated control, prescribed vs.
emergent function, learning vs. implementation vs. adaptation, prescriptive vs.
descriptive synergies, and optimal vs. habitual performance. We conclude by
presenting open questions and suggesting directions for future research. We
hope this frank assessment of the state-of-the-art will encourage and guide
these communities to continue to interact and make progress in these important
areas
Coordination, Division of Labor, and Open Content Communities: Template Messages in Wiki-Based Collections
In this paper we investigate how in commons based peer production a large community of contributors coordinates its efforts towards the production of high quality open content. We carry out our empirical analysis at the level of articles and focus on the dynamics surrounding their production. That is, we focus on the continuous process of revision and update due to the spontaneous and largely uncoordinated sequence of contributions by a multiplicity of individuals. We argue that this loosely regulated process, according to which any user can make changes to any entry, while allowing highly creative contributions, has to come into terms with potential issues with respect to the quality and consistency of the output. In this respect, we focus on emergent, bottom up organizational practice arising within the Wikipedia community, namely the use of template messages, which seems to act as an effective and parsimonious coordination device in emphasizing quality concerns (in terms of accuracy, consistency, completeness, fragmentation, and so on) or in highlighting the existence of other particular issues which are to be addressed. We focus on the template "NPOV" which signals breaches on the fundamental policy of neutrality of Wikipedia articles and we show how and to what extent imposing such template on a page affects the production process and changes the nature and division of labor among participants. We find that intensity of editing increases immediately after the "NPOV" template appears. Moreover, articles that are treated most successfully, in the sense that "NPOV" disappears again relatively soon, are those articles which receive the attention of a limited group of editors. In this dimension at least the distribution of tasks in Wikipedia looks quite similar to what is know about the distribution in the FLOSS development process
Human Computation and Convergence
Humans are the most effective integrators and producers of information,
directly and through the use of information-processing inventions. As these
inventions become increasingly sophisticated, the substantive role of humans in
processing information will tend toward capabilities that derive from our most
complex cognitive processes, e.g., abstraction, creativity, and applied world
knowledge. Through the advancement of human computation - methods that leverage
the respective strengths of humans and machines in distributed
information-processing systems - formerly discrete processes will combine
synergistically into increasingly integrated and complex information processing
systems. These new, collective systems will exhibit an unprecedented degree of
predictive accuracy in modeling physical and techno-social processes, and may
ultimately coalesce into a single unified predictive organism, with the
capacity to address societies most wicked problems and achieve planetary
homeostasis.Comment: Pre-publication draft of chapter. 24 pages, 3 figures; added
references to page 1 and 3, and corrected typ
Why People Are Willing to Share More Knowledge than Required
Knowledge sharing is critical for modern organizations. Besides in-role knowledge sharing, there exists knowledge sharing beyond oneâs role, which is called extra-role knowledge sharing. This study investigates the antecedents of the extra-role knowledge sharing from the perspective of organizational citizenship behavior (OCB). Previous studies on OCB and works on knowledge sharing were reviewed to develop a model explaining the factors behind extra- role knowledge sharing. Willingness to help that is hypothesized to be influenced by procedural justice, job satisfaction, and employee personality (extraversion and agreeableness) is believed to influence extra- role knowledge sharing. Empirical data confirmed most of the hypotheses of this study
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