1,580 research outputs found

    Reachability in Higher-Order-Counters

    Full text link
    Higher-order counter automata (\HOCS) can be either seen as a restriction of higher-order pushdown automata (\HOPS) to a unary stack alphabet, or as an extension of counter automata to higher levels. We distinguish two principal kinds of \HOCS: those that can test whether the topmost counter value is zero and those which cannot. We show that control-state reachability for level kk \HOCS with 00-test is complete for \mbox{(k−2)(k-2)}-fold exponential space; leaving out the 00-test leads to completeness for \mbox{(k−2)(k-2)}-fold exponential time. Restricting \HOCS (without 00-test) to level 22, we prove that global (forward or backward) reachability analysis is \PTIME-complete. This enhances the known result for pushdown systems which are subsumed by level 22 \HOCS without 00-test. We transfer our results to the formal language setting. Assuming that \PTIME \subsetneq \PSPACE \subsetneq \mathbf{EXPTIME}, we apply proof ideas of Engelfriet and conclude that the hierarchies of languages of \HOPS and of \HOCS form strictly interleaving hierarchies. Interestingly, Engelfriet's constructions also allow to conclude immediately that the hierarchy of collapsible pushdown languages is strict level-by-level due to the existing complexity results for reachability on collapsible pushdown graphs. This answers an open question independently asked by Parys and by Kobayashi.Comment: Version with Full Proofs of a paper that appears at MFCS 201

    Formats of Winning Strategies for Six Types of Pushdown Games

    Full text link
    The solution of parity games over pushdown graphs (Walukiewicz '96) was the first step towards an effective theory of infinite-state games. It was shown that winning strategies for pushdown games can be implemented again as pushdown automata. We continue this study and investigate the connection between game presentations and winning strategies in altogether six cases of game arenas, among them realtime pushdown systems, visibly pushdown systems, and counter systems. In four cases we show by a uniform proof method that we obtain strategies implementable by the same type of pushdown machine as given in the game arena. We prove that for the two remaining cases this correspondence fails. In the conclusion we address the question of an abstract criterion that explains the results

    Edit Distance for Pushdown Automata

    Get PDF
    The edit distance between two words w1,w2w_1, w_2 is the minimal number of word operations (letter insertions, deletions, and substitutions) necessary to transform w1w_1 to w2w_2. The edit distance generalizes to languages L1,L2\mathcal{L}_1, \mathcal{L}_2, where the edit distance from L1\mathcal{L}_1 to L2\mathcal{L}_2 is the minimal number kk such that for every word from L1\mathcal{L}_1 there exists a word in L2\mathcal{L}_2 with edit distance at most kk. We study the edit distance computation problem between pushdown automata and their subclasses. The problem of computing edit distance to a pushdown automaton is undecidable, and in practice, the interesting question is to compute the edit distance from a pushdown automaton (the implementation, a standard model for programs with recursion) to a regular language (the specification). In this work, we present a complete picture of decidability and complexity for the following problems: (1)~deciding whether, for a given threshold kk, the edit distance from a pushdown automaton to a finite automaton is at most kk, and (2)~deciding whether the edit distance from a pushdown automaton to a finite automaton is finite.Comment: An extended version of a paper accepted to ICALP 2015 with the same title. The paper has been accepted to the LMCS journa

    On external presentations of infinite graphs

    Get PDF
    The vertices of a finite state system are usually a subset of the natural numbers. Most algorithms relative to these systems only use this fact to select vertices. For infinite state systems, however, the situation is different: in particular, for such systems having a finite description, each state of the system is a configuration of some machine. Then most algorithmic approaches rely on the structure of these configurations. Such characterisations are said internal. In order to apply algorithms detecting a structural property (like identifying connected components) one may have first to transform the system in order to fit the description needed for the algorithm. The problem of internal characterisation is that it hides structural properties, and each solution becomes ad hoc relatively to the form of the configurations. On the contrary, external characterisations avoid explicit naming of the vertices. Such characterisation are mostly defined via graph transformations. In this paper we present two kind of external characterisations: deterministic graph rewriting, which in turn characterise regular graphs, deterministic context-free languages, and rational graphs. Inverse substitution from a generator (like the complete binary tree) provides characterisation for prefix-recognizable graphs, the Caucal Hierarchy and rational graphs. We illustrate how these characterisation provide an efficient tool for the representation of infinite state systems

    Algebraic properties of structured context-free languages: old approaches and novel developments

    Full text link
    The historical research line on the algebraic properties of structured CF languages initiated by McNaughton's Parenthesis Languages has recently attracted much renewed interest with the Balanced Languages, the Visibly Pushdown Automata languages (VPDA), the Synchronized Languages, and the Height-deterministic ones. Such families preserve to a varying degree the basic algebraic properties of Regular languages: boolean closure, closure under reversal, under concatenation, and Kleene star. We prove that the VPDA family is strictly contained within the Floyd Grammars (FG) family historically known as operator precedence. Languages over the same precedence matrix are known to be closed under boolean operations, and are recognized by a machine whose pop or push operations on the stack are purely determined by terminal letters. We characterize VPDA's as the subclass of FG having a peculiarly structured set of precedence relations, and balanced grammars as a further restricted case. The non-counting invariance property of FG has a direct implication for VPDA too.Comment: Extended version of paper presented at WORDS2009, Salerno,Italy, September 200

    Tree transducers, L systems, and two-way machines

    Get PDF
    A relationship between parallel rewriting systems and two-way machines is investigated. Restrictions on the “copying power” of these devices endow them with rich structuring and give insight into the issues of determinism, parallelism, and copying. Among the parallel rewriting systems considered are the top-down tree transducer; the generalized syntax-directed translation scheme and the ETOL system, and among the two-way machines are the tree-walking automaton, the two-way finite-state transducer, and (generalizations of) the one-way checking stack automaton. The. relationship of these devices to macro grammars is also considered. An effort is made .to provide a systematic survey of a number of existing results

    Visibly Linear Dynamic Logic

    Get PDF
    We introduce Visibly Linear Dynamic Logic (VLDL), which extends Linear Temporal Logic (LTL) by temporal operators that are guarded by visibly pushdown languages over finite words. In VLDL one can, e.g., express that a function resets a variable to its original value after its execution, even in the presence of an unbounded number of intermediate recursive calls. We prove that VLDL describes exactly the ω\omega-visibly pushdown languages. Thus it is strictly more expressive than LTL and able to express recursive properties of programs with unbounded call stacks. The main technical contribution of this work is a translation of VLDL into ω\omega-visibly pushdown automata of exponential size via one-way alternating jumping automata. This translation yields exponential-time algorithms for satisfiability, validity, and model checking. We also show that visibly pushdown games with VLDL winning conditions are solvable in triply-exponential time. We prove all these problems to be complete for their respective complexity classes.Comment: 25 Page
    • 

    corecore