39 research outputs found

    On minimum sum representations for weighted voting games

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    A proposal in a weighted voting game is accepted if the sum of the (non-negative) weights of the "yea" voters is at least as large as a given quota. Several authors have considered representations of weighted voting games with minimum sum, where the weights and the quota are restricted to be integers. Freixas and Molinero have classified all weighted voting games without a unique minimum sum representation for up to 8 voters. Here we exhaustively classify all weighted voting games consisting of 9 voters which do not admit a unique minimum sum integer weight representation.Comment: 7 pages, 6 tables; enumerations correcte

    Ready for the design of voting rules?

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    The design of fair voting rules has been addressed quite often in the literature. Still, the so-called inverse problem is not entirely resolved. We summarize some achievements in this direction and formulate explicit open questions and conjectures.Comment: 10 page

    Minimal proper non-IRUP instances of the one-dimensional Cutting Stock Problem

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    We consider the well-known one dimensional cutting stock problem (1CSP). Based on the pattern structure of the classical ILP formulation of Gilmore and Gomory, we can decompose the infinite set of 1CSP instances, with a fixed demand n, into a finite number of equivalence classes. We show up a strong relation to weighted simple games. Studying the integer round-up property we computationally show that all 1CSP instances with n9n\le 9 are proper IRUP, while we give examples of a proper non-IRUP instances with n=10n=10. A gap larger than 1 occurs for n=11n=11. The worst known gap is raised from 1.003 to 1.0625. The used algorithmic approaches are based on exhaustive enumeration and integer linear programming. Additionally we give some theoretical bounds showing that all 1CSP instances with some specific parameters have the proper IRUP.Comment: 14 pages, 2 figures, 2 table

    Average Weights and Power in Weighted Voting Games

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    We investigate a class of weighted voting games for which weights are randomly distributed over the standard probability simplex. We provide close-formed formulae for the expectation and density of the distribution of weight of the kk-th largest player under the uniform distribution. We analyze the average voting power of the kk-th largest player and its dependence on the quota, obtaining analytical and numerical results for small values of nn and a general theorem about the functional form of the relation between the average Penrose--Banzhaf power index and the quota for the uniform measure on the simplex. We also analyze the power of a collectivity to act (Coleman efficiency index) of random weighted voting games, obtaining analytical upper bounds therefor.Comment: 12 pages, 7 figure

    Mostly sunny : a forecast of tomorrow's power index research

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    Power index research has been a very active field in the last decades. Will this continue or are all the important questions solved? We argue that there are still many opportunities to conduct useful research with and on power indices. Positive and normative questions keep calling for theoretical and empirical attention. Technical and technological improvements are likely to boost applicability.Comment: 12 page

    On the inverse power index problem

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    Weighted voting games are frequently used in decision making. Each voter has a weight and a proposal is accepted if the weight sum of the supporting voters exceeds a quota. One line of research is the efficient computation of so-called power indices measuring the influence of a voter. We treat the inverse problem: Given an influence vector and a power index, determine a weighted voting game such that the distribution of influence among the voters is as close as possible to the given target value. We present exact algorithms and computational results for the Shapley-Shubik and the (normalized) Banzhaf power index.Comment: 17 pages, 2 figures, 12 table
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