6,230 research outputs found

    Genus two Goeritz groups of lens spaces

    Full text link
    Given a genus-gg Heegaard splitting of a 3-manifold, the Goeritz group is defined to be the group of isotopy classes of orientation-preserving homeomorphisms of the manifold that preserve the splitting. In this work, we show that the Goeritz groups of genus-2 Heegaard splittings for lens spaces L(p,1)L(p, 1) are finitely presented, and give explicit presentations of them.Comment: 16 pages, 9 figure

    A Note on Plus-Contacts, Rectangular Duals, and Box-Orthogonal Drawings

    Full text link
    A plus-contact representation of a planar graph GG is called cc-balanced if for every plus shape +v+_v, the number of other plus shapes incident to each arm of +v+_v is at most cΔ+O(1) c \Delta +O(1), where Δ\Delta is the maximum degree of GG. Although small values of cc have been achieved for a few subclasses of planar graphs (e.g., 22- and 33-trees), it is unknown whether cc-balanced representations with c<1c<1 exist for arbitrary planar graphs. In this paper we compute (1/2)(1/2)-balanced plus-contact representations for all planar graphs that admit a rectangular dual. Our result implies that any graph with a rectangular dual has a 1-bend box-orthogonal drawings such that for each vertex vv, the box representing vv is a square of side length deg(v)2+O(1)\frac{deg(v)}{2}+ O(1).Comment: A poster related to this research appeared at the 25th International Symposium on Graph Drawing & Network Visualization (GD 2017

    Trees and Extensive Forms

    Get PDF
    This paper addresses the question of what it takes to obtain a well-de?ned extensive form game. Without relying on simplifying ?niteness or discreteness assumptions, we characterize the class of game trees for which (a) extensive forms can be de?ned and (b) all pure strategy combinations induce unique outcomes. The generality of the set-up covers “exotic” cases, like stochastic games or decision problems in continuous time (di?erential games). We ?nd that the latter class ful?lls the ?rst, but not the second requirement.

    Multi-dimensional Boltzmann Sampling of Languages

    Get PDF
    This paper addresses the uniform random generation of words from a context-free language (over an alphabet of size kk), while constraining every letter to a targeted frequency of occurrence. Our approach consists in a multidimensional extension of Boltzmann samplers \cite{Duchon2004}. We show that, under mostly \emph{strong-connectivity} hypotheses, our samplers return a word of size in [(1−Δ)n,(1+Δ)n][(1-\varepsilon)n, (1+\varepsilon)n] and exact frequency in O(n1+k/2)\mathcal{O}(n^{1+k/2}) expected time. Moreover, if we accept tolerance intervals of width in Ω(n)\Omega(\sqrt{n}) for the number of occurrences of each letters, our samplers perform an approximate-size generation of words in expected O(n)\mathcal{O}(n) time. We illustrate these techniques on the generation of Tetris tessellations with uniform statistics in the different types of tetraminoes.Comment: 12p
    • 

    corecore