225,333 research outputs found

    The Abertay Code Bar – unlocking access to university-generated computer games intellectual poperty

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    Progress report on a digital platform and dual licensing model developed to unlock access to a University repository of new and legacy computer games based Intellectual Property (IP) assets for educational and commercial use. The digital creative industries have been identified by a number of governments as a priority area in delivering sustainable economic growth. Code Bar is an innovation that allows digital products to be commercially successful beyond the end of the Dare competition or coursework submission. To be selected for Code Bar, game products must be well designed for both player and market; technically robust (i.e. operating consistently and reliably on a single/multiple platforms), and be free from ambiguity around 3rd party IP. We describe various technical, pedagogic and legal challenges in developing the digital platform, licensing model and packaging of computer games products for release through the platform. The model is extendable beyond computer games to other software products

    Integrated quality and enhancement review : summative review : Tor Bridge High

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    Information and learning technology supplement

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    Creating an environment for free education and technology-enhanced learning

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    The purpose of this paper is to present a project aimed at making knowledge publically available through opene ducational resources (OER). The focus is on open online courses which will be created by educational institutions and best practice examples offered by leading companies, with the purpose to support life-long education and enhancement of academic education with practical knowledge. The goal is to create diverse high quality educational materials in electronic format, which will be publically available. The educational material will follow basic pedagogical-didactic principles, in order to best meet the needs of the potential learners. In accordance with that a review of didactic principles that can contribute to producing OER content of excellence is given. The choice of a convenient platform, as well as the application of appropriate information technologies enable content representation in a suitable, innovative and meaningful way

    A goal model for crowdsourced software engineering

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    Crowdsourced Software Engineering (CSE) is the act of undertaking any external software engineering tasks by an undefined, potentially large group of online workers in an open call format. Using an open call, CSE recruits global online labor to work on various types of software engineering tasks, such as requirements extraction, design, coding and testing. The field is rising rapidly and touches various aspects of software engineering. CSE has grown significance in both academy and industry. Despite of the enormous usage and significance of CSE, there are many open challenges reported by various researchers. In order to overcome the challenges and realizing the full potential of CSE, it is highly important to understand the concrete advantages and goals of CSE. In this paper, we present a goal model for CSE, to understand the real environment of CSE, and to explore the aspects that can somehow overcome the aforementioned challenges. The model is designed using RiSD, a method for building Strategic Dependency (SD) models in the i* notation, applied in this work using iStar2.0. This work can be considered useful for CSE stakeholders (Requesters, Workers, Platform owners and CSE organizations).Peer ReviewedPostprint (published version
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