294,152 research outputs found
A proposal for a shallow ontologization of WordNet
En este artĂculo se presenta el trabajo que se está realizando para la llamada ontologizaciĂłn superficial de WordNet, una estructura orientada a superar muchos de los problemas estructurales de la popular base de conocimiento lĂ©xico. El resultado esperado es un recurso multilingĂĽe más apropiado que los ahora existentes para el procesamiento semántico a gran escala.This paper presents the work carried out towards the so-called shallow ontologization of WordNet, which is argued to be a way to overcome most of the many structural problems of the widely used lexical knowledge base. The result shall be a multilingual resource more suitable for large-scale semantic processing
Recommended from our members
Semantic memory redux: an experimental test of hierarchical category representation
Four experiments investigated the classic issue in semantic memory of whether people organize categorical information in hierarchies and use inference to retrieve information from them, as proposed by Collins & Quillian (1969). Past evidence has focused on RT to confirm sentences such as “All birds are animals” or “Canaries breathe.” However, confounding variables such as familiarity and associations between the terms have led to contradictory results. Our experiments avoided such problems by teaching subjects novel materials. Experiment 1 tested an implicit hierarchical structure in the features of a set of studied objects (e.g., all brown objects were large). Experiment 2 taught subjects nested categories of artificial bugs. In Experiment 3, subjects learned a tree structure of novel category hierarchies. In all three, the results differed from the predictions of the hierarchical inference model. In Experiment 4, subjects learned a hierarchy by means of paired associates of novel category names. Here we finally found the RT signature of hierarchical inference. We conclude that it is possible to store information in a hierarchy and retrieve it via inference, but it is difficult and avoided whenever possible. The results are more consistent with feature comparison models than hierarchical models of semantic memory
An experiment with ontology mapping using concept similarity
This paper describes a system for automatically mapping between concepts in different ontologies. The motivation for the research stems from the Diogene project, in which the project's own ontology covering the ICT domain is mapped to external ontologies, in order that their associated content can automatically be included in the Diogene system. An approach involving measuring the similarity of concepts is introduced, in which standard Information Retrieval indexing techniques are applied to concept descriptions. A matrix representing the similarity of concepts in two ontologies is generated, and a mapping is performed based on two parameters: the domain coverage of the ontologies, and their levels of granularity. Finally, some initial experimentation is presented which suggests that our approach meets the project's unique set of requirements
Assessing concept possession as an explicit and social practice
We focus on issues of learning assessment from the point of view of an investigation of philosophical elements in teaching. We contend that assessment of concept possession at school based on ordinary multiple-choice tests might be ineffective because it overlooks aspects of human rationality illuminated by Robert Brandom’s inferentialism––the view that conceptual content largely coincides with the inferential role of linguistic expressions used in public discourse. More particularly, we argue that multiple-choice tests at schools might fail to accurately assess the possession of a concept or the lack of it, for they only check the written outputs of the pupils who take them, without detecting the inferences actually endorsed or used by them. We suggest that school tests would acquire reliability if they enabled pupils to make the reasons of their answers or the inferences they use explicit, so as to contribute to what Brandom calls the game of giving and asking for reasons. We explore the possibility to put this suggestion into practice by deploying two-tier multiple-choice tests
- …