4,139 research outputs found
Statistical Analysis of Dynamic Actions
Real-world action recognition applications require the development of systems which are fast, can handle a large variety of actions without a priori knowledge of the type of actions, need a minimal number of parameters, and necessitate as short as possible learning stage. In this paper, we suggest such an approach. We regard dynamic activities as long-term temporal objects, which are characterized by spatio-temporal features at multiple temporal scales. Based on this, we design a simple statistical distance measure between video sequences which captures the similarities in their behavioral content. This measure is nonparametric and can thus handle a wide range of complex dynamic actions. Having a behavior-based distance measure between sequences, we use it for a variety of tasks, including: video indexing, temporal segmentation, and action-based video clustering. These tasks are performed without prior knowledge of the types of actions, their models, or their temporal extents
Segmenting Foreground Objects from a Dynamic Textured Background via a Robust Kalman Filter
The algorithm presented in this paper aims to segment the foreground objects in video (e.g., people) given time-varying, textured backgrounds. Examples of time-varying backgrounds include waves on water, clouds moving, trees waving in the wind, automobile traffic, moving crowds, escalators, etc. We have developed a novel foreground-background segmentation algorithm that explicitly accounts for the non-stationary nature and clutter-like appearance of many dynamic textures. The dynamic texture is modeled by an Autoregressive Moving Average Model (ARMA). A robust Kalman filter algorithm iteratively estimates the intrinsic appearance of the dynamic texture, as well as the regions of the foreground objects. Preliminary experiments with this method have demonstrated promising results
Local dynamics of topological magnetic defects in the itinerant helimagnet FeGe
Chiral magnetic interactions induce complex spin textures including helical
and conical spin waves, as well as particle-like objects such as magnetic
skyrmions and merons. These spin textures are the basis for innovative device
paradigms and give rise to exotic topological phenomena, thus being of interest
for both applied and fundamental sciences. Present key questions address the
dynamics of the spin system and emergent topological defects. Here we analyze
the micromagnetic dynamics in the helimagnetic phase of FeGe. By combining
magnetic force microscopy, single-spin magnetometry, and
Landau-Lifschitz-Gilbert simulations we show that the nanoscale dynamics are
governed by the depinning and subsequent motion of magnetic edge dislocations.
The motion of these topologically stable objects triggers perturbations that
can propagate over mesoscopic length scales. The observation of stochastic
instabilities in the micromagnetic structure provides new insight to the
spatio-temporal dynamics of itinerant helimagnets and topological defects, and
discloses novel challenges regarding their technological usage
Biologically Inspired Dynamic Textures for Probing Motion Perception
Perception is often described as a predictive process based on an optimal
inference with respect to a generative model. We study here the principled
construction of a generative model specifically crafted to probe motion
perception. In that context, we first provide an axiomatic, biologically-driven
derivation of the model. This model synthesizes random dynamic textures which
are defined by stationary Gaussian distributions obtained by the random
aggregation of warped patterns. Importantly, we show that this model can
equivalently be described as a stochastic partial differential equation. Using
this characterization of motion in images, it allows us to recast motion-energy
models into a principled Bayesian inference framework. Finally, we apply these
textures in order to psychophysically probe speed perception in humans. In this
framework, while the likelihood is derived from the generative model, the prior
is estimated from the observed results and accounts for the perceptual bias in
a principled fashion.Comment: Twenty-ninth Annual Conference on Neural Information Processing
Systems (NIPS), Dec 2015, Montreal, Canad
Topology, geometry and quantum interference in condensed matter physics
The methods of quantum field theory are widely used in condensed matter
physics. In particular, the concept of an effective action was proven useful
when studying low temperature and long distance behavior of condensed matter
systems. Often the degrees of freedom which appear due to spontaneous symmetry
breaking or an emergent gauge symmetry, have non-trivial topology. In those
cases, the terms in the effective action describing low energy degrees of
freedom can be metric independent (topological). We consider a few examples of
topological terms of different types and discuss some of their consequences. We
will also discuss the origin of these terms and calculate effective actions for
several fermionic models. In this approach, topological terms appear as phases
of fermionic determinants and represent quantum anomalies of fermionic models.
In addition to the wide use of topological terms in high energy physics, they
appeared to be useful in studies of charge and spin density waves, Quantum Hall
Effect, spin chains, frustrated magnets, topological insulators and
superconductors, and some models of high-temperature superconductivity.Comment: lecture notes, 44 page
Real-World Repetition Estimation by Div, Grad and Curl
We consider the problem of estimating repetition in video, such as performing
push-ups, cutting a melon or playing violin. Existing work shows good results
under the assumption of static and stationary periodicity. As realistic video
is rarely perfectly static and stationary, the often preferred Fourier-based
measurements is inapt. Instead, we adopt the wavelet transform to better handle
non-static and non-stationary video dynamics. From the flow field and its
differentials, we derive three fundamental motion types and three motion
continuities of intrinsic periodicity in 3D. On top of this, the 2D perception
of 3D periodicity considers two extreme viewpoints. What follows are 18
fundamental cases of recurrent perception in 2D. In practice, to deal with the
variety of repetitive appearance, our theory implies measuring time-varying
flow and its differentials (gradient, divergence and curl) over segmented
foreground motion. For experiments, we introduce the new QUVA Repetition
dataset, reflecting reality by including non-static and non-stationary videos.
On the task of counting repetitions in video, we obtain favorable results
compared to a deep learning alternative
Sound synchronization of bubble trains in a viscous fluid : Experiment and modeling
Acknowledgements: We thank the São Paulo State Agency FAPESP and the Federal Brazilian Agency CNPq for the financial support. M.S.B. acknowledges EPSRC Grant No. EP/IO32606/1.Peer reviewedPublisher PD
The role of fingerprints in the coding of tactile information probed with a biomimetic sensor
In humans, the tactile perception of fine textures (spatial scale <200
micrometers) is mediated by skin vibrations generated as the finger scans the
surface. To establish the relationship between texture characteristics and
subcutaneous vibrations, a biomimetic tactile sensor has been designed whose
dimensions match those of the fingertip. When the sensor surface is patterned
with parallel ridges mimicking the fingerprints, the spectrum of vibrations
elicited by randomly textured substrates is dominated by one frequency set by
the ratio of the scanning speed to the interridge distance. For human touch,
this frequency falls within the optimal range of sensitivity of Pacinian
afferents, which mediate the coding of fine textures. Thus, fingerprints may
perform spectral selection and amplification of tactile information that
facilitate its processing by specific mechanoreceptors.Comment: 25 pages, 11 figures, article + supporting materia
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