33,269 research outputs found

    Using a unified measure function for heuristics, discretization, and rule quality evaluation in Ant-Miner

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    Ant-Miner is a classification rule discovery algorithm that is based on Ant Colony Optimization (ACO) meta-heuristic. cAnt-Miner is the extended version of the algorithm that handles continuous attributes on-the-fly during the rule construction process, while ?Ant-Miner is an extension of the algorithm that selects the rule class prior to its construction, and utilizes multiple pheromone types, one for each permitted rule class. In this paper, we combine these two algorithms to derive a new approach for learning classification rules using ACO. The proposed approach is based on using the measure function for 1) computing the heuristics for rule term selection, 2) a criteria for discretizing continuous attributes, and 3) evaluating the quality of the constructed rule for pheromone update as well. We explore the effect of using different measure functions for on the output model in terms of predictive accuracy and model size. Empirical evaluations found that hypothesis of different functions produce different results are acceptable according to Friedman’s statistical test

    Hyper-Heuristics based on Reinforcement Learning, Balanced Heuristic Selection and Group Decision Acceptance

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    In this paper, we introduce a multi-objective selection hyper-heuristic approach combining Reinforcement Learning, (meta)heuristic selection, and group decision-making as acceptance methods, referred to as Hyper-Heuristic based on Reinforcement LearnIng, Balanced Heuristic Selection and Group Decision AccEptance (HRISE), controlling a set of Multi-Objective Evolutionary Algorithms (MOEAs) as Low-Level (meta)Heuristics (LLHs). Along with the use of multiple MOEAs, we believe that having a robust LLH selection method as well as several move acceptance methods at our disposal would lead to an improved general-purpose method producing most adequate solutions to the problem instances across multiple domains. We present two learning hyper-heuristics based on the HRISE framework for multi-objective optimisation, each embedding a group decision-making acceptance method under a different rule: majority rule (HRISE_M) and responsibility rule (HRISE_R). A third hyper-heuristic is also defined where both a random LLH selection and a random move acceptance strategy are used. We also propose two variants of the late acceptance method and a new quality indicator supporting the initialisation of selection hyper-heuristics using low computational budget. An extensive set of experiments were performed using 39 multi-objective problem instances from various domains where 24 are from four different benchmark function classes, and the remaining 15 instances are from four different real-world problems. The cross-domain search performance of the proposed learning hyper-heuristics indeed turned out to be the best, particularly HRISE_R, when compared to three other selection hyper-heuristics, including a recently proposed one, and all low-level MOEAs each run in isolation

    Learning to solve planning problems efficiently by means of genetic programming

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    Declarative problem solving, such as planning, poses interesting challenges for Genetic Programming (GP). There have been recent attempts to apply GP to planning that fit two approaches: (a) using GP to search in plan space or (b) to evolve a planner. In this article, we propose to evolve only the heuristics to make a particular planner more efficient. This approach is more feasible than (b) because it does not have to build a planner from scratch but can take advantage of already existing planning systems. It is also more efficient than (a) because once the heuristics have been evolved, they can be used to solve a whole class of different planning problems in a planning domain, instead of running GP for every new planning problem. Empirical results show that our approach (EVOCK) is able to evolve heuristics in two planning domains (the blocks world and the logistics domain) that improve PRODIGY4.0 performance. Additionally, we experiment with a new genetic operator - Instance-Based Crossover - that is able to use traces of the base planner as raw genetic material to be injected into the evolving population.Publicad

    Survey of dynamic scheduling in manufacturing systems

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    Representation Independent Analytics Over Structured Data

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    Database analytics algorithms leverage quantifiable structural properties of the data to predict interesting concepts and relationships. The same information, however, can be represented using many different structures and the structural properties observed over particular representations do not necessarily hold for alternative structures. Thus, there is no guarantee that current database analytics algorithms will still provide the correct insights, no matter what structures are chosen to organize the database. Because these algorithms tend to be highly effective over some choices of structure, such as that of the databases used to validate them, but not so effective with others, database analytics has largely remained the province of experts who can find the desired forms for these algorithms. We argue that in order to make database analytics usable, we should use or develop algorithms that are effective over a wide range of choices of structural organizations. We introduce the notion of representation independence, study its fundamental properties for a wide range of data analytics algorithms, and empirically analyze the amount of representation independence of some popular database analytics algorithms. Our results indicate that most algorithms are not generally representation independent and find the characteristics of more representation independent heuristics under certain representational shifts
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