83 research outputs found

    On the role of gestures in human-robot interaction

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    This thesis investigates the gestural interaction problem and in particular the usage of gestures for human-robot interaction. The lack of a clear definition of the problem statement and a common terminology resulted in a fragmented field of research where building upon prior work is rare. The scope of the research presented in this thesis, therefore, consists in laying the foundation to help the community to build a more homogeneous research field. The main contributions of this thesis are twofold: (i) a taxonomy to define gestures; and (ii) an ingegneristic definition of the gestural interaction problem. The contributions resulted is a schema to represent the existing literature in a more organic way, helping future researchers to identify existing technologies and applications, also thanks to an extensive literature review. Furthermore, the defined problem has been studied in two of its specialization: (i) direct control and (ii) teaching of a robotic manipulator, which leads to the development of technological solutions for gesture sensing, detection and classification, which can possibly be applied to other contexts

    An evaluation of digital interfaces for music composition and improvisation

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    This PhD reports research on current representative performance paradigms using various interfaces for real time interaction with computer-based musical environments. Each device was selected to cover a particular range of interfaces. Research covers the following areas: hardware interfaces (tangible & game devices); live coding; optical devices, and hardware prototyping.The projects highlight affordances, comparative strengths and weaknesses, and provide suggestions for further improvements for each paradigm. Particular focus is given to the importance of mapping. Each project comprises corresponding software that was developed to facilitate each performance paradigm.The work is not intended to provide an exhaustive evaluation of the technology used in this research; instead, it aims to examine its feasibility for artistic and musical context. The outcomes of the examinations include a series of musical performances employing improvisation as the basis for composition. These paradigms are examined in a live context as well as fixed media that uses material originating in live performances

    A Pedagogy of Techno-Social Relationality: Ethics and Digital Multimodality in the Composition Classroom

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    I bring together the relational ethics of feminist critical theory with approaches of multimodal rhetoric to examine the ethical implications of composing on social media platforms. Most social media platforms are designed to value consumerism, efficiency, quantity of web traffic, and constant synchronous response over concerns of responsible and critical communication. I propose a rhetorical approach of techno-social relationality (TSR) as an intervention against such corporate-minded design. Through this approach, I argue that civil engagement is not limited to people’s social responsibilities but rather is entwined in complex, material-technical contexts. By considering the responsibility of our machines as much as ourselves, I lay a foundation for the multimodal writing pedagogies I would like to see implemented in composition courses

    Blogging Through Motherhood: Free Labor, Femininity, and the (Re)Production of Maternity

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    Drawing from a thematic analysis of 47 North American mommy blogs over a 2-year period, I situate the genre in critical discussions of feminism, media, and labor, exploring both the technological and cultural shifts that turn mothers into cultural producers and that turn the experience of motherhood into a commodity. I situate the content of such blogs, or what gets said therein, within theories of media, gender, and labor. Examining the blogs within and against such academic discussions allows me to develop an intersectional analysis of feminism, media, and labor studies

    Design revolutions: IASDR 2019 Conference Proceedings. Volume 3: People

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    In September 2019 Manchester School of Art at Manchester Metropolitan University was honoured to host the bi-annual conference of the International Association of Societies of Design Research (IASDR) under the unifying theme of DESIGN REVOLUTIONS. This was the first time the conference had been held in the UK. Through key research themes across nine conference tracks – Change, Learning, Living, Making, People, Technology, Thinking, Value and Voices – the conference opened up compelling, meaningful and radical dialogue of the role of design in addressing societal and organisational challenges. This Volume 3 includes papers from People track of the conference

    Foreword by the president of the European Music Therapy Confederation

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