515,967 research outputs found
Technology assessment of advanced automation for space missions
Six general classes of technology requirements derived during the mission definition phase of the study were identified as having maximum importance and urgency, including autonomous world model based information systems, learning and hypothesis formation, natural language and other man-machine communication, space manufacturing, teleoperators and robot systems, and computer science and technology
Nuclear Theory and Science of the Facility for Rare Isotope Beams
The Facility for Rare Isotope Beams (FRIB) will be a world-leading laboratory
for the study of nuclear structure, reactions and astrophysics. Experiments
with intense beams of rare isotopes produced at FRIB will guide us toward a
comprehensive description of nuclei, elucidate the origin of the elements in
the cosmos, help provide an understanding of matter in neutron stars, and
establish the scientific foundation for innovative applications of nuclear
science to society. FRIB will be essential for gaining access to key regions of
the nuclear chart, where the measured nuclear properties will challenge
established concepts, and highlight shortcomings and needed modifications to
current theory. Conversely, nuclear theory will play a critical role in
providing the intellectual framework for the science at FRIB, and will provide
invaluable guidance to FRIB's experimental programs. This article overviews the
broad scope of the FRIB theory effort, which reaches beyond the traditional
fields of nuclear structure and reactions, and nuclear astrophysics, to explore
exciting interdisciplinary boundaries with other areas.
\keywords{Nuclear Structure and Reactions. Nuclear
Astrophysics. Fundamental Interactions. High Performance
Computing. Rare Isotopes. Radioactive Beams.Comment: 20 pages, 7 figure
How Do You Feel, Developer? An Explanatory Theory of the Impact of Affects on Programming Performance
Affects---emotions and moods---have an impact on cognitive activities and the
working performance of individuals. Development tasks are undertaken through
cognitive processes, yet software engineering research lacks theory on affects
and their impact on software development activities. In this paper, we report
on an interpretive study aimed at broadening our understanding of the
psychology of programming in terms of the experience of affects while
programming, and the impact of affects on programming performance. We conducted
a qualitative interpretive study based on: face-to-face open-ended interviews,
in-field observations, and e-mail exchanges. This enabled us to construct a
novel explanatory theory of the impact of affects on development performance.
The theory is explicated using an established taxonomy framework. The proposed
theory builds upon the concepts of events, affects, attractors, focus, goals,
and performance. Theoretical and practical implications are given.Comment: 24 pages, 2 figures. Postprin
Steps towards "Quantum Gravity" and the practice of science: will the merger of mathematics and physics work?
The author recalls general tendencies of the "mathematization" of the
sciences and derives challenges and tentative obstructions for a successful
merger of mathematics and physics on fancied steps towards "Quantum Gravity".
This is an edited version of the author's opening words to an international
workshop "Quantum Gravity: An Assessment", Denmark, May 17-18, 2008. It
followed immediately after the Quantum Gravity Summer School 2008, see
http://QuantumGravity.ruc.dk/Comment: To appear as part of a Springer Lecture Notes in Physics publication:
"Quantum Gravity - New Paths towards Unification" (B. Booss-Bavnbek, G.
Esposito, M. Lesch, Eds.
Designerly Tools
An assumption behind this paper is that research aimed at improving interaction design practice is not as successful as it could be. We will argue that one reason for this is that the understanding of what constitutes designerly tools is not enough recognized among those who propose new tools for interaction design. We define designerly tools as methods, tools, techniques, and approaches that support design activity in way that is appreciated by practicing interaction designers. Based on a two empirical studies, we have developed a framework and a way of studying designers and their tools. We discuss some insights about what characterizes designerly tools and what kind of implications these insights might have for the further development of tools aimed at supporting design practice.
Keywords:
Design, Tools, Interaction Design, Activities, Support For Design</p
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