515,967 research outputs found

    Technology assessment of advanced automation for space missions

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    Six general classes of technology requirements derived during the mission definition phase of the study were identified as having maximum importance and urgency, including autonomous world model based information systems, learning and hypothesis formation, natural language and other man-machine communication, space manufacturing, teleoperators and robot systems, and computer science and technology

    Nuclear Theory and Science of the Facility for Rare Isotope Beams

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    The Facility for Rare Isotope Beams (FRIB) will be a world-leading laboratory for the study of nuclear structure, reactions and astrophysics. Experiments with intense beams of rare isotopes produced at FRIB will guide us toward a comprehensive description of nuclei, elucidate the origin of the elements in the cosmos, help provide an understanding of matter in neutron stars, and establish the scientific foundation for innovative applications of nuclear science to society. FRIB will be essential for gaining access to key regions of the nuclear chart, where the measured nuclear properties will challenge established concepts, and highlight shortcomings and needed modifications to current theory. Conversely, nuclear theory will play a critical role in providing the intellectual framework for the science at FRIB, and will provide invaluable guidance to FRIB's experimental programs. This article overviews the broad scope of the FRIB theory effort, which reaches beyond the traditional fields of nuclear structure and reactions, and nuclear astrophysics, to explore exciting interdisciplinary boundaries with other areas. \keywords{Nuclear Structure and Reactions. Nuclear Astrophysics. Fundamental Interactions. High Performance Computing. Rare Isotopes. Radioactive Beams.Comment: 20 pages, 7 figure

    How Do You Feel, Developer? An Explanatory Theory of the Impact of Affects on Programming Performance

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    Affects---emotions and moods---have an impact on cognitive activities and the working performance of individuals. Development tasks are undertaken through cognitive processes, yet software engineering research lacks theory on affects and their impact on software development activities. In this paper, we report on an interpretive study aimed at broadening our understanding of the psychology of programming in terms of the experience of affects while programming, and the impact of affects on programming performance. We conducted a qualitative interpretive study based on: face-to-face open-ended interviews, in-field observations, and e-mail exchanges. This enabled us to construct a novel explanatory theory of the impact of affects on development performance. The theory is explicated using an established taxonomy framework. The proposed theory builds upon the concepts of events, affects, attractors, focus, goals, and performance. Theoretical and practical implications are given.Comment: 24 pages, 2 figures. Postprin

    Steps towards "Quantum Gravity" and the practice of science: will the merger of mathematics and physics work?

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    The author recalls general tendencies of the "mathematization" of the sciences and derives challenges and tentative obstructions for a successful merger of mathematics and physics on fancied steps towards "Quantum Gravity". This is an edited version of the author's opening words to an international workshop "Quantum Gravity: An Assessment", Denmark, May 17-18, 2008. It followed immediately after the Quantum Gravity Summer School 2008, see http://QuantumGravity.ruc.dk/Comment: To appear as part of a Springer Lecture Notes in Physics publication: "Quantum Gravity - New Paths towards Unification" (B. Booss-Bavnbek, G. Esposito, M. Lesch, Eds.

    Designerly Tools

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    An assumption behind this paper is that research aimed at improving interaction design practice is not as successful as it could be. We will argue that one reason for this is that the understanding of what constitutes designerly tools is not enough recognized among those who propose new tools for interaction design. We define designerly tools as methods, tools, techniques, and approaches that support design activity in way that is appreciated by practicing interaction designers. Based on a two empirical studies, we have developed a framework and a way of studying designers and their tools. We discuss some insights about what characterizes designerly tools and what kind of implications these insights might have for the further development of tools aimed at supporting design practice. Keywords: Design, Tools, Interaction Design, Activities, Support For Design</p
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