85,424 research outputs found

    LittleDarwin: a Feature-Rich and Extensible Mutation Testing Framework for Large and Complex Java Systems

    Full text link
    Mutation testing is a well-studied method for increasing the quality of a test suite. We designed LittleDarwin as a mutation testing framework able to cope with large and complex Java software systems, while still being easily extensible with new experimental components. LittleDarwin addresses two existing problems in the domain of mutation testing: having a tool able to work within an industrial setting, and yet, be open to extension for cutting edge techniques provided by academia. LittleDarwin already offers higher-order mutation, null type mutants, mutant sampling, manual mutation, and mutant subsumption analysis. There is no tool today available with all these features that is able to work with typical industrial software systems.Comment: Pre-proceedings of the 7th IPM International Conference on Fundamentals of Software Engineerin

    Reasoning and Improving on Software Resilience against Unanticipated Exceptions

    Get PDF
    In software, there are the errors anticipated at specification and design time, those encountered at development and testing time, and those that happen in production mode yet never anticipated. In this paper, we aim at reasoning on the ability of software to correctly handle unanticipated exceptions. We propose an algorithm, called short-circuit testing, which injects exceptions during test suite execution so as to simulate unanticipated errors. This algorithm collects data that is used as input for verifying two formal exception contracts that capture two resilience properties. Our evaluation on 9 test suites, with 78% line coverage in average, analyzes 241 executed catch blocks, shows that 101 of them expose resilience properties and that 84 can be transformed to be more resilient

    DSpot: Test Amplification for Automatic Assessment of Computational Diversity

    Full text link
    Context: Computational diversity, i.e., the presence of a set of programs that all perform compatible services but that exhibit behavioral differences under certain conditions, is essential for fault tolerance and security. Objective: We aim at proposing an approach for automatically assessing the presence of computational diversity. In this work, computationally diverse variants are defined as (i) sharing the same API, (ii) behaving the same according to an input-output based specification (a test-suite) and (iii) exhibiting observable differences when they run outside the specified input space. Method: Our technique relies on test amplification. We propose source code transformations on test cases to explore the input domain and systematically sense the observation domain. We quantify computational diversity as the dissimilarity between observations on inputs that are outside the specified domain. Results: We run our experiments on 472 variants of 7 classes from open-source, large and thoroughly tested Java classes. Our test amplification multiplies by ten the number of input points in the test suite and is effective at detecting software diversity. Conclusion: The key insights of this study are: the systematic exploration of the observable output space of a class provides new insights about its degree of encapsulation; the behavioral diversity that we observe originates from areas of the code that are characterized by their flexibility (caching, checking, formatting, etc.).Comment: 12 page

    Bridging the gap: building better tools for game development

    Get PDF
    The following thesis is about questioning how we design game making tools, and how developers may build easier tools to use. It is about the highlighting the inadequacies of current game making programs as well as introducing Goal-Oriented Design as a possible solution. It is also about the processes of digital product development, and reflecting on the necessity for both design and development methods to work cohesively for meaningful results. Interaction Design is in essence the abstracting of key relations that matter to the contextual environment. The result of attempting to tie the Interaction Design principles, Game Design issues together with Software Development practices has led to the production of the User-Centred game engine, PlayBoard

    Test Case Purification for Improving Fault Localization

    Get PDF
    Finding and fixing bugs are time-consuming activities in software development. Spectrum-based fault localization aims to identify the faulty position in source code based on the execution trace of test cases. Failing test cases and their assertions form test oracles for the failing behavior of the system under analysis. In this paper, we propose a novel concept of spectrum driven test case purification for improving fault localization. The goal of test case purification is to separate existing test cases into small fractions (called purified test cases) and to enhance the test oracles to further localize faults. Combining with an original fault localization technique (e.g., Tarantula), test case purification results in better ranking the program statements. Our experiments on 1800 faults in six open-source Java programs show that test case purification can effectively improve existing fault localization techniques
    • …
    corecore