112,731 research outputs found
A Methodology for Engineering Collaborative and ad-hoc Mobile Applications using SyD Middleware
Today’s web applications are more collaborative and utilize standard and ubiquitous Internet protocols. We have earlier developed System on Mobile Devices (SyD) middleware to rapidly develop and deploy collaborative applications over heterogeneous and possibly mobile devices hosting web objects. In this paper, we present the software engineering methodology for developing SyD-enabled web applications and illustrate it through a case study on two representative applications: (i) a calendar of meeting application, which is a collaborative application and (ii) a travel application which is an ad-hoc collaborative application. SyD-enabled web objects allow us to create a collaborative application rapidly with limited coding effort. In this case study, the modular software architecture allowed us to hide the inherent heterogeneity among devices, data stores, and networks by presenting a uniform and persistent object view of mobile objects interacting through XML/SOAP requests and responses. The performance results we obtained show that the application scales well as we increase the group size and adapts well within the constraints of mobile devices
Automatic instantiation of abstract tests on specific configurations for large critical control systems
Computer-based control systems have grown in size, complexity, distribution
and criticality. In this paper a methodology is presented to perform an
abstract testing of such large control systems in an efficient way: an abstract
test is specified directly from system functional requirements and has to be
instantiated in more test runs to cover a specific configuration, comprising
any number of control entities (sensors, actuators and logic processes). Such a
process is usually performed by hand for each installation of the control
system, requiring a considerable time effort and being an error prone
verification activity. To automate a safe passage from abstract tests, related
to the so called generic software application, to any specific installation, an
algorithm is provided, starting from a reference architecture and a state-based
behavioural model of the control software. The presented approach has been
applied to a railway interlocking system, demonstrating its feasibility and
effectiveness in several years of testing experience
Kernel arquitecture for CAD/CAM in shipbuilding enviroments
The capabilities of complex software products such as CAD/CAM systems are strongly supported by basic information technologies related with data management, visualization, communication, geometry modeling and others related with the development process. These basic information technologies are involved in a continuous evolution process, but over recent years this evolution has been dramatic. The main reason for this has been that new hardware capabilities (including graphic cards) are available at very low cost, but also a contributing factor has been the evolution of the prices of basic software. To take advantage of these new features, the existing CAD/CAM systems must undergo a complete and drastic redesign. This process is complicated but strategic for the future evolution of a system. There are several examples in the market of how a bad decision has lead to a cul-de-sac (both technically and commercially). This paper describes what the authors consider are the basic architectural components of a kernel for a CAD/CAM system oriented to shipbuilding. The proposed solution is a combination of in-house developed frameworks together with commercial products that are accepted as standard components. The proportion of in-house frameworks within this combination of products is a key factor, especially when considering CAD/CAM systems oriented to shipbuilding. General-purpose CAD/CAM systems are mainly oriented to the mechanical CAD market. For this reason several basic products exist devoted to geometry modelling in this context. But these basic products are not well suited to deal with the very specific geometry modelling requirements of a CAD/CAM system oriented to shipbuilding. The complexity of the ship model, the different model requirements through its short and changing life cycle and the many different disciplines involved in the process are reasons for this inadequacy. Apart from these basic frameworks, specific shipbuilding frameworks are also required. This second layer is built over the basic technology components mentioned above. This paper describes in detail the technological frameworks which have been used to develop the latest FORAN version.Postprint (published version
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Reusability in software engineering
This paper surveys recent work concerning reusability in software engineering. The current directions in software reusability are discussed, and the two major approaches of reusable building blocks and reusable patterns studied. An extensive bibliography, parts of which are annotated, is included
ART/Ada design project, phase 1. Task 1 report: Overall design
The design methodology for the ART/Ada project is introduced, and the selected design for ART/Ada is described in detail. The following topics are included: object-oriented design, reusable software, documentation techniques, impact of Ada, design approach, and differences between ART-IM 1.5 and ART/Ada 1.0 prototype. Also, Ada generator and ART/Ada runtime systems are discussed
DOTA: A Large-scale Dataset for Object Detection in Aerial Images
Object detection is an important and challenging problem in computer vision.
Although the past decade has witnessed major advances in object detection in
natural scenes, such successes have been slow to aerial imagery, not only
because of the huge variation in the scale, orientation and shape of the object
instances on the earth's surface, but also due to the scarcity of
well-annotated datasets of objects in aerial scenes. To advance object
detection research in Earth Vision, also known as Earth Observation and Remote
Sensing, we introduce a large-scale Dataset for Object deTection in Aerial
images (DOTA). To this end, we collect aerial images from different
sensors and platforms. Each image is of the size about 4000-by-4000 pixels and
contains objects exhibiting a wide variety of scales, orientations, and shapes.
These DOTA images are then annotated by experts in aerial image interpretation
using common object categories. The fully annotated DOTA images contains
instances, each of which is labeled by an arbitrary (8 d.o.f.)
quadrilateral To build a baseline for object detection in Earth Vision, we
evaluate state-of-the-art object detection algorithms on DOTA. Experiments
demonstrate that DOTA well represents real Earth Vision applications and are
quite challenging.Comment: Accepted to CVPR 201
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