1,811 research outputs found

    A Survey of Network Optimization Techniques for Traffic Engineering

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    TCP/IP represents the reference standard for the implementation of interoperable communication networks. Nevertheless, the layering principle at the basis of interoperability severely limits the performance of data communication networks, thus requiring proper configuration and management in order to provide effective management of traffic flows. This paper presents a brief survey related to network optimization using Traffic Engineering algorithms, aiming at providing additional insight to the different alternatives available in the scientific literature

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Logical topology design for IP rerouting: ASONs versus static OTNs

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    IP-based backbone networks are gradually moving to a network model consisting of high-speed routers that are flexibly interconnected by a mesh of light paths set up by an optical transport network that consists of wavelength division multiplexing (WDM) links and optical cross-connects. In such a model, the generalized MPLS protocol suite could provide the IP centric control plane component that will be used to deliver rapid and dynamic circuit provisioning of end-to-end optical light paths between the routers. This is called an automatic switched optical (transport) network (ASON). An ASON enables reconfiguration of the logical IP topology by setting up and tearing down light paths. This allows to up- or downgrade link capacities during a router failure to the capacities needed by the new routing of the affected traffic. Such survivability against (single) IP router failures is cost-effective, as capacity to the IP layer can be provided flexibly when necessary. We present and investigate a logical topology optimization problem that minimizes the total amount or cost of the needed resources (interfaces, wavelengths, WDM line-systems, amplifiers, etc.) in both the IP and the optical layer. A novel optimization aspect in this problem is the possibility, as a result of the ASON, to reuse the physical resources (like interface cards and WDM line-systems) over the different network states (the failure-free and all the router failure scenarios). We devised a simple optimization strategy to investigate the cost of the ASON approach and compare it with other schemes that survive single router failures

    Automated learning of loop-free alternate paths for fast re-routing

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