27,735 research outputs found
Recommended from our members
What did the Romans ever do for us? ‘Next generation’ networks and hybrid learning resources
Networked learning is fundamentally concerned with the use of information and communication technologies (ICT) to link people to people and resources, to support the process of learning. This paper explores some current and forthcoming changes in ICT and some potential implications of these developments for networked learning. Whilst we aim to avoid taking a technologically determinist stance, we explore the potential for future practice and how some educational and pedagogic practices are evolving to exploit and shape the digital environment. We argue that we can change both the ways in which connections between people (learners and other learners; learners and tutors) are made and the nature of the resources that learning communities (particularly distributed communities) can engage with. In doing this we draw on two strands of work. Firstly, we draw on the ‘IBZL Education’ a UK Open University initiative to develop new scholarship in the context of STEM (Science, Technology, Engineering and Mathematics) through which educators are encouraged to think about technological change in the next five to ten years and ways in which we can intervene and shape these developments. We use problem-based learning as an example of a learning experience that can be difficult to implement in a networked learning environment. IBZL identified two broad strands of significant technological development. 'Superfast' broadband networks that are capable of supporting novel applications are being rolled in the UK (and elsewhere). Also, boundaries between the real and virtual worlds are becoming blurred as in the ‘internet of things’ where, for example, RFID tags enable information about the real world to be brought into the virtual one. We use the term ‘artefact’ to describe designed components, whether entirely digital, such as a computer forum, or material, such as a tablet PC. Networked ‘hybrid’ technologies of virtual and material components have may great potential for use in education.
Secondly, we illustrate how these changes may be beginning to happen in distance education using the example of TU100 My Digital Life, a new introductory Open University. . TU100 Students use an electronics board in their own homes to work on a programming problem in collaboration other students through a tutor-led tutorial in a web conferencing system. We also note some of the evident complexity that establishing such resources as part of wider infrastructures of networked learning would be likely to involve
Shared visiting in Equator city
In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital visitors, with digital access via either the World Wide Web or 3-dimensional graphics
Using colocation to support human memory
The progress of health care in the western world has been
marked by an increase in life expectancy. Advances in life
expectancy have meant that more people are living with
acute health problems, many of which are related to impairment
of memory. This paper describes a pair of scenarios
that use RFID to assist people who may suffer frommemory
defects to extend their capability for independent living. We
present our implementation of an RFID glove, describe its
operation, and show how it enables the application scenarios
Co-living, gentlemen's clubs, and residential hotels : a long view of shared housing infrastructures for single young professionals
Shared housing is an important infrastructure for young single professionals living and working in the city. Co-living is a contemporary shared housing infrastructure. But it certainly is not the first. We advocate for what Flanagan and Jacobs (2019) call taking a “long view” by drawing connections between early 19th-century gentlemen’s clubs, mid-19th-century residential hotels and contemporary co-living. We argue each have been dynamic infrastructures of mobility, work, and sociality that make certain practices more or less possible and reflect on how the socio-material form of these infrastructures connects with the infrastructural work it does. We draw on our own research study into co-living, connecting our findings with research on the historical housing types. Our findings show that shrinking private spaces, maximizing productive spaces, and integrating services are strategies that animate the infrastructural work of these housing types. By linking co-living with historical housing types, we demonstrate the importance of taking a “long view” when thinking infrastructurally about novel housing practices
Editing Team: Markus Fiedler
and contributions of the FIA community on the important research topics that should be addressed for the Framework Programme 8 research programmes broadly grouped around three main concerns; economic and business interests; societal interests and challenges; technical disruptions and capabilities. The contents of this roadmap originate with the community of researchers working on all aspects of the Future Internet and meet to share and discuss ideas through the Future Internet Assembly through an open consultation of research projects who participate in FIA. This roadmap is primarily concerned with identifying research that can be carried out in the second half of this decade and which will have an impact in 2020 and beyond. By ‘impact ’ we mean will result in products, services, systems, capabilities, that come to market and are available and deployed in that timeframe The approach adopted in this report is to integrate contributions across the entire space of future Internet research with the aim of bringing out the vision for how and where the Internet will make a significant difference in the future and identifying the broad challenges and gaps, and identifying the solutions and research needs in the future. In this report we have summarised and grouped ideas with the aim of identifying the strong themes and consistent challenges that emerge looking acros
The political economy of competing regional images: the case of Tuscany's brands
This essay is based on empirical evidence from the case of Tuscany (Italy) and follows previous work on the role and meaning of image in regional development and innovation policies (Bellini, 2004). Discussions about image and branding policies is usually placed in the framework of "place marketing" and marketing literature helps in defining the features, components and main characters of image and of its relationship with local identity. We suggest, however, that managing images is also a political process with significant impact in supporting and shaping the scenario (perceptions and expectations) for innovation policies. In fact this process implies a competition between images in order to "control" the representation of the past, present and future of an area. This competition aims at influencing the policy agenda by manipulating the gap between image and identity. In other words, we suggest that image-related policies should be considered part of the toolbox of a modern innovation policy.
Digital earth:yesterday, today, and tomorrow
The concept of Digital Earth (DE) was formalized by Al Gore in 1998. At that time the technologies needed for its implementation were in an embryonic stage and the concept was quite visionary. Since then digital technologies have progressed significantly and their speed and pervasiveness have generated and are still causing the digital transformation of our society. This creates new opportunities and challenges for the realization of DE. ‘What is DE today?’, ‘What could DE be in the future?’, and ‘What is needed to make DE a reality?’. To answer these questions it is necessary to examine DE considering all the technological, scientific, social, and economic aspects, but also bearing in mind the principles that inspired its formulation. By understanding the lessons learned from the past, it becomes possible to identify the remaining scientific and technological challenges, and the actions needed to achieve the ultimate goal of a ‘Digital Earth for all’. This article reviews the evolution of the DE vision and its multiple definitions, illustrates what has been achieved so far, explains the impact of digital transformation, illustrates the new vision, and concludes with possible future scenarios and recommended actions to facilitate full DE implementation.</p
Supporting memory and identity in older people: findings from a ‘Sandpit’ process
Identity in old age is challenged by physical changes, evolving roles within the family, and life transitions such as retirement. Supporting identity is therefore important in later life, and might be assisted by media technologies which allow people to reflect on their lives, record their personal histories and share these with family, friends and caregivers. This possibility was explored in two creative ‘Sandpits’ with older people as part of the SUS-IT project, funded by the New Dynamics of Ageing programme in the UK. Discussions were held with PC and non-PC user groups of retirement age to understand memory and identity practices and elicit reactions to three novel product concepts. These included a Reminiscing Radio for life review, a Story Lamp for associating spoken stories with photographs and memorabilia, and a pair of virtual reality Travel Glasses for transporting you back to a special place in the past. The main findings of these discussions will be presented, along with concepts generated by the participants in a re-design exercise. This paper will also show how the sandpits enabled older people to be involved in the design process by allowing them to shape early design concepts through exploring their own ideas and motivations
- …