2,252 research outputs found

    Action Recognition in Videos: from Motion Capture Labs to the Web

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    This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from heavily constrained motion capture scenarios towards more challenging, realistic, "in the wild" videos. The proposed organization is based on the representation used as input for the recognition task, emphasizing the hypothesis assumed and thus, the constraints imposed on the type of video that each technique is able to address. Expliciting the hypothesis and constraints makes the framework particularly useful to select a method, given an application. Another advantage of the proposed organization is that it allows categorizing newest approaches seamlessly with traditional ones, while providing an insightful perspective of the evolution of the action recognition task up to now. That perspective is the basis for the discussion in the end of the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4 table

    Computational intelligence approaches to robotics, automation, and control [Volume guest editors]

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    Learned simulation as the engine of physical scene understanding

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    La cognición humana evoca las habilidades del razonamiento, la comunicación y la interacción. Esto incluye la interpretación de la física del mundo real para comprender las leyes que subyacen en ella. Algunas teorías postulan la semejanza entre esta capacidad de razonamiento con simulaciones para interpretar la física de la escena, que abarca la percepción para la comprensión del estado físico actual, y el razonamiento acerca de la evolución temporal de un sistema dado. En este contexto se propone el desarrollo de un sistema para realizar simulación aprendida. Establecido un objetivo, el algoritmo se entrena para aprender una aproximación de la dinámica real, para construir así un gemelo digital del entorno. Entonces, el sistema de simulación emulará la física subyacente con información obtenida mediante observaciones de la escena. Para ello, se empleará una cámara estéreo para adquirir datos a partir de secuencias de video. El trabajo se centra los fenómenos oscilatorios de fluidos. Los fluidos están presentes en muchas de nuestras acciones diarias y constituyen un reto físico para el sistema propuesto. Son deformables, no lineales, y presentan un carácter disipativo dominante, lo que los convierte en un sistema complejo para ser aprendido. Además, sólo se tiene acceso a mediciones parciales de su estado ya que la cámara sólo proporciona información acerca de la superficie libre. El resultado es un sistema capaz de percibir y razonar sobre la dinámica del fluido. El gemelo digital cognitivo así construido proporciona una interpretación del estado del mismo para integrar su evolución en tiempo real, aprendiendo con información observada del gemelo físico. El sistema, entrenado originalmente para un líquido concreto, se adaptará a cualquier otro a través del aprendizaje por refuerzo produciendo así resultados precisos para líquidos desconocidos. Finalmente, se emplea la realidad aumentada (RA) para ofrecer una representación visual de los resultados, así como información adicional sobre el estado del líquido que no es accesible al ojo humano. Este objetivo se alcanza mediante el uso de técnicas de aprendizaje de variedades, y aprendizaje automático, como las redes neuronales, enriquecido con información física. Empleamos sesgos inductivos basados en el conocimiento de la termodinámica para desarrollar un sistema inteligente que cumpla con estos principios para dar soluciones con sentido sobre la dinámica. El problema abordado en esta tesis constituye una dificultad de primer orden en el desarrollo de sistemas robóticos destinados a la manipulación de fluidos. En acciones como el vertido o el movimiento, la oscilación de los líquidos juega un papel importante en el desarrollo de sistemas de asistencia a personas con movilidad reducida o aplicaciones industriales. Cognition evokes human abilities for reasoning, communication, and interaction. This includes the interpretation of real-world physics so as to understand its underlying laws. Theories postulate the similarity of human reasoning about these phenomena with simulations for physical scene understanding, which gathers perception for comprehension of the current dynamical state, and reasoning for time evolution prediction of a given system. In this context, we propose the development of a system for learned simulation. Given a design objective, an algorithm is trained to learn an approximation to the real dynamics to build a digital twin of the environment. Then, the underlying physics will be emulated with information coming from observations of the scene. For this purpose, we use a commodity camera to acquire data exclusively from video recordings. We focus on the sloshing problem as a benchmark. Fluids are widely present in several daily actions and portray a physically rich challenge for the proposed systems. They are highly deformable, nonlinear, and present a dominant dissipative behavior, making them a complex entity to be emulated. In addition, we only have access to partial measurements of their dynamical state, since a commodity camera only provides information about the free surface. The result is a system capable of perceiving and reasoning about the dynamics of the fluid. This cognitive digital twin provides an interpretation of the state of the fluid to integrate its dynamical evolution in real-time, updated with information observed from the real twin. The system, trained originally for one liquid, will be able to adapt itself to any other fluid through reinforcement learning and produce accurate results for previously unseen liquids. Augmented reality is used in the design of this application to offer a visual interpretation of the solutions to the user, and include information about the dynamics that is not accessible to the human eye. This objective is to be achieved through the use of manifold learning and machine learning techniques, such as neural networks, enriched with physics information. We use inductive biases based on the knowledge of thermodynamics to develop machine intelligence systems that fulfill these principles to provide meaningful solutions to the dynamics. This problem is considered one of the main targets in fluid manipulation for the development of robotic systems. Pursuing actions such as pouring or moving, sloshing dynamics play a capital role for the correct performance of aiding systems for the elderly or industrial applications that involve liquids. <br /

    Statistical and Dynamical Modeling of Riemannian Trajectories with Application to Human Movement Analysis

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    abstract: The data explosion in the past decade is in part due to the widespread use of rich sensors that measure various physical phenomenon -- gyroscopes that measure orientation in phones and fitness devices, the Microsoft Kinect which measures depth information, etc. A typical application requires inferring the underlying physical phenomenon from data, which is done using machine learning. A fundamental assumption in training models is that the data is Euclidean, i.e. the metric is the standard Euclidean distance governed by the L-2 norm. However in many cases this assumption is violated, when the data lies on non Euclidean spaces such as Riemannian manifolds. While the underlying geometry accounts for the non-linearity, accurate analysis of human activity also requires temporal information to be taken into account. Human movement has a natural interpretation as a trajectory on the underlying feature manifold, as it evolves smoothly in time. A commonly occurring theme in many emerging problems is the need to \emph{represent, compare, and manipulate} such trajectories in a manner that respects the geometric constraints. This dissertation is a comprehensive treatise on modeling Riemannian trajectories to understand and exploit their statistical and dynamical properties. Such properties allow us to formulate novel representations for Riemannian trajectories. For example, the physical constraints on human movement are rarely considered, which results in an unnecessarily large space of features, making search, classification and other applications more complicated. Exploiting statistical properties can help us understand the \emph{true} space of such trajectories. In applications such as stroke rehabilitation where there is a need to differentiate between very similar kinds of movement, dynamical properties can be much more effective. In this regard, we propose a generalization to the Lyapunov exponent to Riemannian manifolds and show its effectiveness for human activity analysis. The theory developed in this thesis naturally leads to several benefits in areas such as data mining, compression, dimensionality reduction, classification, and regression.Dissertation/ThesisDoctoral Dissertation Electrical Engineering 201

    Principal Component Analysis

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    This book is aimed at raising awareness of researchers, scientists and engineers on the benefits of Principal Component Analysis (PCA) in data analysis. In this book, the reader will find the applications of PCA in fields such as image processing, biometric, face recognition and speech processing. It also includes the core concepts and the state-of-the-art methods in data analysis and feature extraction
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