105 research outputs found

    Mesh-based video coding for low bit-rate communications

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    In this paper, a new method for low bit-rate content-adaptive mesh-based video coding is proposed. Intra-frame coding of this method employs feature map extraction for node distribution at specific threshold levels to achieve higher density placement of initial nodes for regions that contain high frequency features and conversely sparse placement of initial nodes for smooth regions. Insignificant nodes are largely removed using a subsequent node elimination scheme. The Hilbert scan is then applied before quantization and entropy coding to reduce amount of transmitted information. For moving images, both node position and color parameters of only a subset of nodes may change from frame to frame. It is sufficient to transmit only these changed parameters. The proposed method is well-suited for video coding at very low bit rates, as processing results demonstrate that it provides good subjective and objective image quality at a lower number of required bits

    Source coding for transmission of reconstructed dynamic geometry: a rate-distortion-complexity analysis of different approaches

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    Live 3D reconstruction of a human as a 3D mesh with commodity electronics is becoming a reality. Immersive applications (i.e. cloud gaming, tele-presence) benefit from effective transmission of such content over a bandwidth limited link. In this paper we outline different approaches for compressing live reconstructed mesh geometry based on distributing mesh reconstruction functions between sender and receiver. We evaluate rate-performance-complexity of different configurations. First, we investigate 3D mesh compression methods (i.e. dynamic/static) from MPEG-4. Second, we evaluate the option of using octree based point cloud compression and receiver side surface reconstruction

    Generative Interpretation of Medical Images

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    Robust density modelling using the student's t-distribution for human action recognition

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    The extraction of human features from videos is often inaccurate and prone to outliers. Such outliers can severely affect density modelling when the Gaussian distribution is used as the model since it is highly sensitive to outliers. The Gaussian distribution is also often used as base component of graphical models for recognising human actions in the videos (hidden Markov model and others) and the presence of outliers can significantly affect the recognition accuracy. In contrast, the Student's t-distribution is more robust to outliers and can be exploited to improve the recognition rate in the presence of abnormal data. In this paper, we present an HMM which uses mixtures of t-distributions as observation probabilities and show how experiments over two well-known datasets (Weizmann, MuHAVi) reported a remarkable improvement in classification accuracy. © 2011 IEEE

    Prioritizing Content of Interest in Multimedia Data Compression

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    Image and video compression techniques make data transmission and storage in digital multimedia systems more efficient and feasible for the system's limited storage and bandwidth. Many generic image and video compression techniques such as JPEG and H.264/AVC have been standardized and are now widely adopted. Despite their great success, we observe that these standard compression techniques are not the best solution for data compression in special types of multimedia systems such as microscopy videos and low-power wireless broadcast systems. In these application-specific systems where the content of interest in the multimedia data is known and well-defined, we should re-think the design of a data compression pipeline. We hypothesize that by identifying and prioritizing multimedia data's content of interest, new compression methods can be invented that are far more effective than standard techniques. In this dissertation, a set of new data compression methods based on the idea of prioritizing the content of interest has been proposed for three different kinds of multimedia systems. I will show that the key to designing efficient compression techniques in these three cases is to prioritize the content of interest in the data. The definition of the content of interest of multimedia data depends on the application. First, I show that for microscopy videos, the content of interest is defined as the spatial regions in the video frame with pixels that don't only contain noise. Keeping data in those regions with high quality and throwing out other information yields to a novel microscopy video compression technique. Second, I show that for a Bluetooth low energy beacon based system, practical multimedia data storage and transmission is possible by prioritizing content of interest. I designed custom image compression techniques that preserve edges in a binary image, or foreground regions of a color image of indoor or outdoor objects. Last, I present a new indoor Bluetooth low energy beacon based augmented reality system that integrates a 3D moving object compression method that prioritizes the content of interest.Doctor of Philosoph

    Space Carving multi-view video plus depth sequences for representation and transmission of 3DTV and FTV contents

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    La vidéo 3D a suscité un intérêt croissant durant ces dernières années. Grâce au développement récent des écrans stéréoscopiques et auto-stéréoscopiques, la vidéo 3D fournit une sensation réaliste de profondeur à l'utilisateur et une navigation virtuelle autour de la scène observée. Cependant de nombreux défis techniques existent encore. Ces défis peuvent être liés à l'acquisition de la scène et à sa représentation d'une part ou à la transmission des données d'autre part. Dans le contexte de la représentation de scènes naturelles, de nombreux efforts ont été fournis afin de surmonter ces difficultés. Les méthodes proposées dans la littérature peuvent être basées image, géométrie ou faire appel à des représentations combinant image et géométrie. L'approche adoptée dans cette thèse consiste en une méthode hybride s'appuyant sur l'utilisation des séquences multi-vues plus profondeur MVD (Multi-view Video plus Depth) afin de conserver le photo-réalisme de la scène observée, combinée avec un modèle géométrique, à base de maillage triangulaire, renforçant ainsi la compacité de la représentation. Nous supposons que les cartes de profondeur des données MVD fournies sont fiables et que les caméras utilisées durant l'acquisition sont calibrées, les paramètres caméras sont donc connus, mais les images correspondantes ne sont pas nécessairement rectifiées. Nous considérerons ainsi le cas général où les caméras peuvent être parallèles ou convergentes. Les contributions de cette thèse sont les suivantes. D'abord, un schéma volumétrique dédié à la fusion des cartes de profondeur en une surface maillée est proposé. Ensuite, un nouveau schéma de plaquage de texture multi-vues est proposé. Finalement, nous abordons à l'issue ce ces deux étapes de modélisation, la transmission proprement dite et comparons les performances de notre schéma de modélisation avec un schéma basé sur le standard MPEG-MVC, état de l'art dans la compression de vidéos multi-vues.3D videos have witnessed a growing interest in the last few years. Due to the recent development ofstereoscopic and auto-stereoscopic displays, 3D videos provide a realistic depth perception to the user and allows a virtual navigation around the scene. Nevertheless, several technical challenges are still remaining. Such challenges are either related to scene acquisition and representation on the one hand or to data transmission on the other hand. In the context of natural scene representation, research activities have been strengthened worldwide in order to handle these issues. The proposed methods for scene representation can be image-based, geometry based or methods combining both image and geometry. In this thesis, we take advantage of image based representations, thanks to the use of Multi-view Video plus Depth representation, in order to preserve the photorealism of the observed scene, and geometric based representations in order to enforce the compactness ofthe proposed scene representation. We assume the provided depth maps to be reliable.Besides, the considered cameras are calibrated so that the cameras parameters are known but thecorresponding images are not necessarily rectified. We consider, therefore, the general framework where cameras can be either convergent or parallel. The contributions of this thesis are the following. First, a new volumetric framework is proposed in order to mergethe input depth maps into a single and compact surface mesh. Second, a new algorithm for multi-texturing the surface mesh is proposed. Finally, we address the transmission issue and compare the performance of the proposed modeling scheme with the current standard MPEG-MVC, that is the state of the art of multi-view video compression.RENNES-INSA (352382210) / SudocSudocFranceF

    Compression of 4D medical image and spatial segmentation using deformable models

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    Ph.DDOCTOR OF PHILOSOPH
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