1,193 research outputs found
Examining the Oscillator Waveform Animation Effect
An enhancing effect that can be applied to analogue oscillators in
subtractive synthesizers is termed Animation, which is an efficient
way to create a sound of many closely detuned oscillators
playing in unison. This is often referred to as a supersaw oscillator.
This paper first explains the operating principle of this effect
using a combination of additive and frequency modulation synthesis.
The Fourier series will be derived and results will be presented
to demonstrate its accuracy. This will then provide new
insights into how other more general waveform animation processors
can be designed
Phaseshaping oscillator algorithms for musical sound synthesis
This paper focuses on phaseshaping techniques and their relation to classical abstract synthesis methods. Elementary polynomial and geometric phaseshapers, such as those based on the modulo operation and linear transformations, are investigated. They are then applied to the generation of classic and novel oscillator effects by using nested phaseshaping compositions. New oscillator algorithms introduced in this paper include single-oscillator hard sync, triangle modulation, efficient supersaw simulation, and sinusoidal waveshape modulation effects. The digital waveforms produced with phaseshaping techniques are generally discontinuous, which leads to aliasing artifacts. Aliasing can be effectively reduced by modifying samples around each discontinuity using the previously proposed polynomial bandlimited step function (polyBLEP) method
Phaseshaping oscillator algorithms for musical sound synthesis
This paper focuses on phaseshaping techniques and their relation to classical abstract synthesis methods. Elementary polynomial and geometric phaseshapers, such as those based on the modulo operation and linear transformations, are investigated. They are then applied to the generation of classic and novel oscillator effects by using nested phaseshaping compositions. New oscillator algorithms introduced in this paper include single-oscillator hard sync, triangle modulation, efficient supersaw simulation, and sinusoidal waveshape modulation effects. The digital waveforms produced with phaseshaping techniques are generally discontinuous, which leads to aliasing artifacts. Aliasing can be effectively reduced by modifying samples around each discontinuity using the previously proposed polynomial bandlimited step function (polyBLEP) method
Synthesis of Resonant Sounds with a Heterodyne Model
This paper considers the generation of resonant waveforms from a number of perspectives. Commencing with the well-known source filter model it introduces a more advantageous heterodyne interpretation. Some variations on the basic design and comparisons with previous methods are then given. An analysis on the use of three different digital music filter structures for resonance synthesis is made, followed by an example showing how timbrally rich Frequency Modulated resonant waveforms can be synthesized
New Perspectives on Distortion Synthesis for VA Oscillators and Resonance Emulation
Abstract included in text
Integrated chaos generators
This paper surveys the different design issues, from mathematical model to silicon, involved on the design of integrated circuits for the generation of chaotic behavior.Comisión Interministerial de Ciencia y Tecnología 1FD97-1611(TIC)European Commission ESPRIT 3110
New Perspectives on Distortion Synthesis for VA Oscillators and Resonance Emulation
Abstract included in text
Soft Sound: A Guide to the Tools and Techniques of Software Synthesis
“Soft Sound” is an examination of software synthesis, the act of using computer software to create audio signals from scratch. It begins with the basics of sound, a prerequisite for understanding any form of synthesis. Then, it delves into a quick history of analog and digital synthesizers before jumping into the heart of the paper: a look at the forms of synthesis that are commonly done in software rather than analog hardware. These forms include wavetable modulation, frequency modulation, and granular synthesis. Different environments for implementing such techniques will be discussed, ranging from user-friendly virtual synthesizers to low-level programming environments. The paper draws material from a variety of sources ranging from books on computers and music to manufacturer manuals and online magazines. Ultimately, it will be argued that the computer has revolutionized music creation by providing an affordable and convenient way to realize a virtually infinite number of sounds
Digital Emulation of Distortion Effects by Wave and Phase Shaping Methods
This paper will consider wave and phase signal shaping techniques for the digital emulation of distortion effect processing. We examine in detail how to determine the wave and phase shaping functions with harmonic amplitude data only first, and then after including the harmonic phase data. Three distortion effects units are used to provide test data. Wave and phase shaping functions for the emulation of these effects are derived with the assistance
of a super-resolution frequency-domain analysis technique.
In complement to this, we describe an alternative time domain method for determining phase shaping functions using Dynamic Time Warping. Finally, we propose a method for assessing the frequency dependency of distortion effects to help the design of multiband wave and phase shaping functions
16th Sound and Music Computing Conference SMC 2019 (28–31 May 2019, Malaga, Spain)
The 16th Sound and Music Computing Conference (SMC 2019) took place in Malaga, Spain, 28-31 May 2019 and it was organized by the Application of Information and Communication Technologies Research group (ATIC) of the University of Malaga (UMA). The SMC 2019 associated Summer School took place 25-28 May 2019. The First International Day of Women in Inclusive Engineering, Sound and Music Computing Research (WiSMC 2019) took place on 28 May 2019. The SMC 2019 TOPICS OF INTEREST included a wide selection of topics related to acoustics, psychoacoustics, music, technology for music, audio analysis, musicology, sonification, music games, machine learning, serious games, immersive audio, sound synthesis, etc
- …