249 research outputs found

    A distributed agent architecture for real-time knowledge-based systems: Real-time expert systems project, phase 1

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    We propose a distributed agent architecture (DAA) that can support a variety of paradigms based on both traditional real-time computing and artificial intelligence. DAA consists of distributed agents that are classified into two categories: reactive and cognitive. Reactive agents can be implemented directly in Ada to meet hard real-time requirements and be deployed on on-board embedded processors. A traditional real-time computing methodology under consideration is the rate monotonic theory that can guarantee schedulability based on analytical methods. AI techniques under consideration for reactive agents are approximate or anytime reasoning that can be implemented using Bayesian belief networks as in Guardian. Cognitive agents are traditional expert systems that can be implemented in ART-Ada to meet soft real-time requirements. During the initial design of cognitive agents, it is critical to consider the migration path that would allow initial deployment on ground-based workstations with eventual deployment on on-board processors. ART-Ada technology enables this migration while Lisp-based technologies make it difficult if not impossible. In addition to reactive and cognitive agents, a meta-level agent would be needed to coordinate multiple agents and to provide meta-level control

    Robotic ubiquitous cognitive ecology for smart homes

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    Robotic ecologies are networks of heterogeneous robotic devices pervasively embedded in everyday environments, where they cooperate to perform complex tasks. While their potential makes them increasingly popular, one fundamental problem is how to make them both autonomous and adaptive, so as to reduce the amount of preparation, pre-programming and human supervision that they require in real world applications. The project RUBICON develops learning solutions which yield cheaper, adaptive and efficient coordination of robotic ecologies. The approach we pursue builds upon a unique combination of methods from cognitive robotics, machine learning, planning and agent- based control, and wireless sensor networks. This paper illustrates the innovations advanced by RUBICON in each of these fronts before describing how the resulting techniques have been integrated and applied to a smart home scenario. The resulting system is able to provide useful services and pro-actively assist the users in their activities. RUBICON learns through an incremental and progressive approach driven by the feed- back received from its own activities and from the user, while also self-organizing the manner in which it uses available sensors, actuators and other functional components in the process. This paper summarises some of the lessons learned by adopting such an approach and outlines promising directions for future work

    The 1992 Goddard Conference on Space Applications of Artificial Intelligence

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    The purpose of this conference is to provide a forum in which current research and development directed at space applications of artificial intelligence can be presented and discussed. The papers fall into the following areas: planning and scheduling, control, fault monitoring/diagnosis and recovery, information management, tools, neural networks, and miscellaneous applications

    First CLIPS Conference Proceedings, volume 2

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    The topics of volume 2 of First CLIPS Conference are associated with following applications: quality control; intelligent data bases and networks; Space Station Freedom; Space Shuttle and satellite; user interface; artificial neural systems and fuzzy logic; parallel and distributed processing; enchancements to CLIPS; aerospace; simulation and defense; advisory systems and tutors; and intelligent control

    Demand Side Management in the Smart Grid

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    The 1993 Goddard Conference on Space Applications of Artificial Intelligence

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    This publication comprises the papers presented at the 1993 Goddard Conference on Space Applications of Artificial Intelligence held at the NASA/Goddard Space Flight Center, Greenbelt, MD on May 10-13, 1993. The purpose of this annual conference is to provide a forum in which current research and development directed at space applications of artificial intelligence can be presented and discussed

    Models and evaluation of human-machine systems

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    "September 1993.""Prepared for: International Atomic Energy Association [sic], Wagramerstrasse 5, P. 0. Box 100 A-1400 Vienna, Austria."Part of appendix A and bibliography missingIncludes bibliographical referencesThe field of human-machine systems and human-machine interfaces is very multidisciplinary. We have to navigate between the knowledge waves brought by several areas of the human learning: cognitive psychology, artificial intelligence, philosophy, linguistics, ergonomy, control systems engineering, neurophysiology, sociology, computer sciences, among others. At the present moment, all these disciplines seek to be close each other to generate synergy. It is necessary to homogenize the different nomenclatures and to make that each one can benefit from the results and advances found in the other. Accidents like TMI, Chernobyl, Challenger, Bhopal, and others demonstrated that the human beings shall deal with complex systems that are created by the technological evolution more carefully. The great American writer Allan Bloom died recently wrote in his book 'The Closing of the American Mind' (1987) about the universities curriculum that are commonly separated in tight departments. This was a necessity of the industrial revolution that put emphasis in practical courses in order to graduate specialists in many fields. However, due the great complexity of our technological world, we feel the necessity to integrate again those disciplines that one day were separated to make possible their fast development. This Report is a modest trial to do this integration in a holistic way, trying to capture the best tendencies in those areas of the human learning mentioned in the first lines above. I expect that it can be useful to those professionals who, like me, would desire to build better human-machine systems in order to avoid those accidents also mentioned above

    Towards conscious-like behavior in computer game characters

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    Proceeding of: IEEE Symposium on Computational Intelligence and Games 2009 (CIG-2009). Milano, Italy, 7-10 Septiembre, 2009.The main sources of inspiration for the design of more engaging synthetic characters are existing psychological models of human cognition. Usually, these models, and the associated Artificial Intelligence (AI) techniques, are based on partial aspects of the real complex systems involved in the generation of human-like behavior. Emotions, planning, learning, user modeling, set shifting, and attention mechanisms are some remarkable examples of features typically considered in isolation within classical AI control models. Artificial cognitive architectures aim at integrating many of these aspects together into effective control systems. However, the design of this sort of architectures is not straightforward. In this paper, we argue that current research efforts in the young field of Machine Consciousness (MC) could contribute to tackle complexity and provide a useful framework for the design of more appealing synthetic characters. This hypothesis is illustrated with the application of a novel consciousness-based cognitive architecture to the development of a First Person Shooter video game character.This work was supported by the Spanish Ministry of Education under CICYT grant TRA2007-67374-C02-02.Publicad

    The 1988 Goddard Conference on Space Applications of Artificial Intelligence

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    This publication comprises the papers presented at the 1988 Goddard Conference on Space Applications of Artificial Intelligence held at the NASA/Goddard Space Flight Center, Greenbelt, Maryland on May 24, 1988. The purpose of this annual conference is to provide a forum in which current research and development directed at space applications of artificial intelligence can be presented and discussed. The papers in these proceedings fall into the following areas: mission operations support, planning and scheduling; fault isolation/diagnosis; image processing and machine vision; data management; modeling and simulation; and development tools/methodologies

    A review of European applications of artificial intelligence to space

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    The purpose is to describe the applications of Artificial Intelligence (AI) to the European Space program that are being developed or have been developed. The results of a study sponsored by the Artificial Intelligence Research and Development program of NASA's Office of Advanced Concepts and Technology (OACT) are described. The report is divided into two sections. The first consists of site reports, which are descriptions of the AI applications seen at each place visited. The second section consists of two summaries which synthesize the information in the site reports by organizing this information in two different ways. The first organizes the material in terms of the type of application, e.g., data analysis, planning and scheduling, and procedure management. The second organizes the material in terms of the component technologies of Artificial Intelligence which the applications used, e.g., knowledge based systems, model based reasoning, procedural reasoning, etc
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