182 research outputs found

    Monitoring-aware network-on-chip design

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    Runtime Detection of a Bandwidth Denial Attack from a Rogue Network-on-Chip

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    Chips with high computational power are the crux of today’s pervasive complex digital systems. Microprocessor circuits are evolving towards many core designs with the integration of hundreds of processing cores, memory elements and other devices on a single chip to sustain high performance computing while maintaining low design costs. Two decisive paradigm shifts in the semiconductor industry have made this evolution possible: (a) architectural and (b) organizational. At the heart of the architectural innovation is a scalable high speed data communication structure, the network-on-chip (NoC). NoC is an interconnect network for the glueless integration of on-chip components in the modern complex communication centric designs. In the recent days, NoC has replaced the traditional bus based architecture owing to its structured and modular design, scalability and low design cost. The organizational revolution has resulted in a globalized and collaborative supply chain with pervasive use of third party intellectual properties to reduce the time-to-market and overall design costs. Despite the advantages of these paradigm shifts, modern system-on-chips pose a plethora of security vulnerabilities. This work explores a threat model arising from a malicious NoC IP embedded with a hardware trojan affecting the resource availability of on-chip components. A rigorous simulation infrastructure is established to evaluate the feasibility and potency of such an attack. Further, a non-invasive runtime monitoring technique is proposed and thoroughly investigated to ensure the trustworthiness of a third party NoC IP with low overheads

    Modélisation et distribution adaptatives de grandes scènes naturelles

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    Cette thèse traite de la modélisation et la diffusion de grandes scènes 3D naturelles. Nous visons à fournir des techniques pour permettre à des utilisateurs de naviguer à distance dans une scène 3D naturelle, tout en assurant la cohérence botanique et l'interactivité. Tout d'abord, nous fournissons une technique de compression multi-résolution, fondée sur la normalisation, l'instanciation, la décorrélation, et sur le codage entropique des informations géometriques pour des modèles de plantes. Ensuite, nous étudions la transmission efficace de ces objets 3D. L'algorithme de paquétisation proposé fonctionne pour la plupart des représentations multi-résolution d'objet 3D. Nous validons les techniques de paquétisation par des expériences sur un WAN (Wide Area Network), avec et sans contrôle de congestion (Datagram Congestion Control Protocol). Enfin, nous abordons les questions du streaming au niveau de la scène. Nous optimisons le traitement des requêtes du côté serveur en fournissant une structure de données adaptée et nous préparons le terrain pour nos travaux futurs sur l'évolutivité et le déploiement de systèmes distribués de streaming 3D. ABSTRACT : This thesis deals with the modeling and the interactive streaming of large natural 3D scenes. We aim at providing techniques to allow the remote walkthrough of users in a natural 3D scene ensuring botanical coherency and interactivity.First, we provide a compact and progressive representation for botanically realistic plant models. The topological structure and the geometry of the plants are represented by generalized cylinders. We provide a multi-resolution compression scheme, based on standardization and instantiation, on difference-based decorrelation, and on entropy coding. Then, we study efficient transmission of these 3D objects. The proposed packetization scheme works for any multi-resolution 3D representation. We validate our packetization schemes with extensive experiments over a WAN (Wide Area Network), with and without congestion control (Datagram Congestion Control Protocol). Finally, we address issues on streaming at the scene-level. We optimize the viewpoint culling requests on server-side by providing an adapted datastructure and we prepare the ground for our further work on scalability and deployment of distributed 3D streaming systems

    Adaptive Modeling and Distribution of Large Natural Scenes

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    This thesis deals with the modeling and the interactive streaming of large natural 3D scenes. We aim at providing techniques to allow the remote walkthrough of users in a natural 3D scene ensuring botanical coherency and interactivity.First, we provide a compact and progressive representation for botanically realistic plant models. The topological structure and the geometry of the plants are represented by generalized cylinders. We provide a multi-resolution compression scheme, based on standardization and instantiation, on difference-based decorrelation, and on entropy coding. Then, we study efficient transmission of these 3D objects. The proposed packetization scheme works for any multi-resolution 3D representation. We validate our packetization schemes with extensive experiments over a WAN (Wide Area Network), with and without congestion control (Datagram Congestion Control Protocol). Finally, we address issues on streaming at the scene-level. We optimize the viewpoint culling requests on server-side by providing an adapted datastructure and we prepare the ground for our further work on scalability and deployment of distributed 3D streaming systems
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