384 research outputs found

    Collaborative Uploading in Heterogeneous Networks: Optimal and Adaptive Strategies

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    Collaborative uploading describes a type of crowdsourcing scenario in networked environments where a device utilizes multiple paths over neighboring devices to upload content to a centralized processing entity such as a cloud service. Intermediate devices may aggregate and preprocess this data stream. Such scenarios arise in the composition and aggregation of information, e.g., from smartphones or sensors. We use a queuing theoretic description of the collaborative uploading scenario, capturing the ability to split data into chunks that are then transmitted over multiple paths, and finally merged at the destination. We analyze replication and allocation strategies that control the mapping of data to paths and provide closed-form expressions that pinpoint the optimal strategy given a description of the paths' service distributions. Finally, we provide an online path-aware adaptation of the allocation strategy that uses statistical inference to sequentially minimize the expected waiting time for the uploaded data. Numerical results show the effectiveness of the adaptive approach compared to the proportional allocation and a variant of the join-the-shortest-queue allocation, especially for bursty path conditions.Comment: 15 pages, 11 figures, extended version of a conference paper accepted for publication in the Proceedings of the IEEE International Conference on Computer Communications (INFOCOM), 201

    Hybrid Satellite-Terrestrial Communication Networks for the Maritime Internet of Things: Key Technologies, Opportunities, and Challenges

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    With the rapid development of marine activities, there has been an increasing number of maritime mobile terminals, as well as a growing demand for high-speed and ultra-reliable maritime communications to keep them connected. Traditionally, the maritime Internet of Things (IoT) is enabled by maritime satellites. However, satellites are seriously restricted by their high latency and relatively low data rate. As an alternative, shore & island-based base stations (BSs) can be built to extend the coverage of terrestrial networks using fourth-generation (4G), fifth-generation (5G), and beyond 5G services. Unmanned aerial vehicles can also be exploited to serve as aerial maritime BSs. Despite of all these approaches, there are still open issues for an efficient maritime communication network (MCN). For example, due to the complicated electromagnetic propagation environment, the limited geometrically available BS sites, and rigorous service demands from mission-critical applications, conventional communication and networking theories and methods should be tailored for maritime scenarios. Towards this end, we provide a survey on the demand for maritime communications, the state-of-the-art MCNs, and key technologies for enhancing transmission efficiency, extending network coverage, and provisioning maritime-specific services. Future challenges in developing an environment-aware, service-driven, and integrated satellite-air-ground MCN to be smart enough to utilize external auxiliary information, e.g., sea state and atmosphere conditions, are also discussed

    A 3D-collaborative wireless network: towards resilient communication for rescuing flood victims

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    Every year, floods result in huge damage and devastation both to lives and properties all over the world. Much of this devastation and its prolonged effects result from a lack of collaboration among the rescue agents as a consequence of the lack of reliable and resilient communication platform in the disrupted and damaged environments. In order to counteract this issue, this paper aims to propose a three-dimensional (3D)- collaborative wireless network utilizing air, water and ground based communication infrastructures to support rescue missions in flood-affected areas. Through simulated Search and Rescue(SAR) activities, the effectiveness of the proposed network model is validated and its superiority over the traditional SAR is demonstrated, particularly in the harsh flood environments. The model of the 3D-Collaborative wireless network is expected to significantly assist the rescuing teams in accomplishing their task more effectively in the corresponding disaster areas

    A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions

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    The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far beyond data, audio and video delivery over fixed and mobile networks, and even beyond allowing communication and collaboration among things. It is expected to enable haptic communication and allow skill set delivery over networks. Some examples of potential applications are tele-surgery, vehicle fleets, augmented reality and industrial process automation. Several papers already cover many of the Tactile Internet-related concepts and technologies, such as haptic codecs, applications, and supporting technologies. However, none of them offers a comprehensive survey of the Tactile Internet, including its architectures and algorithms. Furthermore, none of them provides a systematic and critical review of the existing solutions. To address these lacunae, we provide a comprehensive survey of the architectures and algorithms proposed to date for the Tactile Internet. In addition, we critically review them using a well-defined set of requirements and discuss some of the lessons learned as well as the most promising research directions

    Game Theory for Multi-Access Edge Computing:Survey, Use Cases, and Future Trends

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    Game theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse players with conflicting goals. This paper primarily surveys the literature that has applied theoretical games to wireless networks, emphasizing use cases of upcoming multiaccess edge computing (MEC). MEC is relatively new and offers cloud services at the network periphery, aiming to reduce service latency backhaul load, and enhance relevant operational aspects such as quality of experience or security. Our presentation of GT is focused on the major challenges imposed by MEC services over the wireless resources. The survey is divided into classical and evolutionary games. Then, our discussion proceeds to more specific aspects which have a considerable impact on the game's usefulness, namely, rational versus evolving strategies, cooperation among players, available game information, the way the game is played (single turn, repeated), the game's model evaluation, and how the model results can be applied for both optimizing resource-constrained resources and balancing diverse tradeoffs in real edge networking scenarios. Finally, we reflect on lessons learned, highlighting future trends and research directions for applying theoretical model games in upcoming MEC services, considering both network design issues and usage scenarios

    Raamistik mobiilsete asjade veebile

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    Internet on oma arengus läbi aastate jõudnud järgmisse evolutsioonietappi - asjade internetti (ingl Internet of Things, lüh IoT). IoT ei tähista ühtainsat tehnoloogiat, see võimaldab eri seadmeil - arvutid, mobiiltelefonid, autod, kodumasinad, loomad, virtuaalsensorid, jne - omavahel üle Interneti suhelda, vajamata seejuures pidevat inimesepoolset seadistamist ja juhtimist. Mobiilseadmetest nagu näiteks nutitelefon ja tahvelarvuti on saanud meie igapäevased kaaslased ning oma mitmekülgse võimekusega on nad motiveerinud teadustegevust mobiilse IoT vallas. Nutitelefonid kätkevad endas võimekaid protsessoreid ja 3G/4G tehnoloogiatel põhinevaid internetiühendusi. Kuid kui kasutada seadmeid järjepanu täisvõimekusel, tühjeneb mobiili aku kiirelt. Doktoritöö esitleb energiasäästlikku, kergekaalulist mobiilsete veebiteenuste raamistikku anduriandmete kogumiseks, kasutades kergemaid, energiasäästlikumaid suhtlustprotokolle, mis on IoT keskkonnale sobilikumad. Doktoritöö käsitleb põhjalikult energia kokkuhoidu mobiilteenuste majutamisel. Töö käigus loodud raamistikud on kontseptsiooni tõestamiseks katsetatud mitmetes juhtumiuuringutes päris seadmetega.The Internet has evolved, over the years, from just being the Internet to become the Internet of Things (IoT), the next step in its evolution. IoT is not a single technology and it enables about everything from computers, mobile phones, cars, appliances, animals, virtual sensors, etc. that connect and interact with each other over the Internet to function free from human interaction. Mobile devices like the Smartphone and tablet PC have now become essential to everyday life and with extended capabilities have motivated research related to the mobile Internet of Things. Although, the recently developed Smartphones enjoy the high performance and high speed 3G/4G mobile Internet data transmission services, such high speed performances quickly drain the battery power of the mobile device. This thesis presents an energy efficient lightweight mobile Web service provisioning framework for mobile sensing utilizing the protocols that were designed for the constrained IoT environment. Lightweight protocols provide an energy efficient way of communication. Finally, this thesis highlights the energy conservation of the mobile Web service provisioning, the developed framework, extensively. Several case studies with the use of the proposed framework were implemented on real devices and has been thoroughly tested as a proof-of-concept.https://www.ester.ee/record=b522498
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