311 research outputs found

    Cognitively-inspired Agent-based Service Composition for Mobile & Pervasive Computing

    Full text link
    Automatic service composition in mobile and pervasive computing faces many challenges due to the complex and highly dynamic nature of the environment. Common approaches consider service composition as a decision problem whose solution is usually addressed from optimization perspectives which are not feasible in practice due to the intractability of the problem, limited computational resources of smart devices, service host's mobility, and time constraints to tailor composition plans. Thus, our main contribution is the development of a cognitively-inspired agent-based service composition model focused on bounded rationality rather than optimality, which allows the system to compensate for limited resources by selectively filtering out continuous streams of data. Our approach exhibits features such as distributedness, modularity, emergent global functionality, and robustness, which endow it with capabilities to perform decentralized service composition by orchestrating manifold service providers and conflicting goals from multiple users. The evaluation of our approach shows promising results when compared against state-of-the-art service composition models.Comment: This paper will appear on AIMS'19 (International Conference on Artificial Intelligence and Mobile Services) on June 2

    Making friends on the fly : advances in ad hoc teamwork

    Get PDF
    textGiven the continuing improvements in design and manufacturing processes in addition to improvements in artificial intelligence, robots are being deployed in an increasing variety of environments for longer periods of time. As the number of robots grows, it is expected that they will encounter and interact with other robots. Additionally, the number of companies and research laboratories producing these robots is increasing, leading to the situation where these robots may not share a common communication or coordination protocol. While standards for coordination and communication may be created, we expect that any standards will lag behind the state-of-the-art protocols and robots will need to additionally reason intelligently about their teammates with limited information. This problem motivates the area of ad hoc teamwork in which an agent may potentially cooperate with a variety of teammates in order to achieve a shared goal. We argue that agents that effectively reason about ad hoc teamwork need to exhibit three capabilities: 1) robustness to teammate variety, 2) robustness to diverse tasks, and 3) fast adaptation. This thesis focuses on addressing all three of these challenges. In particular, this thesis introduces algorithms for quickly adapting to unknown teammates that enable agents to react to new teammates without extensive observations. The majority of existing multiagent algorithms focus on scenarios where all agents share coordination and communication protocols. While previous research on ad hoc teamwork considers some of these three challenges, this thesis introduces a new algorithm, PLASTIC, that is the first to address all three challenges in a single algorithm. PLASTIC adapts quickly to unknown teammates by reusing knowledge it learns about previous teammates and exploiting any expert knowledge available. Given this knowledge, PLASTIC selects which previous teammates are most similar to the current ones online and uses this information to adapt to their behaviors. This thesis introduces two instantiations of PLASTIC. The first is a model-based approach, PLASTIC-Model, that builds models of previous teammates' behaviors and plans online to determine the best course of action. The second uses a policy-based approach, PLASTIC-Policy, in which it learns policies for cooperating with past teammates and selects from among these policies online. Furthermore, we introduce a new transfer learning algorithm, TwoStageTransfer, that allows transferring knowledge from many past teammates while considering how similar each teammate is to the current ones. We theoretically analyze the computational tractability of PLASTIC-Model in a number of scenarios with unknown teammates. Additionally, we empirically evaluate PLASTIC in three domains that cover a spread of possible settings. Our evaluations show that PLASTIC can learn to communicate with unknown teammates using a limited set of messages, coordinate with externally-created teammates that do not reason about ad hoc teams, and act intelligently in domains with continuous states and actions. Furthermore, these evaluations show that TwoStageTransfer outperforms existing transfer learning algorithms and enables PLASTIC to adapt even better to new teammates. We also identify three dimensions that we argue best describe ad hoc teamwork scenarios. We hypothesize that these dimensions are useful for analyzing similarities among domains and determining which can be tackled by similar algorithms in addition to identifying avenues for future research. The work presented in this thesis represents an important step towards enabling agents to adapt to unknown teammates in the real world. PLASTIC significantly broadens the robustness of robots to their teammates and allows them to quickly adapt to new teammates by reusing previously learned knowledge.Computer Science

    Ignorance is Bliss: A Complexity Perspective on Adapting Reactive Architectures

    Get PDF
    Abstract-We study the computational complexity of adapting a reactive architecture to meet task constraints. This computational problem has application in a wide variety of fields, including cognitive and evolutionary robotics and cognitive neuroscience. We show that-even for a rather simple world and a simple task-adapting a reactive architecture to perform a given task in the given world is N P -hard. This result implies that adapting reactive architectures is computationally intractable regardless the nature of the adaptation process (e.g., engineering, development, evolution, learning, etc.) unless very special conditions apply. In order to find such special conditions for tractability, we have performed parameterized complexity analyses. One of our main findings is that architectures with limited sensory and perceptual abilities are efficiently adaptable

    Constrained Navigation with Mandatory Waypoints in Uncertain Environment

    No full text
    Also available online at http://www.ijisce.org/admin/upload/946980IJISCE-Constrained%20Navigation%20with%20Mandatory%20Waypoints%20in%20Uncertain%20Environment.pdfInternational audienceThis paper presents a hybrid solving method for vehicle path planning problems. As part of the vehicle system architecture (vetronic), planning is dynamic and has to be activated on-line, which requires response times to be compatible with mission execution. The proposed approach combines constraint solving techniques with an Ant Colony Optimization (ACO). The hybridization relies on a static probing technique which builds up a search strategy using a distance information between problem variables and a heuristic solution. Various forms of this approach are compared and evaluated on real world scenarios. Preliminary results exhibit response times close to vehicle control requirements, on realistic problem instances

    PPP - personalized plan-based presenter

    Get PDF
    corecore