627 research outputs found

    Multi-level agent-based modeling - A literature survey

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    During last decade, multi-level agent-based modeling has received significant and dramatically increasing interest. In this article we present a comprehensive and structured review of literature on the subject. We present the main theoretical contributions and application domains of this concept, with an emphasis on social, flow, biological and biomedical models.Comment: v2. Ref 102 added. v3-4 Many refs and text added v5-6 bibliographic statistics updated. v7 Change of the name of the paper to reflect what it became, many refs and text added, bibliographic statistics update

    A review of wildland fire spread modelling, 1990-present 3: Mathematical analogues and simulation models

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    In recent years, advances in computational power and spatial data analysis (GIS, remote sensing, etc) have led to an increase in attempts to model the spread and behvaiour of wildland fires across the landscape. This series of review papers endeavours to critically and comprehensively review all types of surface fire spread models developed since 1990. This paper reviews models of a simulation or mathematical analogue nature. Most simulation models are implementations of existing empirical or quasi-empirical models and their primary function is to convert these generally one dimensional models to two dimensions and then propagate a fire perimeter across a modelled landscape. Mathematical analogue models are those that are based on some mathematical conceit (rather than a physical representation of fire spread) that coincidentally simulates the spread of fire. Other papers in the series review models of an physical or quasi-physical nature and empirical or quasi-empirical nature. Many models are extensions or refinements of models developed before 1990. Where this is the case, these models are also discussed but much less comprehensively.Comment: 20 pages + 9 pages references + 1 page figures. Submitted to the International Journal of Wildland Fir

    A Vectorial DEVS Extension for Large Scale System Modeling and Parallel Simulation

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    In this article we introduce an extension to the Discrete Event System (DEVS) formalism called Vectorial DEVS (VECDEVS) that allows to represent large scale systems in a graphic block diagram way. A pure VECDEVS model basically consist in an array of identical classic DEVSmodels that may differ in their parameters. The interconnection of VECDEVS models with some special classic DEVS models that can handle VECDEVS events allows to easily represent large systems of arbitrary structure. A noticeable feature of this extension is that VECDEVS models can be easily split for parallel simulation. For that purpose, we developed an algorithm that automatically splits VECDEVS models into an arbitrary number of sub-models for parallel simulation. The implementation of VECDEVS and the partitioning algorithm in a DEVS simulation tool is also described and its usage is illustrated through some application examples.Fil: Bergero, Federico. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Rosario. Centro Internacional Franco Argentino de Ciencias de la Información y Sistemas; ArgentinaFil: Kofman, Ernesto Javier. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Rosario. Centro Internacional Franco Argentino de Ciencias de la Información y Sistemas; Argentin

    Dynamic Data Driven Application System for Wildfire Spread Simulation

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    Wildfires have significant impact on both ecosystems and human society. To effectively manage wildfires, simulation models are used to study and predict wildfire spread. The accuracy of wildfire spread simulations depends on many factors, including GIS data, fuel data, weather data, and high-fidelity wildfire behavior models. Unfortunately, due to the dynamic and complex nature of wildfire, it is impractical to obtain all these data with no error. Therefore, predictions from the simulation model will be different from what it is in a real wildfire. Without assimilating data from the real wildfire and dynamically adjusting the simulation, the difference between the simulation and the real wildfire is very likely to continuously grow. With the development of sensor technologies and the advance of computer infrastructure, dynamic data driven application systems (DDDAS) have become an active research area in recent years. In a DDDAS, data obtained from wireless sensors is fed into the simulation model to make predictions of the real system. This dynamic input is treated as the measurement to evaluate the output and adjust the states of the model, thus to improve simulation results. To improve the accuracy of wildfire spread simulations, we apply the concept of DDDAS to wildfire spread simulation by dynamically assimilating sensor data from real wildfires into the simulation model. The assimilation system relates the system model and the observation data of the true state, and uses analysis approaches to obtain state estimations. We employ Sequential Monte Carlo (SMC) methods (also called particle filters) to carry out data assimilation in this work. Based on the structure of DDDAS, this dissertation presents the data assimilation system and data assimilation results in wildfire spread simulations. We carry out sensitivity analysis for different densities, frequencies, and qualities of sensor data, and quantify the effectiveness of SMC methods based on different measurement metrics. Furthermore, to improve simulation results, the image-morphing technique is introduced into the DDDAS for wildfire spread simulation

    Distributed Particle Filters for Data Assimilation in Simulation of Large Scale Spatial Temporal Systems

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    Assimilating real time sensor into a running simulation model can improve simulation results for simulating large-scale spatial temporal systems such as wildfire, road traffic and flood. Particle filters are important methods to support data assimilation. While particle filters can work effectively with sophisticated simulation models, they have high computation cost due to the large number of particles needed in order to converge to the true system state. This is especially true for large-scale spatial temporal simulation systems that have high dimensional state space and high computation cost by themselves. To address the performance issue of particle filter-based data assimilation, this dissertation developed distributed particle filters and applied them to large-scale spatial temporal systems. We first implemented a particle filter-based data assimilation framework and carried out data assimilation to estimate system state and model parameters based on an application of wildfire spread simulation. We then developed advanced particle routing methods in distributed particle filters to route particles among the Processing Units (PUs) after resampling in effective and efficient manners. In particular, for distributed particle filters with centralized resampling, we developed two routing policies named minimal transfer particle routing policy and maximal balance particle routing policy. For distributed PF with decentralized resampling, we developed a hybrid particle routing approach that combines the global routing with the local routing to take advantage of both. The developed routing policies are evaluated from the aspects of communication cost and data assimilation accuracy based on the application of data assimilation for large-scale wildfire spread simulations. Moreover, as cloud computing is gaining more and more popularity; we developed a parallel and distributed particle filter based on Hadoop & MapReduce to support large-scale data assimilation

    Simulation Software as a Service and Service-Oriented Simulation Experiment

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    Simulation software is being increasingly used in various domains for system analysis and/or behavior prediction. Traditionally, researchers and field experts need to have access to the computers that host the simulation software to do simulation experiments. With recent advances in cloud computing and Software as a Service (SaaS), a new paradigm is emerging where simulation software is used as services that are composed with others and dynamically influence each other for service-oriented simulation experiment on the Internet. The new service-oriented paradigm brings new research challenges in composing multiple simulation services in a meaningful and correct way for simulation experiments. To systematically support simulation software as a service (SimSaaS) and service-oriented simulation experiment, we propose a layered framework that includes five layers: an infrastructure layer, a simulation execution engine layer, a simulation service layer, a simulation experiment layer and finally a graphical user interface layer. Within this layered framework, we provide a specification for both simulation experiment and the involved individual simulation services. Such a formal specification is useful in order to support systematic compositions of simulation services as well as automatic deployment of composed services for carrying out simulation experiments. Built on this specification, we identify the issue of mismatch of time granularity and event granularity in composing simulation services at the pragmatic level, and develop four types of granularity handling agents to be associated with the couplings between services. The ultimate goal is to achieve standard and automated approaches for simulation service composition in the emerging service-oriented computing environment. Finally, to achieve more efficient service-oriented simulation, we develop a profile-based partitioning method that exploits a system’s dynamic behavior and uses it as a profile to guide the spatial partitioning for more efficient parallel simulation. We develop the work in this dissertation within the application context of wildfire spread simulation, and demonstrate the effectiveness of our work based on this application
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