1,040 research outputs found

    A new concept of adaptive complexity

    Get PDF
    Animate systems can organize their complexities to stay alive. They run in easiest ways within specific boundaries to keep their existence and to maintain highest levels of interaction with their surrounding environments. They are (living) systems of emergent (adaptive) and evolved (survived) complexities. The focus here will be on adaptive complexities of their flexible structures. Man-made systems, like cities, are constructed and shaped by instant and accumulative human decisions. Metaphorical questions about the possibility of these systems to behave alike are re-raised. It is argued that their emergent (generative) processes according to optimal combinations of physical and visual connections would enhance their adaptivity. A different method, derived from space syntax, provides a new tool for detecting and estimating these adaptive complexities. It provides measurable dimensions, as sensitive indicators, of adaptive complexities and explains how their continual and generative (size-dependence) processes emerge. In (2D) systems, it is found that organized complexities have adaptive dimensions of fractal values approach to (DA≈1-2). Also, from results on the grounds, each existing urban fabric has a structure with a specific and comparable local and global adaptive dimension. More supportive researches and applications in various (2D) and (3D) systems are needed to develop the concept

    Polyphonic narratives for built environment research

    Get PDF
    Purpose The purpose of this paper is to construct a series of narratives by assessing a selection of the key literature generated by Open House International (OHI) over a period of 15 years. The paper also presents a brief review of the latest developments of the journal while introducing concise observations on the articles published in this edition – Volume 45, Issues 1 and 2. Design/methodology/approach Through a classification procedure of selected special issues published by OHI since 2006, 10 issues were identified based on the currency of the issues they generated. Following the review of the editorials, the key content of more than 100 articles within these special issues, the content of this edition and relevant seminal literature, the analysis engages, through critical reflection, with various themes that echo the polyphonic nature of built environment research. Findings The analysis conveys the plurality and diversity in built environment research where generic types of narratives are established to include three categories, namely, leitmotif, contextual/conceptual and open-ended narratives. Each of which includes sub-narrative classifications. The leitmotif narrative includes design studio pedagogy, sustainable environments for tourism, responsive learning environments, affordable housing environments, diversity in urban environments and urbanism in globalised environments. The contextual/conceptual narrative encompasses architecture and urbanism in the global south and the tripartite urban performance and transformation. The open-ended narrative embraces thematic reflections on the contributions of this edition of OHI. Originality/value Constructing polyphonic narratives in built environment research based on contemporary knowledge is original in the sense of capturing the crux of the themes within these narratives and articulating this in a pithy form. The elocution of the narratives stimulates a sustained quest for re-thinking concepts, notions and issues of concerns while invigorating research prospects and setting the future direction of OHI

    Practical, appropriate, empirically-validated guidelines for designing educational games

    Get PDF
    There has recently been a great deal of interest in the potential of computer games to function as innovative educational tools. However, there is very little evidence of games fulfilling that potential. Indeed, the process of merging the disparate goals of education and games design appears problematic, and there are currently no practical guidelines for how to do so in a coherent manner. In this paper, we describe the successful, empirically validated teaching methods developed by behavioural psychologists and point out how they are uniquely suited to take advantage of the benefits that games offer to education. We conclude by proposing some practical steps for designing educational games, based on the techniques of Applied Behaviour Analysis. It is intended that this paper can both focus educational games designers on the features of games that are genuinely useful for education, and also introduce a successful form of teaching that this audience may not yet be familiar with

    Environmental Design for Patient Families in Intensive Care Unites

    Get PDF
    This is the publisher's version, which is also available electronically from: http://dx.doi.org/10.1260/2040-2295.1.3.367The purpose of this paper is to define the role of environmental design in improving family integration with patient care in Intensive Care Units (ICUs). It argues that it is necessary to understand family needs, experience and behavioral responses in ICUs to develop effective models for family integration. With its two components—the “healing culture” promoting effective relationships between caregivers and care seekers, and the “environmental design” supporting the healing culture—a “healing environment of care” can be an effective family integration model. This paper presents evidence showing how environmental design may affect families in ICUs, and proposes design recommendations for creating a healing environment of care promoting family integration in ICUs

    Writing center handbooks and travel guidebooks : redesigning instructional texts for multicultural, multilingual, and multinational contexts

    Get PDF
    In an increasingly interconnected world characterized by the accelerating interplay of cultural, linguistic, and national difference, the ability to negotiate that difference in an equitable and ethical manner is a crucial skill for both individuals and larger social groups. This dissertation, Writing Center Handbooks and Travel Guidebooks: Redesigning Instructional Texts for Multicultural, Multilingual, and Multinational Contexts, considers how instructional texts that ostensibly support the negotiation of difference (i.e., accepting and learning from difference) actually promote the management of difference (i.e., rejecting, assimilating, and erasing difference). As a corrective to this focus on managing difference, chapter two constructs a theoretical framework that facilitates the redesign of handbooks, guidebooks, and similar instructional texts. This framework centers on reflexive design practices and is informed by literacy theory (Gee; New London Group; Street), social learning theory (Wenger), globalization theory (Nederveen Pieterse), and composition theory (Canagarajah; Horner and Trimbur; Lu; Matsuda; Pratt). By implementing reflexive design practices in the redesign of instructional texts, this dissertation argues that instructional texts can promote the negotiation of difference and a multicultural/multilingual sensibility that accounts for twenty-first century linguistic and cultural realities. Informed by the theoretical framework of chapter two, chapters three and four conduct a rhetorical analysis of two forms of instructional text that are representative of the larger genre: writing center coach handbooks and travel guidebooks to Hong Kong. This rhetorical analysis reveals how both forms of text employ rhetorical strategies that uphold dominant monolingual and monocultural assumptions. Alternative rhetorical strategies are then proposed that can be used to redesign these two forms of instructional texts in a manner that aligns with multicultural and multilingual assumptions. These chapters draw on the work of scholars in Writing Center Studies (Boquet and Lerner; Carino; DiPardo; Grimm; North; Severino) and Technical Communication (Barton and Barton; Dilger; Johnson; Kimball; Slack), respectively. Chapter five explores how the redesign of coach handbooks and travel guidebooks proposed in this dissertation can be conceptualized as a political act. Ultimately, this dissertation argues that instructional texts are powerful heuristic tools that can enact social change if they are redesigned to foster the negotiation of difference and to promote multicultural/multilingual world views

    Integration: A new design model for apparel and retail environments

    Get PDF
    As founder of Brinkworth, a London-based design consultancy, I am writing this thesis from a creative practitioner’s perspective. The main research question is: How has the role and the activity of an interior designer for apparel retail environments evolved since the intervention of digital platforms, including social media and online shopping? Pertaining to this lead research question are the following two questions: How have customer behaviour patterns changed due to the intervention of digital and social media platforms? And how has brand engagement and communication with their customer community evolved with respect to the development of digital technologies? The title of this PhD by public works, Integration, describes the key approach to my new model, which delivers appropriate physical retail spaces through a four-way system of integration: brand, space, location and community. A donor building is designed so as to successfully host the brand and facilitate the fusing of its customer community within the building’s own local culture. It theorises that the physical branded retail space is at the heart of a brand’s external facing retail activity. It is primarily the place that gives an invaluable opportunity for the development of a personal relationship between the customer community and the brand. This space is also the nucleus in which platforms of digital immersion, product fusion and narrative are integrated within a central, physical hub. This concept of integration seeks to replace the convention of outmoded, repetitive, traditional retail rollout methods. This thesis of public works outlines new models of thinking taken from Brinkworth’s portfolio. Utilising the research methodology of reflexivity, it contributes new knowledge to the field of professional practice and academic research in apparel retail design, both in terms of the design work carried out and the reflection on that work. The thesis starts by examining the academic context through an analysis of the limited published practitioners’ literature that it seeks to succeed. The research extends into broader and relevant academic areas of study. The specifics of apparel retail design will then be discussed, providing a blueprint by which Brinkworth implements its strategies and demonstrating why the process is significant. An assessment of how to structure and approach interior design for retail, as well as evidence and project planning information will be included within the thesis, something that has not been previously documented in this field of study. A recently formulated Model of Integration is theorised, demonstrated and disseminated through the case studies selected in order to exemplify each retail environment typology. This dynamic Model of Integration, driven by the evolving relationship between the brand and its customer community, is reflected in the communicative relationship between online and physical retail environments. This, in turn, drives the creation of a new type of outcome. In support of this, the resulting physical retail spaces produced are named Activation Retail Environments. These multipurpose retail environments host activities broader than retail, and include hospitality, brand/product education and events, where the customer is an active participant in a spatial and personal relationship with the brand. Following the Academic Context, a chapter entitled Typologies and Strategies seeks to identify the key individual types of physical retail stores. It also demonstrates the optimum approach to tackling each category of store. My Model of Integration is illustrated through examples from Brinkworth’s portfolio in the following chapter, and the thesis evidences the discussed retail typologies through a broad selection of completed projects

    Phenomenology of crossing: functional street exhibition & time lapse series

    Get PDF

    Towards a hybrid city: Rethinking aarhus through an institute for (X)

    Get PDF
    In a time when urban planning faces challenges such as degradation of the abandoned built environment, challenges in finding permanent solutions for some social problems, or the lack of involvement from citizens, a project that allows experimentation to its community and presents itself as functional and well-received by the broader citizen society can be considered at least a creative and innovative contribution. This thesis analyses the case of Institute for (X) under an anthropological perspective. Comprising the surrounding area of Godsbanen in Aarhus, Denmark, the case study area was an empty allotment before it was transformed into a culture production centre, hosting over 40 projects and circa 200-300 connected people - from musicians to designers, to Vikings, to actors and to hands-on environmentalists. The plan for this area includes apartments for students, the new location for Aarhus Arkitektskolen, and a continuously growing cultural and artistic programme for all inhabitants and visitors. This case study methodology was based on ethnographic fieldwork in order to allow an in-depth coalescence between the researcher and the field, and to analyse how the diverse elements of this place combine and interrelate to influence its ongoing transformation; to analyse what social context has enabled this project to prosper; to understand what real impacts are being perceived in the city; and to deepen the discussion of the idea that seemingly ephemeral projects can plant the seed of permanent change in mind- sets. Through an Actor-Network Theory framework, this research intends to discuss how a temporary urban project affords the learning of resilience mechanisms through a creative environment; and simultaneously, to debate the idea of a Hybrid City within the context of new urban scenarios
    • 

    corecore