31,158 research outputs found

    A data model for multimedia database of Malaysian cultural heritage artefacts management

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    Multimedia is one of the much talked fenomena in the field of information technology. CUlTently, vast amount of multimedia content are created for multiple purposes pariicularly to convey information effectively. Cultural heritage domain is also benefited from multimedia teclmology where multimedia content is used for depicting tangible and intangible ariefacts and for infonnation dissemination. However, the vast amount of multimedia especially in the cultural heritage domain needed a special data model to cater the need of both collection management and digital multimedia content. There are finished and cUlTently active research activities regarding multimedia database for cultural heritage application tlu·oughout the world especially in Europe. The problem is there is no research has been done in the local context especially in the field of multimedia database application in the cultural heritage domain. There are also no data model that support both information of cultural heritage and multimedia data in the local context. The intention of this research is to design a data model for multimedia database of cultural heritage artefact management as well as tries to fill the gap of cultural heritage dan multimedia database research in the context of Malaysia. A multiple case studies is conducted to gather information and requirements from the local museums governing organizations. Literature study also conducted to gain information regarding the guidelines, standards and reference models which is relevant to this research. From the requirements gathering as well as literature reviews, the logical and physical data for multimedia database of Malaysia cultural heritage ariefacts management was designed and modelled. The data model employ a hybrid of museum metadata standard known as ISO 21127:2006 or CIDOC Conceptual Reference Model (CRM) and multimedia database standards known as MPEG-7. This research also employ a model developed by Jane Hunter (2002) where combination between CRM and MPEG-7 for describing multimedia in museums is made possible

    Electronic Imaging & the Visual Arts. EVA 2016 Florence

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    Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments and Applications; Museums - Virtual Galleries and Related Initiatives; Access to the Culture Information. An International Forum on “Culture & Technology” is enclosed. One Workshop regards: Innovation and Enterprise

    Electronic Imaging & the Visual Arts. EVA 2013 Florence

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    Important Information Technology topics are presented: multimedia systems, data-bases, protection of data, access to the content. Particular reference is reserved to digital images (2D, 3D) regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The main parts of the Conference Proceedings regard: Strategic Issues, EC Projects and Related Networks & Initiatives, International Forum on “Culture & Technology”, 2D – 3D Technologies & Applications, Virtual Galleries – Museums and Related Initiatives, Access to the Culture Information. Three Workshops are related to: International Cooperation, Innovation and Enterprise, Creative Industries and Cultural Tourism

    Validation of the CIDOC CRM using both extended graphical and category theory representations : includes two New Zealand case studies : a thesis presented in partial fulfilment of the requirements for the degree of Master of Business Studies in Information Systems at Massey University, Palmerston North, New Zealand

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    There is considerable interest in the use of the Internet to retrieve and integrate multimedia information from centres of cultural heritage such as museums and art galleries. The ultimate desire of most devotees of cultural matters is to have universal access, through a single portal, to detailed information from sites throughout the world. This level of interoperability is not an easy task both technically and culturally. To provide an avenue where some of the technical problems of accessing information from a huge range of unique database environments can be resolved, a semantic conceptual reference model (CRM) was proposed by The International Committee for Documentation of the International Council of Museums (ICOM-CIDOC). The model provides definitions and a formal structure for describing the implicit and explicit concepts and relationships used in cultural heritage documentation. It is intended to provide a common and extensible semantic framework to which any cultural heritage information can be mapped. In this research two methods are proposed and developed to support the validation of the Conceptual Reference Model. The methodologies, one graphical and the other based on category theory, are used to replicate three published international validation activities and two new validations based on information supplied by two New Zealand heritage sites. This report also includes a literature review describing the main ideas and structures that form the basis of the CRM

    Satisfying personal needs at the museum: The role of digital technologies

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    This paper investigates how museum visitors use digital technologies to mediate their general meaning-making process about artworks and other information they encounter throughout their museum experience. Concluding from a case study at the National Gallery of Denmark in Copenhagen, this study suggests that visitors use digital technologies as a vehicle for satisfying one or more personal needs. In order to gain control over their experience, visitors used not only digital technologies provided by the museum but also their personal technologies. The article argues that both museums and visitors will derive great benefits by understanding the ways in which people process multimedia messages and by implementing these principles of multimedia learning into the design of digital technologies at museums. The data also suggest that museums should especially support visitors in using technology with which they are already familiar and embed it in the museum experience

    Museum Experience Design: A Modern Storytelling Methodology

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    In this paper we propose a new direction for design, in the context of the theme “Next Digital Technologies in Arts and Culture”, by employing modern methods based on Interaction Design, Interactive Storytelling and Artificial Intelligence. Focusing on Cultural Heritage, we propose a new paradigm for Museum Experience Design, facilitating on the one hand traditional visual and multimedia communication and, on the other, a new type of interaction with artefacts, in the form of a Storytelling Experience. Museums are increasingly being transformed into hybrid spaces, where virtual (digital) information coexists with tangible artefacts. In this context, “Next Digital Technologies” play a new role, providing methods to increase cultural accessibility and enhance experience. Not only is the goal to convey stories hidden inside artefacts, as well as items or objects connected to them, but it is also to pave the way for the creation of new ones through an interactive museum experience that continues after the museum visit ends. Social sharing, in particular, can greatly increase the value of dissemination

    Low velocity impact response of rc beam with artificial polyethylene aggregate as concrete block infill

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    In structural design, an ideal situation for saving materials would be to reduce the weight of the structure without having to compromise on its strength and serviceability. A new lightweight composite reinforced concrete section was developed with a novel use of a lightweight concrete block as infill utilizing Artificial Polyethylene Aggregate (APEA and MAPEA). The concrete near the neutral axis acts as a stress transfer medium between the compression and tension zones. Partial replacement of the concrete near the neutral axis could create a reduction in weight and savings in the use of materials. In this experimental work, APEA and MAPEA were utilized as replacement for normal aggregates (NA) at percentages of 0%, 3%, 6%, and 9%, 12%, and 100% in the concrete mix. In this study, the concrete block infill uses the 100% MAPEA as a replacement for coarse aggregate. A total of sixteen beams were prepared measuring 170 mm Ă— 250 mm Ă— 1000 mm, in which four specimens were used as control samples (NRC) and twelve specimens were the reinforced concrete beam incorporated with different size of concrete block infill (RCAI) consisting of 100% MAPEA. All beams were tested with 100 kg steel weight dropped vertically from a height of 0.6 m and 1.54 m, which was equivalent to 3.5 m/s and 5.5 m/s respectively. Based on the experimental results, the impact force, displacement and crack patterns were affected by the impact load. For RCAI specimens, the impact force was larger but smaller displacement value was observed, compared to the NRC specimens. Furthermore, the width of the cracks generated in the RCAI specimens near the mid-span was less than that on the NRC specimen. All experiment results were validated against FEM. The transient impact force histories, displacement and crack patterns obtained from FEM matched reasonably well with the experiment results. The error reported a range of 1% to 15%. The results showed that the proposed use of concrete block infill produced desirable results under the impact loads. The main advantages of the concrete block infill that utilized MAPEA from waste plastic bags due to the weight reduction about 6% in the concrete beams

    ANALYSIS OF MUSEUM WEBSITE REQUIREMENTS BASED ON AISAS MODEL

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    Regarding promotional activities, almost all museums in Bandung use social media as a means of promoting the existence and activities of their museums. The results of the analysis of website ownership show that five of the eleven museums in the city of Bandung do not or do not have a website. Museum as an open institution frees the public to access information owned by the museum and as a source of information, museums need to think about how the information they have can be accessed and utilized by the public. To determine the types of information needs about a promotion that is needed by the community, an analysis is needed related to the elements that must be owned in promotional activities, namely attention, interest, search, action, and share which are then shortened to AISAS. This study uses descriptive analysis with data collection using questionnaires and interviews. The research participants consisted of the general public and the head of the museum. The results showed that the most sought-after information was promotional information related to elements (1) search, (2) attention, (3) interest, (4) action, and (5) share, with the type of promotional information related to location. museums, museum opening hours, interesting promotional content, and also the presence of multimedia content. The analysis process involving the head of the museum also provides additional information in the form of the availability of supporting technology and the availability of human resources which adds to the fact that content in promotional activity is not everything

    Improvement of speed response in four-phase DC–DC converter switching using two shunt voltage-source

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    This study proposes a technique that is able to improve the speed response of a four-phase DC–DC converter switching. The basic concept of the proposed technique is the inclusion of two shunt-connected voltage sources in series to the converter system. Using a higher input voltage to drive the load, a higher current per microsecond output system will be obtained and reverts to its nominal input upon obtaining desired references. Thus, the transient response observed when using this proposed technique is found to be much faster when compared to the conventional converter. Moreover, this technique is easily implemented as it requires only an additional voltage source, power switch, and power diode. The integrated model of the two shunt voltage-source in a four-phase DC–DC converter was simulated in MATLAB/Simulink and validated against the experimental results of a laboratory prototype, 600 W four-phase DC–DC converter. The novelty of this proposed technique is its ability to provide faster operations for critical loads applications, lower output capacitor and lower operating frequency
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