800 research outputs found

    The C Object System: Using C as a High-Level Object-Oriented Language

    Full text link
    The C Object System (Cos) is a small C library which implements high-level concepts available in Clos, Objc and other object-oriented programming languages: uniform object model (class, meta-class and property-metaclass), generic functions, multi-methods, delegation, properties, exceptions, contracts and closures. Cos relies on the programmable capabilities of the C programming language to extend its syntax and to implement the aforementioned concepts as first-class objects. Cos aims at satisfying several general principles like simplicity, extensibility, reusability, efficiency and portability which are rarely met in a single programming language. Its design is tuned to provide efficient and portable implementation of message multi-dispatch and message multi-forwarding which are the heart of code extensibility and reusability. With COS features in hand, software should become as flexible and extensible as with scripting languages and as efficient and portable as expected with C programming. Likewise, Cos concepts should significantly simplify adaptive and aspect-oriented programming as well as distributed and service-oriented computingComment: 18

    Array operators using multiple dispatch: a design methodology for array implementations in dynamic languages

    Get PDF
    Arrays are such a rich and fundamental data type that they tend to be built into a language, either in the compiler or in a large low-level library. Defining this functionality at the user level instead provides greater flexibility for application domains not envisioned by the language designer. Only a few languages, such as C++ and Haskell, provide the necessary power to define nn-dimensional arrays, but these systems rely on compile-time abstraction, sacrificing some flexibility. In contrast, dynamic languages make it straightforward for the user to define any behavior they might want, but at the possible expense of performance. As part of the Julia language project, we have developed an approach that yields a novel trade-off between flexibility and compile-time analysis. The core abstraction we use is multiple dispatch. We have come to believe that while multiple dispatch has not been especially popular in most kinds of programming, technical computing is its killer application. By expressing key functions such as array indexing using multi-method signatures, a surprising range of behaviors can be obtained, in a way that is both relatively easy to write and amenable to compiler analysis. The compact factoring of concerns provided by these methods makes it easier for user-defined types to behave consistently with types in the standard library.Comment: 6 pages, 2 figures, workshop paper for the ARRAY '14 workshop, June 11, 2014, Edinburgh, United Kingdo

    Dynamic Virtual Join Point Dispatch

    Get PDF
    Conceptually, join points are points in the execution of a program and advice is late-bound to them. We propose the notion of virtual join points that makes this concept explicit not only at a conceptual, but also at implementation level. In current implementations of aspect-oriented languages, binding is performed early, at deploy-time, and only a limited residual dispatch is executed. Current implementations fall in the categories of modifying the application code, modifying the meta-level of an application, or interacting with the application by means of events—the latter two already realizing virtual join points to some degree. We provide an implementation of an aspect-oriented execution environment that supports truly virtual join points and discuss how this approach also favors optimizations in the execution environment

    Efficient Dispatch of Multi-object Polymorphic Call Sites in Contextual Role-Oriented Programming Languages

    Get PDF
    Adaptive software becomes more and more important as computing is increasingly context-dependent. Runtime adaptability can be achieved by dynamically selecting and applying context-specific code. Role-oriented programming has been proposed as a paradigm to enable runtime adaptive software by design. Roles change the objects’ behavior at runtime, thus adapting the software to a given context. The cost of adaptivity is however a high runtime overhead stemming from executing compositions of behavior-modifying code. It has been shown that the overhead can be reduced by optimizing dispatch plans at runtime when contexts do not change, but no method exists to reduce the overhead in cases with high context variability. This paper presents a novel approach to implement polymorphic role dispatch, taking advantage of run-time information to effectively guard abstractions and enable reuse even in the presence of variable contexts. The concept of polymorphic inline caches is extended to role invocations. We evaluate the implementation with a benchmark for role-oriented programming languages achieving a geometric mean speedup of 4.0× (3.8× up to 4.5×) with static contexts, and close to no overhead in the case of varying contexts over the current implementation of contextual roles in Object Team

    Julia: A Fresh Approach to Numerical Computing

    Get PDF
    Bridging cultures that have often been distant, Julia combines expertise from the diverse fields of computer science and computational science to create a new approach to numerical computing. Julia is designed to be easy and fast. Julia questions notions generally held as "laws of nature" by practitioners of numerical computing: 1. High-level dynamic programs have to be slow. 2. One must prototype in one language and then rewrite in another language for speed or deployment, and 3. There are parts of a system for the programmer, and other parts best left untouched as they are built by the experts. We introduce the Julia programming language and its design --- a dance between specialization and abstraction. Specialization allows for custom treatment. Multiple dispatch, a technique from computer science, picks the right algorithm for the right circumstance. Abstraction, what good computation is really about, recognizes what remains the same after differences are stripped away. Abstractions in mathematics are captured as code through another technique from computer science, generic programming. Julia shows that one can have machine performance without sacrificing human convenience.Comment: 37 page

    Extending Dylan's type system for better type inference and error detection

    Get PDF

    Multimethods and separate static typechecking in a language with C++-like object model

    Full text link
    The goal of this paper is the description and analysis of multimethod implementation in a new object-oriented, class-based programming language called OOLANG. The implementation of the multimethod typecheck and selection, deeply analyzed in the paper, is performed in two phases in order to allow static typechecking and separate compilation of modules. The first phase is performed at compile time, while the second is executed at link time and does not require the modules' source code. OOLANG has syntax similar to C++; the main differences are the absence of pointers and the realization of polymorphism through subsumption. It adopts the C++ object model and supports multiple inheritance as well as virtual base classes. For this reason, it has been necessary to define techniques for realigning argument and return value addresses when performing multimethod invocations.Comment: 15 pages, 18 figure
    • 

    corecore