14,246 research outputs found

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Review of Person Re-identification Techniques

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    Person re-identification across different surveillance cameras with disjoint fields of view has become one of the most interesting and challenging subjects in the area of intelligent video surveillance. Although several methods have been developed and proposed, certain limitations and unresolved issues remain. In all of the existing re-identification approaches, feature vectors are extracted from segmented still images or video frames. Different similarity or dissimilarity measures have been applied to these vectors. Some methods have used simple constant metrics, whereas others have utilised models to obtain optimised metrics. Some have created models based on local colour or texture information, and others have built models based on the gait of people. In general, the main objective of all these approaches is to achieve a higher-accuracy rate and lowercomputational costs. This study summarises several developments in recent literature and discusses the various available methods used in person re-identification. Specifically, their advantages and disadvantages are mentioned and compared.Comment: Published 201

    Top-down effects on early visual processing in humans: a predictive coding framework

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    An increasing number of human electroencephalography (EEG) studies examining the earliest component of the visual evoked potential, the so-called C1, have cast doubts on the previously prevalent notion that this component is impermeable to top-down effects. This article reviews the original studies that (i) described the C1, (ii) linked it to primary visual cortex (V1) activity, and (iii) suggested that its electrophysiological characteristics are exclusively determined by low-level stimulus attributes, particularly the spatial position of the stimulus within the visual field. We then describe conflicting evidence from animal studies and human neuroimaging experiments and provide an overview of recent EEG and magnetoencephalography (MEG) work showing that initial V1 activity in humans may be strongly modulated by higher-level cognitive factors. Finally, we formulate a theoretical framework for understanding top-down effects on early visual processing in terms of predictive coding

    Acetylcholine neuromodulation in normal and abnormal learning and memory: vigilance control in waking, sleep, autism, amnesia, and Alzheimer's disease

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    This article provides a unified mechanistic neural explanation of how learning, recognition, and cognition break down during Alzheimer's disease, medial temporal amnesia, and autism. It also clarifies whey there are often sleep disturbances during these disorders. A key mechanism is how acetylcholine modules vigilance control in cortical layer

    A Neural Model for Self Organizing Feature Detectors and Classifiers in a Network Hierarchy

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    Many models of early cortical processing have shown how local learning rules can produce efficient, sparse-distributed codes in which nodes have responses that are statistically independent and low probability. However, it is not known how to develop a useful hierarchical representation, containing sparse-distributed codes at each level of the hierarchy, that incorporates predictive feedback from the environment. We take a step in that direction by proposing a biologically plausible neural network model that develops receptive fields, and learns to make class predictions, with or without the help of environmental feedback. The model is a new type of predictive adaptive resonance theory network called Receptive Field ARTMAP, or RAM. RAM self organizes internal category nodes that are tuned to activity distributions in topographic input maps. Each receptive field is composed of multiple weight fields that are adapted via local, on-line learning, to form smooth receptive ftelds that reflect; the statistics of the activity distributions in the input maps. When RAM generates incorrect predictions, its vigilance is raised, amplifying subtractive inhibition and sharpening receptive fields until the error is corrected. Evaluation on several classification benchmarks shows that RAM outperforms a related (but neurally implausible) model called Gaussian ARTMAP, as well as several standard neural network and statistical classifters. A topographic version of RAM is proposed, which is capable of self organizing hierarchical representations. Topographic RAM is a model for receptive field development at any level of the cortical hierarchy, and provides explanations for a variety of perceptual learning data.Defense Advanced Research Projects Agency and Office of Naval Research (N00014-95-1-0409

    Real-time people tracking in a camera network

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    Visual tracking is a fundamental key to the recognition and analysis of human behaviour. In this thesis we present an approach to track several subjects using multiple cameras in real time. The tracking framework employs a numerical Bayesian estimator, also known as a particle lter, which has been developed for parallel implementation on a Graphics Processing Unit (GPU). In order to integrate multiple cameras into a single tracking unit we represent the human body by a parametric ellipsoid in a 3D world. The elliptical boundary can be projected rapidly, several hundred times per subject per frame, onto any image for comparison with the image data within a likelihood model. Adding variables to encode visibility and persistence into the state vector, we tackle the problems of distraction and short-period occlusion. However, subjects may also disappear for longer periods due to blind spots between cameras elds of view. To recognise a desired subject after such a long-period, we add coloured texture to the ellipsoid surface, which is learnt and retained during the tracking process. This texture signature improves the recall rate from 60% to 70-80% when compared to state only data association. Compared to a standard Central Processing Unit (CPU) implementation, there is a signi cant speed-up ratio
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