132 research outputs found

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    Handoff management for infotainment services over vehicular networks

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    Intelligent Transportation Systems (ITS) has impulsed the vehicular communications at the present time. The vehicular communications field is a hot research topic and is attracting a great interest in the automotive industry and telecommunications. There are essentially two main lines of work: (1) communication services related to road safety and traffic information; and (2) information and entertainment services, also named infotainment services. These latter services include both transmitting multimedia (voice over IP, streaming, on-line gaming, etc.) and classic data services (e-mail, access to private networks, web browsing, file sharing, etc.). In this thesis we will focus on these infotainment services because further research in this immature research field is necessary and, until nowadays, the main effort of the research community regarding vehicular communication has been focused on road safety and traffic information. Vehicular nodes need to be reached from the Internet and vice versa to be able to access to infotainment services. While vehicles move along the road infrastructure, they change their wireless point of attachment to the network. During this process, connectivity breaks down until the vehicle is connected again to a new road side unit in its area. This disconnection causes a disruption in the communications. Fast handoffs are a crucial requirement for vehicular networks to avoid long disruption times, since the high speed of vehicular nodes involves suffering a lot of handoffs during an Internet connection. This thesis is focused on Vehicular-to-Infrastructure (V2I) real-time infotainment services. The main contributions of this thesis are: i) a new testing framework for V2I communications to be able to test infotainment services in an easy way; ii) the analysis of the deployability of infotainment video services in vehicular networks using mobility protocols; and iii) the development of a new TCP architecture that will provide a better performance for all TCP-based infotainment services in a vehicular scenario with handoffs. In this thesis, firstly, we propose a new testing framework for vehicular infotainment applications. This framework is a vehicular emulation platform that allows testing real applications installed on Linux virtual machines. Using emulation, we are able to evaluate the performance of real applications with real-time requirements, so we can test multimedia applications used to offer infotainment services in vehicular scenarios in a straightforward way. Secondly, using the testing framework implemented in the first part of the thesis, we have done a performance evaluation of an infotainment service. Among these services, we think that video on demand services on highways will be interesting for users, and generate revenue to network operators. So we evaluated how network-layer handoffs can limit the deployment of a video streaming service. According to the results obtained, driving at high speeds will be an issue for a correct playback of video content, even using fast handoffs techniques. Finally, we developed a new TCP architecture to enhance performance during handoffs. Most of the non-safety services on ITS rely on the Transport Control Protocol (TCP), one of the core protocols of the Internet Protocol Suite. However there exists several issues related to TCP and mobility that can affect to TCP performance, and these issues are particularly important in vehicular networks due to its high mobility. Using new IEEE 802.21 MIH services, we propose a new TCP architecture that is able to anticipate handoffs, permitting to resume the communication after a handoff, avoiding long delays caused by TCP issues and adapting the TCP parameters to the new characteristics of the network. Using the architecture proposed, the performance of TCP is enhanced, getting a higher overall throughput and avoiding TCP fairness issues between users.Els Sistemes de Transport Intel·ligents (ITS) han impulsat les comunicacions vehiculars en l'actualitat. Les comunicacions vehiculars és un camp d'investigació de moda, i està atraient un gran interès en la indústria automobilística i de les telecomunicacions. En el camp de les comunicacions vehiculars, hi ha principalment dues línies de treball: (1) serveis de comunicacions relacionats amb la seguretat viària i la informació del trànsit; i (2) serveis d'informació i entreteniment, també anomenats serveis d'infotainment. Aquests últims inclouen tant serveis multimèdia (veu sobre IP, streaming, jocs on-line, etc.), com serveis clàssics de dades (correu electrònic, accés a xarxes privades, navegació web, compartir arxius, etc.). En aquesta tesi ens centrarem en aquests serveis d'infotainment ja que és necessari aprofundir en la investigació per aquests tipus de serveis, ja que, fins avui, els esforços de la comunitat científica en el camp de les comunicacions vehiculars s'ha centrat en els serveis relacionats amb la seguretat viària i la informació del trànsit. Els nodes vehiculars necessiten tenir connexió a Internet per a poder tenir accés als serveis d'infotainment. Mentre els vehicles estan en moviment a través de la xarxa viària, els vehicles han d'anar canviant el punt de connexió sense fils amb la xarxa. Durant aquest procés de canvi de punt de connexió, anomenat handoff, es perd la connectivitat fins que el vehicle es reconnecta a un altre punt de connexió viària prop de la seva àrea. Aquesta desconnexió causa interrupcions en les comunicacions. Uns handoffs ràpids són bàsics a les xarxes vehiculars per a evitar llargs períodes d'interrupció durant les comunicacions, ja que la gran velocitat a la que es mouen els nodes vehiculars significa un gran nombre de handoffs durant una connexió a Internet. Aquesta tesi es centra en serveis d'infotaiment en temps real per a comunicacions Vehicle-a-Infraestructura (V2I). Les principals contribucions d'aquesta tesi son: i) un nou marc de proves per a les comunicacions (V2I) per a poder provar serveis d'infotainment d'una manera fàcil; ii) l'anàlisi de la viabilitat del desplegament de serveis d'infotainment de vídeo en xarxes vehiculars utilitzant protocols de mobilitat IP; i iii) el desenvolupament d'una nova arquitectura TCP que proporciona un millor funcionament per a tots aquells serveis d'infotainment basats en el protocol TCP en un escenari vehicular amb handoffs. En aquesta tesi, primer proposem un nou marc de proves per a aplicacions vehiculars d'infotainment. Aquest marc és una plataforma d'emulació vehicular que permet provar aplicacions reals instal·lades en màquines virtuals Linux. Utilitzant l'emulació, som capaços d'avaluar el rendiment d'aplicacions reals amb característiques de temps real. D'aquesta manera es poden avaluar aplicacions multimèdia utilitzades per oferir serveis d'infotainment d'una forma senzilla en escenaris vehiculars. Segon, utilitzant el marc de prova implementat en la primera part de la tesi, hem avaluat el rendiment d'un servei d'infotainment. Entre aquest tipus de servei, creem que els serveis de vídeo sota demanda en autopistes/autovies serà interessant pels usuaris i generarà beneficis per als operadors de la xarxa. Per tant, hem avaluat com els handoffs a nivell de la capa de xarxa poden limitar el desplegament d'un servei de streaming de vídeo sota demanda. D'acord amb els resultats obtinguts, conduir a grans velocitats podria ser un problema per a poder reproduir un vídeo correctament, tot i utilitzar tècniques de handoffs ràpids. Finalment, hem desenvolupat una nova arquitectura TCP per a millorar el rendiment del protocol durant els handoffs. La majoria dels serveis d'infotainment utilitzen el Protocol de Control de Transport (TCP), un dels principals protocols de la pila de protocols d'Internet. Però existeixen forces problemes relacionats amb l'ús de TCP i la mobilitat que n'afecta el rendiment, i aquests problemes són particular

    An intelligent path management in heterogeneous vehicular networks

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    Achieving reliable connectivity in heterogeneous vehicular networks is a challenging task, owing to rapid topological changes and unpredictable vehicle speeds. As vehicular communication demands continue to evolve, multipath connectivity is emerging as an important tool, which promises to enhance network interoperability and reliability. Given the limited coverage area of serving access technologies, frequent disconnections are to be expected as the vehicle moves. To ensure seamless communication in dynamic vehicular environments, an intelligent path management algorithm for Multipath TCP (MPTCP) has been proposed. The algorithm utilizes a network selection mechanism based on Fuzzy Analytic Hierarchy Process (FAHP), which dynamically assigns the most appropriate underlying network for each running application. The selection process takes into account multiple factors, such as path quality, vehicle mobility, and service characteristics. In contrast to existing solutions, our proposed method offers a dynamic and comprehensive approach to network selection that is tailored to the specific needs of each service to ensure that it is always paired with the optimal access technology. The results of the evaluation demonstrate that the proposed method is highly effective in maintaining service continuity during vertical handover. By tailoring the network selection to the specific needs of each application, our path manager is able to ensure optimal connectivity and performance, even in challenging vehicular environments, delivering a better user experience, with more reliable connections, and smoother data transfers.FCT - Fundação para a Ciência e a Tecnologia(PD/BDE/150506/2019

    Interference-aware multipath video streaming in vehicular environments

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    The multipath transmission is one of the suitable transmission methods for high data rate oriented communication such as video streaming. Each video packets are split into smaller frames for parallel transmission via different paths. One path may interfere with another path due to these parallel transmissions. The multipath oriented interference is due to the route coupling which is one of the major challenges in vehicular traffic environments. The route coupling increases channel contention resulting in video packet collision. In this context, this paper proposes an Interference-aware Multipath Video Streaming (I-MVS) framework focusing on link and node disjoint optimal paths. Specifically, a multipath vehicular network model is derived. The model is utilized to develop interference-aware video streaming method considering angular driving statistics of vehicles. The quality of video streaming links is measured based on packet error rate considering non-circular transmission range oriented shadowing effects. Algorithms are developed as a complete operational I-MVS framework. The comparative performance evaluation attests the benefit of the proposed framework considering various video streaming related metrics

    Named Data Networking in Vehicular Ad hoc Networks: State-of-the-Art and Challenges

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    International audienceInformation-Centric Networking (ICN) has been proposed as one of the future Internet architectures. It is poised to address the challenges faced by today's Internet that include, but not limited to, scalability, addressing, security, and privacy. Furthermore, it also aims at meeting the requirements for new emerging Internet applications. To realize ICN, Named Data Networking (NDN) is one of the recent implementations of ICN that provides a suitable communication approach due to its clean slate design and simple communication model. There are a plethora of applications realized through ICN in different domains where data is the focal point of communication. One such domain is Intelligent Transportation System (ITS) realized through Vehicular Ad hoc NETwork (VANET) where vehicles exchange information and content with each other and with the infrastructure. To date, excellent research results have been yielded in the VANET domain aiming at safe, reliable, and infotainment-rich driving experience. However, due to the dynamic topologies, host-centric model, and ephemeral nature of vehicular communication, various challenges are faced by VANET that hinder the realization of successful vehicular networks and adversely affect the data dissemination, content delivery, and user experiences. To fill these gaps, NDN has been extensively used as underlying communication paradigm for VANET. Inspired by the extensive research results in NDN-based VANET, in this paper, we provide a detailed and systematic review of NDN-driven VANET. More precisely, we investigate the role of NDN in VANET and discuss the feasibility of NDN architecture in VANET environment. Subsequently, we cover in detail, NDN-based naming, routing and forwarding, caching, mobility, and security mechanism for VANET. Furthermore, we discuss the existing standards, solutions, and simulation tools used in NDN-based VANET. Finally, we also identify open challenges and issues faced by NDN-driven VANET and highlight future research directions that should be addressed by the research community

    A Cross-layer Approach for MPTCP Path Management in Heterogeneous Vehicular Networks

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    Multipath communication has recently arisen as a promising tool to address reliable communication in vehicular networks. The architecture of Multipath TCP (MPTCP) is designed to facilitate concurrent utilization of multiple network interfaces, thereby enabling the system to optimize network throughput. In the context of vehicular environments, MPTCP offers a promising solution for seamless roaming, as it enables the system to maintain a stable connection by switching between available network interfaces. This paper investigates the suitability of MPTCP to support resilient and efficient Vehicleto-Infrastructure (V2I) communication over heterogeneous networks. First, we identify and discuss several challenges that arise in heterogeneous vehicular networks, including issues such as Head-of-Line (HoL) blocking and service interruptions during handover events. Then, we propose a cross-layer path management scheme for MPTCP, that leverages real-time network information to improve the reliability and efficiency of multipath vehicular communication. Our emulation results demonstrate that the proposed scheme not only achieves seamless mobility across heterogeneous networks but also significantly reduces handover latency, packet loss, and out-of-order packet delivery. These improvements have a direct impact on the quality of experience for vehicular users, as they lead to lower application layer delay and higher throughput

    Heterogeneous LTE/ Wi-Fi architecture for intelligent transportation systems

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    Intelligent Transportation Systems (ITS) make use of advanced technologies to enhance road safety and improve traffic efficiency. It is anticipated that ITS will play a vital future role in improving traffic efficiency, safety, comfort and emissions. In order to assist the passengers to travel safely, efficiently and conveniently, several application requirements have to be met simultaneously. In addition to the delivery of regular traffic and safety information, vehicular networks have been recently required to support infotainment services. Previous vehicular network designs and architectures do not satisfy this increasing traffic demand as they are setup for either voice or data traffic, which is not suitable for the transfer of vehicular traffic. This new requirement is one of the key drivers behind the need for new mobile wireless broadband architectures and technologies. For this purpose, this thesis proposes and investigates a heterogeneous IEEE 802.11 and LTE vehicular system that supports both infotainment and ITS traffic control data. IEEE 802.11g is used for V2V communications and as an on-board access network while, LTE is used for V2I communications. A performance simulation-based study is conducted to validate the feasibility of the proposed system in an urban vehicular environment. The system performance is evaluated in terms of data loss, data rate, delay and jitter. Several simulation scenarios are performed and evaluated. In the V2I-only scenario, the delay, jitter and data drops for both ITS and video traffic are within the acceptable limits, as defined by vehicular application requirements. Although a tendency of increase in video packet drops during handover from one eNodeB to another is observed yet, the attainable data loss rate is still below the defined benchmarks. In the integrated V2V-V2I scenario, data loss in uplink ITS traffic was initially observed so, Burst communication technique is applied to prevent packet losses in the critical uplink ITS traffic. A quantitative analysis is performed to determine the number of packets per burst, the inter-packet and inter-burst intervals. It is found that a substantial improvement is achieved using a two-packet Burst, where no packets are lost in the uplink direction. The delay, jitter and data drops for both uplink and downlink ITS traffic, and video traffic are below the benchmarks of vehicular applications. Thus, the results indicate that the proposed heterogeneous system offers acceptable performance that meets the requirements of the different vehicular applications. All simulations are conducted on OPNET Network Modeler and results are subjected to a 95% confidence analysis

    Automotive Cognitive Access: Towards customized vehicular communication system

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    The evolution of Software Defined Networking (SDN) and Virtualization of mobile Network Functions (NFV) have enabled the new ways of managing mobile access systems and are seen as a major technological foundation of the Fifth Generation (5G) of mobile networks. With the appearance of 5G specifications, the mobile system architecture has the transition from a network of entities to a network of functions. This paradigm shift led to new possibilities and challenges. Existing mobile communication systems rely on closed and inflexible hardware-based architectures both at the access and core network. It implies significant challenges in implementing new techniques to maximize the network capacity, scalability and increasing performance for diverse data services. This work focuses preliminary on the architectural evolutions needed to solve challenges perceived for the next generation of mobile networks. I consider Software defined plus Virtualization featured Mobile Network (S+ MN) architecture as a baseline reference model, aiming at the further improvements to support the access requirements for diverse user groups. I consider an important class of things, vehicles, which needs efficient mobile internet access at both the system and application levels. I identify and describe key requirements of emerging vehicular communications and assess existing standards to determine their limitations. To provide optimized wireless communications for the specific user group, the 5G systems come up with network slicing as a potential solution to create customized networks. Network slicing has the capability to facilitates dynamic and efficient allocation of network resources and support diverse service scenarios and services. A network slice can be broadly defined as an end-to-end logically isolated network that includes end devices as well as access and core network functions. To this effect, I describe the enhanced behaviour of S+ MN architecture for the collection of network resources and details the potential functional grouping provided by S+ MN architecture that paves the way to support automotive slicing. The proposed enhancements support seamless connection mobility addressing the automotive access use case highly mobile environment. I follow the distribution of gateway functions to solve the problem of unnecessary long routes and delays. Exploiting the open SDN capabilities, the proposed S+ NC is able to parallelize the execution of certain control plane messages thus enabling the signalling optimisation. Furthermore, it enables the (Re)selection of efficient data plane paths with implied upper-layer service continuity mechanisms that remove the chains of IP address preservation for session continuity during IP anchor relocation. An implementation setup validates the proposed evolutions, including its core functionalities implemented using the ns-3 network simulator. The proposed slicing scheme has been evaluated through a number of scenarios such as numbers of signalling messages processed by control entities for an intersystem handover procedure relative to current mobile network architecture. I also perform the performance improvement analysis based on simulation results. Furthermore, I experimentally prove the feasibility of using Multipath TCP for connection mobility in intersystem handover scenario. The experiments run over the Linux Kernel implementation of Multipath TCP developed over the last years. I extend the Multipath TCP path management to delegates the management of the data paths according to the application needs. The implementation results have shown that the proposed S+ MN slicing architecture and enhancements achieve benefits in multiple areas, for example improving the mobility control and management, maintaining QoS, smooth handover, session continuity and efficient slice management and orchestration

    Project BeARCAT : Baselining, Automation and Response for CAV Testbed Cyber Security : Connected Vehicle & Infrastructure Security Assessment

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    Connected, software-based systems are a driver in advancing the technology of transportation systems. Advanced automated and autonomous vehicles, together with electrification, will help reduce congestion, accidents and emissions. Meanwhile, vehicle manufacturers see advanced technology as enhancing their products in a competitive market. However, as many decades of using home and enterprise computer systems have shown, connectivity allows a system to become a target for criminal intentions. Cyber-based threats to any system are a problem; in transportation, there is the added safety implication of dealing with moving vehicles and the passengers within
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