346 research outputs found

    Speech-driven Animation with Meaningful Behaviors

    Full text link
    Conversational agents (CAs) play an important role in human computer interaction. Creating believable movements for CAs is challenging, since the movements have to be meaningful and natural, reflecting the coupling between gestures and speech. Studies in the past have mainly relied on rule-based or data-driven approaches. Rule-based methods focus on creating meaningful behaviors conveying the underlying message, but the gestures cannot be easily synchronized with speech. Data-driven approaches, especially speech-driven models, can capture the relationship between speech and gestures. However, they create behaviors disregarding the meaning of the message. This study proposes to bridge the gap between these two approaches overcoming their limitations. The approach builds a dynamic Bayesian network (DBN), where a discrete variable is added to constrain the behaviors on the underlying constraint. The study implements and evaluates the approach with two constraints: discourse functions and prototypical behaviors. By constraining on the discourse functions (e.g., questions), the model learns the characteristic behaviors associated with a given discourse class learning the rules from the data. By constraining on prototypical behaviors (e.g., head nods), the approach can be embedded in a rule-based system as a behavior realizer creating trajectories that are timely synchronized with speech. The study proposes a DBN structure and a training approach that (1) models the cause-effect relationship between the constraint and the gestures, (2) initializes the state configuration models increasing the range of the generated behaviors, and (3) captures the differences in the behaviors across constraints by enforcing sparse transitions between shared and exclusive states per constraint. Objective and subjective evaluations demonstrate the benefits of the proposed approach over an unconstrained model.Comment: 13 pages, 12 figures, 5 table

    Multimodal Affect Recognition: Current Approaches and Challenges

    Get PDF
    Many factors render multimodal affect recognition approaches appealing. First, humans employ a multimodal approach in emotion recognition. It is only fitting that machines, which attempt to reproduce elements of the human emotional intelligence, employ the same approach. Second, the combination of multiple-affective signals not only provides a richer collection of data but also helps alleviate the effects of uncertainty in the raw signals. Lastly, they potentially afford us the flexibility to classify emotions even when one or more source signals are not possible to retrieve. However, the multimodal approach presents challenges pertaining to the fusion of individual signals, dimensionality of the feature space, and incompatibility of collected signals in terms of time resolution and format. In this chapter, we explore the aforementioned challenges while presenting the latest scholarship on the topic. Hence, we first discuss the various modalities used in affect classification. Second, we explore the fusion of modalities. Third, we present publicly accessible multimodal datasets designed to expedite work on the topic by eliminating the laborious task of dataset collection. Fourth, we analyze representative works on the topic. Finally, we summarize the current challenges in the field and provide ideas for future research directions

    Graphical models for social behavior modeling in face-to face interaction

    No full text
    International audienceThe goal of this paper is to model the coverbal behavior of a subject involved in face-to-face social interactions. For this end, we present a multimodal behavioral model based on a Dynamic Bayesian Network (DBN). The model was inferred from multimodal data of interacting dyads in a specific scenario designed to foster mutual attention and multimodal deixis of objects and places in a collaborative task. The challenge for this behavioral model is to generate coverbal actions (gaze, hand gestures) for the subject given his verbal productions, the current phase of the interaction and the perceived actions of the partner. In our work, the structure of the DBN was learned from data, which revealed an interesting causality graph describing precisely how verbal and coverbal human behaviors are coordinated during the studied interactions. Using this structure, DBN exhibits better performances compared to classical baseline models such as Hidden Markov Models (HMMs) and Hidden Semi-Markov Models (HSMMs). We outperform the baseline in both measures of performance, i.e. interaction unit recognition and behavior generation. DBN also reproduces more faithfully the coordination patterns between modalities observed in ground truth compared to the baseline models

    Chapter From the Lab to the Real World: Affect Recognition Using Multiple Cues and Modalities

    Get PDF
    Interdisciplinary concept of dissipative soliton is unfolded in connection with ultrafast fibre lasers. The different mode-locking techniques as well as experimental realizations of dissipative soliton fibre lasers are surveyed briefly with an emphasis on their energy scalability. Basic topics of the dissipative soliton theory are elucidated in connection with concepts of energy scalability and stability. It is shown that the parametric space of dissipative soliton has reduced dimension and comparatively simple structure that simplifies the analysis and optimization of ultrafast fibre lasers. The main destabilization scenarios are described and the limits of energy scalability are connected with impact of optical turbulence and stimulated Raman scattering. The fast and slow dynamics of vector dissipative solitons are exposed

    Conducting neuropsychological tests with a humanoid robot: design and evaluation

    No full text
    International audience— Socially assistive robot with interactive behavioral capability have been improving quality of life for a wide range of users by taking care of elderlies, training individuals with cognitive disabilities or physical rehabilitation, etc. While the interactive behavioral policies of most systems are scripted, we discuss here key features of a new methodology that enables professional caregivers to teach a socially assistive robot (SAR) how to perform the assistive tasks while giving proper instructions, demonstrations and feedbacks. We describe here how socio-communicative gesture controllers – which actually control the speech, the facial displays and hand gestures of our iCub robot – are driven by multimodal events captured on a professional human demonstrator performing a neuropsychological interview. Furthermore, we propose an original online evaluation method for rating the multimodal interactive behaviors of the SAR and show how such a method can help designers to identify the faulty events

    Learning Speech-driven 3D Conversational Gestures from Video

    Get PDF
    We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN architecture that leverages the inherent correlation between facial expression and hand gestures. Synthesis of conversational body gestures is a multi-modal problem since many similar gestures can plausibly accompany the same input speech. To synthesize plausible body gestures in this setting, we train a Generative Adversarial Network (GAN) based model that measures the plausibility of the generated sequences of 3D body motion when paired with the input audio features. We also contribute a new way to create a large corpus of more than 33 hours of annotated body, hand, and face data from in-the-wild videos of talking people. To this end, we apply state-of-the-art monocular approaches for 3D body and hand pose estimation as well as dense 3D face performance capture to the video corpus. In this way, we can train on orders of magnitude more data than previous algorithms that resort to complex in-studio motion capture solutions, and thereby train more expressive synthesis algorithms. Our experiments and user study show the state-of-the-art quality of our speech-synthesized full 3D character animations

    A Comprehensive Review of Data-Driven Co-Speech Gesture Generation

    Full text link
    Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling technology in film, games, virtual social spaces, and for interaction with social robots. The problem is made challenging by the idiosyncratic and non-periodic nature of human co-speech gesture motion, and by the great diversity of communicative functions that gestures encompass. Gesture generation has seen surging interest recently, owing to the emergence of more and larger datasets of human gesture motion, combined with strides in deep-learning-based generative models, that benefit from the growing availability of data. This review article summarizes co-speech gesture generation research, with a particular focus on deep generative models. First, we articulate the theory describing human gesticulation and how it complements speech. Next, we briefly discuss rule-based and classical statistical gesture synthesis, before delving into deep learning approaches. We employ the choice of input modalities as an organizing principle, examining systems that generate gestures from audio, text, and non-linguistic input. We also chronicle the evolution of the related training data sets in terms of size, diversity, motion quality, and collection method. Finally, we identify key research challenges in gesture generation, including data availability and quality; producing human-like motion; grounding the gesture in the co-occurring speech in interaction with other speakers, and in the environment; performing gesture evaluation; and integration of gesture synthesis into applications. We highlight recent approaches to tackling the various key challenges, as well as the limitations of these approaches, and point toward areas of future development.Comment: Accepted for EUROGRAPHICS 202

    Audio-driven Robot Upper-body Motion Synthesis

    Get PDF
    Body language is an important aspect of human communication, which an effective human-robot interaction interface should mimic well. The currently available robotic platforms are limited in their ability to automatically generate behaviours that align with their speech. In this paper, we developed a neural network based system that takes audio from a user as an input and generates upper-body gestures including head, hand and hip movements of the user on a humanoid robot, namely, Softbank Robotics’ Pepper. The developed system was evaluated quantitatively as well as qualitatively using web-surveys when driven by natural speech and synthetic speech. We particularly compared the impact of generic and person-specific neural network models on the quality of synthesised movements. We further investigated the relationships between quantitative and qualitative evaluations and examined how the speaker’s personality traits affect the synthesised movements

    Data-driven Communicative Behaviour Generation: A Survey

    Get PDF
    The development of data-driven behaviour generating systems has recently become the focus of considerable attention in the fields of human–agent interaction and human–robot interaction. Although rule-based approaches were dominant for years, these proved inflexible and expensive to develop. The difficulty of developing production rules, as well as the need for manual configuration to generate artificial behaviours, places a limit on how complex and diverse rule-based behaviours can be. In contrast, actual human–human interaction data collected using tracking and recording devices makes humanlike multimodal co-speech behaviour generation possible using machine learning and specifically, in recent years, deep learning. This survey provides an overview of the state of the art of deep learning-based co-speech behaviour generation models and offers an outlook for future research in this area.</jats:p
    • …
    corecore