16,060 research outputs found

    Multimodal Grammar Implementation

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    This paper reports on an implementation of a multimodal grammar of speech and co-speech gesture within the LKB/PET grammar engineering environment. The implementation extends the English Resource Grammar (ERG, Flickinger (2000)) with HPSG types and rules that capture the form of the linguistic signal, the form of the gestural signal and their relative timing to constrain the meaning of the multimodal action. The grammar yields a single parse tree that integrates the spoken and gestural modality thereby drawing on standard semantic composition techniques to derive the multimodal meaning representation. Using the current machinery, the main challenge for the grammar engineer is the nonlinear input: the modalities can overlap temporally. We capture this by identical speech and gesture token edges. Further, the semantic contribution of gestures is encoded by lexical rules transforming a speech phrase into a multimodal entity of conjoined spoken and gestural semantics.

    The Grail theorem prover: Type theory for syntax and semantics

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    As the name suggests, type-logical grammars are a grammar formalism based on logic and type theory. From the prespective of grammar design, type-logical grammars develop the syntactic and semantic aspects of linguistic phenomena hand-in-hand, letting the desired semantics of an expression inform the syntactic type and vice versa. Prototypical examples of the successful application of type-logical grammars to the syntax-semantics interface include coordination, quantifier scope and extraction.This chapter describes the Grail theorem prover, a series of tools for designing and testing grammars in various modern type-logical grammars which functions as a tool . All tools described in this chapter are freely available

    Comparing and evaluating extended Lambek calculi

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    Lambeks Syntactic Calculus, commonly referred to as the Lambek calculus, was innovative in many ways, notably as a precursor of linear logic. But it also showed that we could treat our grammatical framework as a logic (as opposed to a logical theory). However, though it was successful in giving at least a basic treatment of many linguistic phenomena, it was also clear that a slightly more expressive logical calculus was needed for many other cases. Therefore, many extensions and variants of the Lambek calculus have been proposed, since the eighties and up until the present day. As a result, there is now a large class of calculi, each with its own empirical successes and theoretical results, but also each with its own logical primitives. This raises the question: how do we compare and evaluate these different logical formalisms? To answer this question, I present two unifying frameworks for these extended Lambek calculi. Both are proof net calculi with graph contraction criteria. The first calculus is a very general system: you specify the structure of your sequents and it gives you the connectives and contractions which correspond to it. The calculus can be extended with structural rules, which translate directly into graph rewrite rules. The second calculus is first-order (multiplicative intuitionistic) linear logic, which turns out to have several other, independently proposed extensions of the Lambek calculus as fragments. I will illustrate the use of each calculus in building bridges between analyses proposed in different frameworks, in highlighting differences and in helping to identify problems.Comment: Empirical advances in categorial grammars, Aug 2015, Barcelona, Spain. 201

    Higher-order Linear Logic Programming of Categorial Deduction

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    We show how categorial deduction can be implemented in higher-order (linear) logic programming, thereby realising parsing as deduction for the associative and non-associative Lambek calculi. This provides a method of solution to the parsing problem of Lambek categorial grammar applicable to a variety of its extensions.Comment: 8 pages LaTeX, uses eaclap.sty, to appear EACL9

    A generic architecture and dialogue model for multimodal interaction

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    This paper presents a generic architecture and a dialogue model for multimodal interaction. Architecture and model are transparent and have been used for different task domains. In this paper the emphasis is on their use for the navigation task in a virtual environment. The dialogue model is based on the information state approach and the recognition of dialogue acts. We explain how pairs of backward and forward looking tags and the preference rules of the dialogue act determiner together determine the structure of the dialogues that can be handled by the system. The system action selection mechanism and the problem of reference resolution are discussed in detail

    A system design for human factors studies of speech-enabled Web browsing

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    This paper describes the design of a system which will subsequently be used as the basis of a range of empirical studies aimed at discovering how best to harness speech recognition capabilities in multimodal multimedia computing. Initial work focuses on speech-enabled browsing of the World Wide Web, which was never designed for such use. System design is complete, and is being evaluated via usability testing

    Staging Transformations for Multimodal Web Interaction Management

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    Multimodal interfaces are becoming increasingly ubiquitous with the advent of mobile devices, accessibility considerations, and novel software technologies that combine diverse interaction media. In addition to improving access and delivery capabilities, such interfaces enable flexible and personalized dialogs with websites, much like a conversation between humans. In this paper, we present a software framework for multimodal web interaction management that supports mixed-initiative dialogs between users and websites. A mixed-initiative dialog is one where the user and the website take turns changing the flow of interaction. The framework supports the functional specification and realization of such dialogs using staging transformations -- a theory for representing and reasoning about dialogs based on partial input. It supports multiple interaction interfaces, and offers sessioning, caching, and co-ordination functions through the use of an interaction manager. Two case studies are presented to illustrate the promise of this approach.Comment: Describes framework and software architecture for multimodal web interaction managemen

    A mobile fitness companion

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    The paper introduces a Mobile Companion prototype, which helps users to plan and keep track of their exercise activities via an interface based mainly on speech input and output. The Mobile Companion runs on a PDA and is based on a stand-alone, speaker-independent solution, making it fairly unique among mobile spoken dialogue systems, where the common solution is to run the ASR on a separate server or to restrict the speech input to some specific set of users. The prototype uses a GPS receiver to collect position, distance and speed data while the user is exercising, and allows the data to be compared to previous exercises. It communicates over the mobile network with a stationary system, placed in the user’s home. This allows plans for exercise activities to be downloaded from the stationary to the mobile system, and exercise result data to be uploaded once an exercise has been completed
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