46,205 research outputs found

    MEMBANGUN SERVER STREAMING MULTIMEDIA PADA PT MULTI INDOSARVA SEJATI CABANG SURAKARTA

    Get PDF
    Haris Pujianto, 2010, BUILDING MULTIMEDIA STREAMING SERVER ON PT MULTI INDOSARVA SEJATI BRANCH SURAKARTA The majority of internet users especially in internet cafe or game center are very fond multimedia streaming. Users need a large enough bandwidth to access the multimedia streaming smoothly. A few of hops in the network stream also expedite access to stream. Of course this is an obstacle for users who have limited bandwidth and a lot of hops in their network. To provide multimedia streaming service, we need a computer with the special operating system and application called Multimedia Streaming Server. In addition to providing streaming service, this server is also used for managing all activities of the multimedia streaming including user management, file storage, and also media encoder with an application that called PHPMotion. By the own multimedia streaming server in a company or ISP (Internet Service Provider), it was that expected to the system be able to answer the problems faced by users, especially within the scope of PT Multi Indosarva Sejati branch Surakarta clients in accessing multimedia streaming. Keyword: Server, streaming, phpmotion, freebs

    QoE-centric management of advanced multimedia services

    Get PDF
    Over the last years, multimedia content has become more prominent than ever. Particularly, video streaming is responsible for more than a half of the total global bandwidth consumption on the Internet. As the original Internet was not designed to deliver such real-time, bandwidth-consuming applications, a serious challenge is posed on how to efficiently provide the best service to the users. This requires a shift in the classical approach used to deliver multimedia content, from a pure Quality of Service (QoS) to a full Quality of Experience (QoE) perspective. While QoS parameters are mainly related to low-level network aspects, the QoE reflects how the end-users perceive a particular multimedia service. As the relationship between QoS parameters and QoE is far from linear, a classical QoS-centric delivery is not able to fully optimize the quality as perceived by the users. This paper provides an overview of the main challenges this PhD aims to tackle in the field of end-to-end QoE optimization of video streaming services and, more precisely, of HTTP Adaptive Streaming (HAS) solutions, which are quickly becoming the de facto standard for video delivery over the Internet

    Flow and Congestion Control for Internet Streaming Applications

    Get PDF
    The emergence of streaming multimedia players provides users with low latency audio and video content over the Internet. Providing high-quality, best-effort, real-time multimedia content requires adaptive delivery schemes that fairly share the available network bandwidth with reliable data protocols such as TCP. This paper proposes a new flow and congestion control scheme, SCP (Streaming Control Protocol) , for real-time streaming of continuous multimedia data across the Internet. The design of SCP arose from several years of experience in building and using adaptive real-time streaming video players. SCP addresses two issues associated with real-time streaming. First, it uses a congestion control policy that allows it to share network bandwidth fairly with both TCP and other SCP streams. Second, it improves smoothness in streaming and ensures low, predictable latency. This distinguishes it from TCP\u27s jittery congestion avoidance policy that is based on linear growth and one-half reduction of its congestion window. In this paper, we present a description of SCP, and an evaluation of it using Internet-based experiments

    Multimedia Streaming (Audio Video) By Using Multicast Videolan Client (Vlc) 0.7.2 Version Of Windows Operating System

    Full text link
    At this writing discusses about Streaming Multimedia (Audio Video) by Multicast using Videolan Client (VLC) Player Version 0.7.2 on Windows Operating System. Multimedia streaming is done so that the needs of service for users of communication services can be met primarily Multimedia information (in this case the media Audio and Video). Multicast is a standardized method for sending a presentation to a large number of users over a network or the Internet. Multicast is the ability of the network (network) communication to receive data from a source and convey it spread to many destinations

    Survey of Transportation of Adaptive Multimedia Streaming service in Internet

    Full text link
    [DE] World Wide Web is the greatest boon towards the technological advancement of modern era. Using the benefits of Internet globally, anywhere and anytime, users can avail the benefits of accessing live and on demand video services. The streaming media systems such as YouTube, Netflix, and Apple Music are reining the multimedia world with frequent popularity among users. A key concern of quality perceived for video streaming applications over Internet is the Quality of Experience (QoE) that users go through. Due to changing network conditions, bit rate and initial delay and the multimedia file freezes or provide poor video quality to the end users, researchers across industry and academia are explored HTTP Adaptive Streaming (HAS), which split the video content into multiple segments and offer the clients at varying qualities. The video player at the client side plays a vital role in buffer management and choosing the appropriate bit rate for each such segment of video to be transmitted. A higher bit rate transmitted video pauses in between whereas, a lower bit rate video lacks in quality, requiring a tradeoff between them. The need of the hour was to adaptively varying the bit rate and video quality to match the transmission media conditions. Further, The main aim of this paper is to give an overview on the state of the art HAS techniques across multimedia and networking domains. A detailed survey was conducted to analyze challenges and solutions in adaptive streaming algorithms, QoE, network protocols, buffering and etc. It also focuses on various challenges on QoE influence factors in a fluctuating network condition, which are often ignored in present HAS methodologies. Furthermore, this survey will enable network and multimedia researchers a fair amount of understanding about the latest happenings of adaptive streaming and the necessary improvements that can be incorporated in future developments.Abdullah, MTA.; Lloret, J.; Canovas Solbes, A.; GarcĂ­a-GarcĂ­a, L. (2017). Survey of Transportation of Adaptive Multimedia Streaming service in Internet. Network Protocols and Algorithms. 9(1-2):85-125. doi:10.5296/npa.v9i1-2.12412S8512591-

    Mobile Multimedia Streaming Library

    Get PDF
    In recent years, multimedia has become a commonly used tool for presenting contents to the users. The employment of multimedia is no longer limited to only the entertainment industry, but spans in other areas as well. In academics, lectures are recorded to audio and video for storage and distribution to students. Free online multimedia hosting services are popularly cherished, such as “youtube.com” and “yahoo video”, and with the increasing affordability of digital camera, hundreds, or maybe thousands, of home-made videos and music audio are created daily and published online. Low-cost digital recorders such as webcams also help promote the use of video for surveillance, both for commercial and personal use. Suddenly, there comes the need for digital multimedia delivery, which happens naturally with the advancement in Internet bandwidth and the popularity of multimedia sharing. Multimedia delivery comes in two methods: downloading and streaming. Streaming requires more complex structure, but rewards with better user experience. Although streaming is the method of choice today, downloading is still useful in ad-hoc situation where streaming is not feasible. This project aims to provide streaming-like capability to mobile devices. Since mobile gadgets are limited in resources compared to personal computers (PC), streaming sometimes is the only way to deliver media contents to user. This work targets devices in the so-called “ad-hoc situation”, and also seeks to save the cost associated with multimedia streaming, which traditionally uses the operator wireless network, by using a LAN-connected proxy and the Bluetooth medium. It is also to serve the educational purpose in learning about multimedia streaming on cellular phones. This project experiments with several approaches to implement streaming on mobile phones. It discusses each approach in details. Finally, a library and a sample application are implemented to demonstrate the solution

    Statistical Information of the Increased Demand for Watch the VOD with the Increased Sophistication in the Mobile Devices,Communications and Internet Penetration in Asia

    Full text link
    As the rapid progress of the media streaming applications such as video streaming can be classified into two types of streaming, Live video streaming, Video on Demand (VoD). Live video streaming is a service which allows the clients to watch many TV channels over the internet and the clients able to use one operation to perform is to switch the channels. Video on Demand (VoD) is one of the most important applications for the internet of the future and has become an interactive multimedia service which allows the users to start watching the video of their choice at anytime and anywhere, especially after the rapid deployment of the wireless networks and mobile devices. In this paper provide statistical information about the Internet, communications and mobile devices etc. This has led to an increased demand for the development, communication and computational powers of many of the mobile wireless subscribers/mobile devices such as laptops, PDAs, smart phones and notebook. These techniques are utilized to obtain a video on demand service with higher resolution and quality. Another objective in this paper is to see Malaysia ranked as a fully developed country by the year 2020.Comment: 17 pages, 17 figures, 4 tables; The International Journal of Multimedia & Its Applications (IJMA) Vol.3, No.4, November 201

    Multimedia streaming adaptation IMS-networks

    Get PDF
    Introduction Multimedia services such as video, gaming and music marked the close of the last century and have become inextricably linked with our lives in the current century. The success and popularity of these services was fuelled by the explosive expansion of the Internet and the furious penetration of broadband networks. In particular, the use of multimedia streaming services on portable devices has been popular whenever both the content and the perceived delivery quality have met the expectations of end users. This chapter of the book does not address content aspects of multimedia streaming services. Such matters are left to media gurus and other researchers. Rather, this chapter focuses on the delivery quality of multimedia streaming services. Particular attention is paid to quality adaptation techniques intended to improve end users' experience of such services. Our scope includes heterogeneous networks and devices. The solutions presented are applicable to the telecommunications industry
    • …
    corecore