4 research outputs found

    Video anomaly detection and localization by local motion based joint video representation and OCELM

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    Nowadays, human-based video analysis becomes increasingly exhausting due to the ubiquitous use of surveillance cameras and explosive growth of video data. This paper proposes a novel approach to detect and localize video anomalies automatically. For video feature extraction, video volumes are jointly represented by two novel local motion based video descriptors, SL-HOF and ULGP-OF. SL-HOF descriptor captures the spatial distribution information of 3D local regions’ motion in the spatio-temporal cuboid extracted from video, which can implicitly reflect the structural information of foreground and depict foreground motion more precisely than the normal HOF descriptor. To locate the video foreground more accurately, we propose a new Robust PCA based foreground localization scheme. ULGP-OF descriptor, which seamlessly combines the classic 2D texture descriptor LGP and optical flow, is proposed to describe the motion statistics of local region texture in the areas located by the foreground localization scheme. Both SL-HOF and ULGP-OF are shown to be more discriminative than existing video descriptors in anomaly detection. To model features of normal video events, we introduce the newly-emergent one-class Extreme Learning Machine (OCELM) as the data description algorithm. With a tremendous reduction in training time, OCELM can yield comparable or better performance than existing algorithms like the classic OCSVM, which makes our approach easier for model updating and more applicable to fast learning from the rapidly generated surveillance data. The proposed approach is tested on UCSD ped1, ped2 and UMN datasets, and experimental results show that our approach can achieve state-of-the-art results in both video anomaly detection and localization task.This work was supported by the National Natural Science Foundation of China (Project nos. 60970034, 61170287, 61232016)

    Non-iterative and Fast Deep Learning: Multilayer Extreme Learning Machines

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    In the past decade, deep learning techniques have powered many aspects of our daily life, and drawn ever-increasing research interests. However, conventional deep learning approaches, such as deep belief network (DBN), restricted Boltzmann machine (RBM), and convolutional neural network (CNN), suffer from time-consuming training process due to fine-tuning of a large number of parameters and the complicated hierarchical structure. Furthermore, the above complication makes it difficult to theoretically analyze and prove the universal approximation of those conventional deep learning approaches. In order to tackle the issues, multilayer extreme learning machines (ML-ELM) were proposed, which accelerate the development of deep learning. Compared with conventional deep learning, ML-ELMs are non-iterative and fast due to the random feature mapping mechanism. In this paper, we perform a thorough review on the development of ML-ELMs, including stacked ELM autoencoder (ELM-AE), residual ELM, and local receptive field based ELM (ELM-LRF), as well as address their applications. In addition, we also discuss the connection between random neural networks and conventional deep learning

    SYSTEM-ON-A-CHIP (SOC)-BASED HARDWARE ACCELERATION FOR HUMAN ACTION RECOGNITION WITH CORE COMPONENTS

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    Today, the implementation of machine vision algorithms on embedded platforms or in portable systems is growing rapidly due to the demand for machine vision in daily human life. Among the applications of machine vision, human action and activity recognition has become an active research area, and market demand for providing integrated smart security systems is growing rapidly. Among the available approaches, embedded vision is in the top tier; however, current embedded platforms may not be able to fully exploit the potential performance of machine vision algorithms, especially in terms of low power consumption. Complex algorithms can impose immense computation and communication demands, especially action recognition algorithms, which require various stages of preprocessing, processing and machine learning blocks that need to operate concurrently. The market demands embedded platforms that operate with a power consumption of only a few watts. Attempts have been mad to improve the performance of traditional embedded approaches by adding more powerful processors; this solution may solve the computation problem but increases the power consumption. System-on-a-chip eld-programmable gate arrays (SoC-FPGAs) have emerged as a major architecture approach for improving power eciency while increasing computational performance. In a SoC-FPGA, an embedded processor and an FPGA serving as an accelerator are fabricated in the same die to simultaneously improve power consumption and performance. Still, current SoC-FPGA-based vision implementations either shy away from supporting complex and adaptive vision algorithms or operate at very limited resolutions due to the immense communication and computation demands. The aim of this research is to develop a SoC-based hardware acceleration workflow for the realization of advanced vision algorithms. Hardware acceleration can improve performance for highly complex mathematical calculations or repeated functions. The performance of a SoC system can thus be improved by using hardware acceleration method to accelerate the element that incurs the highest performance overhead. The outcome of this research could be used for the implementation of various vision algorithms, such as face recognition, object detection or object tracking, on embedded platforms. The contributions of SoC-based hardware acceleration for hardware-software codesign platforms include the following: (1) development of frameworks for complex human action recognition in both 2D and 3D; (2) realization of a framework with four main implemented IPs, namely, foreground and background subtraction (foreground probability), human detection, 2D/3D point-of-interest detection and feature extraction, and OS-ELM as a machine learning algorithm for action identication; (3) use of an FPGA-based hardware acceleration method to resolve system bottlenecks and improve system performance; and (4) measurement and analysis of system specications, such as the acceleration factor, power consumption, and resource utilization. Experimental results show that the proposed SoC-based hardware acceleration approach provides better performance in terms of the acceleration factor, resource utilization and power consumption among all recent works. In addition, a comparison of the accuracy of the framework that runs on the proposed embedded platform (SoCFPGA) with the accuracy of other PC-based frameworks shows that the proposed approach outperforms most other approaches

    Simple and Complex Human Action Recognition in Constrained and Unconstrained Videos

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    Human action recognition plays a crucial role in visual learning applications such as video understanding and surveillance, video retrieval, human-computer interactions, and autonomous driving systems. A variety of methodologies have been proposed for human action recognition via developing of low-level features along with the bag-of-visual-word models. However, much less research has been performed on the compound of pre-processing, encoding and classification stages. This dissertation focuses on enhancing the action recognition performances via ensemble learning, hybrid classifier, hierarchical feature representation, and key action perception methodologies. Action variation is one of the crucial challenges in video analysis and action recognition. We address this problem by proposing the hybrid classifier (HC) to discriminate actions which contain similar forms of motion features such as walking, running, and jogging. Aside from that, we show and proof that the fusion of various appearance-based and motion features can boost the simple and complex action recognition performance. The next part of the dissertation introduces pooled-feature representation (PFR) which is derived from a double phase encoding framework (DPE). Considering that a given unconstrained video is composed of a sequence of simple frames, the first phase of DPE generates temporal sub-volumes from the video and represents them individually by employing the proposed improved rank pooling (IRP) method. The second phase constructs the pool of features by fusing the represented vectors from the first phase. The pool is compressed and then encoded to provide video-parts vector (VPV). The DPE framework allows distilling the video representation and hierarchically extracting new information. Compared with recent video encoding approaches, VPV can preserve the higher-level information through standard encoding of low-level features in two phases. Furthermore, the encoded vectors from both phases of DPE are fused along with a compression stage to develop PFR
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