10,406 research outputs found

    Multi-species evolutionary algorithms for complex optimisation problems

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    Evolutionary algorithms (EAs) face challenges when meeting optimisation problems that are large-scale, multi-disciplinary, or dynamic, etc. To address the challenges, this thesis focuses on developing specific and efficient multi-species EAs to deal with concurrent engineering (CE) problems and dynamic constrained optimisation problems (DCOPs). The main contributions of this thesis are: First, to achieve a better collaboration among different sub-problem optimisation, it proposes two novel collaboration strategies when using cooperative co-evolution to solve two typical kinds of CE problems. Both help to obtain designs of higher quality. An effective method is also given to adjust the communication frequency among different sub-problem optimisation. Second, it develops a novel dynamic handling strategy for DCOPs, which applies speciation methods to maintain individuals in different feasible regions. Experimental studies show that it generally reacts faster than the state-of-the-art algorithms on a test set of DCOPs. Third, it proposes another novel dynamic handling strategy based on competitive co-evolution (ComC) to address fast-changing DCOPs. It employs ComC to find a promising solution set beforehand and uses it for initialisation when detecting a change. It is shown by experiments that this strategy can help adapt to environmental changes well especially for DCOPs with very fast changes

    Bat Algorithm for Multi-objective Optimisation

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    Engineering optimization is typically multiobjective and multidisciplinary with complex constraints, and the solution of such complex problems requires efficient optimization algorithms. Recently, Xin-She Yang proposed a bat-inspired algorithm for solving nonlinear, global optimisation problems. In this paper, we extend this algorithm to solve multiobjective optimisation problems. The proposed multiobjective bat algorithm (MOBA) is first validated against a subset of test functions, and then applied to solve multiobjective design problems such as welded beam design. Simulation results suggest that the proposed algorithm works efficiently.Comment: 12 pages. arXiv admin note: text overlap with arXiv:1004.417

    Digital Ecosystems: Ecosystem-Oriented Architectures

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    We view Digital Ecosystems to be the digital counterparts of biological ecosystems. Here, we are concerned with the creation of these Digital Ecosystems, exploiting the self-organising properties of biological ecosystems to evolve high-level software applications. Therefore, we created the Digital Ecosystem, a novel optimisation technique inspired by biological ecosystems, where the optimisation works at two levels: a first optimisation, migration of agents which are distributed in a decentralised peer-to-peer network, operating continuously in time; this process feeds a second optimisation based on evolutionary computing that operates locally on single peers and is aimed at finding solutions to satisfy locally relevant constraints. The Digital Ecosystem was then measured experimentally through simulations, with measures originating from theoretical ecology, evaluating its likeness to biological ecosystems. This included its responsiveness to requests for applications from the user base, as a measure of the ecological succession (ecosystem maturity). Overall, we have advanced the understanding of Digital Ecosystems, creating Ecosystem-Oriented Architectures where the word ecosystem is more than just a metaphor.Comment: 39 pages, 26 figures, journa

    Ecosystem-Oriented Distributed Evolutionary Computing

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    We create a novel optimisation technique inspired by natural ecosystems, where the optimisation works at two levels: a first optimisation, migration of genes which are distributed in a peer-to-peer network, operating continuously in time; this process feeds a second optimisation based on evolutionary computing that operates locally on single peers and is aimed at finding solutions to satisfy locally relevant constraints. We consider from the domain of computer science distributed evolutionary computing, with the relevant theory from the domain of theoretical biology, including the fields of evolutionary and ecological theory, the topological structure of ecosystems, and evolutionary processes within distributed environments. We then define ecosystem- oriented distributed evolutionary computing, imbibed with the properties of self-organisation, scalability and sustainability from natural ecosystems, including a novel form of distributed evolu- tionary computing. Finally, we conclude with a discussion of the apparent compromises resulting from the hybrid model created, such as the network topology.Comment: 8 pages, 5 figures. arXiv admin note: text overlap with arXiv:1112.0204, arXiv:0712.4159, arXiv:0712.4153, arXiv:0712.4102, arXiv:0910.067

    A multi-objective genetic algorithm for the design of pressure swing adsorption

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    Pressure Swing Adsorption (PSA) is a cyclic separation process, more advantageous over other separation options for middle scale processes. Automated tools for the design of PSA processes would be beneficial for the development of the technology, but their development is a difficult task due to the complexity of the simulation of PSA cycles and the computational effort needed to detect the performance at cyclic steady state. We present a preliminary investigation of the performance of a custom multi-objective genetic algorithm (MOGA) for the optimisation of a fast cycle PSA operation, the separation of air for N2 production. The simulation requires a detailed diffusion model, which involves coupled nonlinear partial differential and algebraic equations (PDAEs). The efficiency of MOGA to handle this complex problem has been assessed by comparison with direct search methods. An analysis of the effect of MOGA parameters on the performance is also presented

    Application of a new multi-agent Hybrid Co-evolution based Particle Swarm Optimisation methodology in ship design

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    In this paper, a multiple objective 'Hybrid Co-evolution based Particle Swarm Optimisation' methodology (HCPSO) is proposed. This methodology is able to handle multiple objective optimisation problems in the area of ship design, where the simultaneous optimisation of several conflicting objectives is considered. The proposed method is a hybrid technique that merges the features of co-evolution and Nash equilibrium with a ε-disturbance technique to eliminate the stagnation. The method also offers a way to identify an efficient set of Pareto (conflicting) designs and to select a preferred solution amongst these designs. The combination of co-evolution approach and Nash-optima contributes to HCPSO by utilising faster search and evolution characteristics. The design search is performed within a multi-agent design framework to facilitate distributed synchronous cooperation. The most widely used test functions from the formal literature of multiple objectives optimisation are utilised to test the HCPSO. In addition, a real case study, the internal subdivision problem of a ROPAX vessel, is provided to exemplify the applicability of the developed method

    Population extremal optimisation for discrete multi-objective optimisation problems

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    The power to solve intractable optimisation problems is often found through population based evolutionary methods. These include, but are not limited to, genetic algorithms, particle swarm optimisation, differential evolution and ant colony optimisation. While showing much promise as an effective optimiser, extremal optimisation uses only a single solution in its canonical form – and there are no standard population mechanics. In this paper, two population models for extremal optimisation are proposed and applied to a multi-objective version of the generalised assignment problem. These models use novel intervention/interaction strategies as well as collective memory in order to allow individual population members to work together. Additionally, a general non-dominated local search algorithm is developed and tested. Overall, the results show that improved attainment surfaces can be produced using population based interactions over not using them. The new EO approach is also shown to be highly competitive with an implementation of NSGA-II.No Full Tex

    Biology of Applied Digital Ecosystems

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    A primary motivation for our research in Digital Ecosystems is the desire to exploit the self-organising properties of biological ecosystems. Ecosystems are thought to be robust, scalable architectures that can automatically solve complex, dynamic problems. However, the biological processes that contribute to these properties have not been made explicit in Digital Ecosystems research. Here, we discuss how biological properties contribute to the self-organising features of biological ecosystems, including population dynamics, evolution, a complex dynamic environment, and spatial distributions for generating local interactions. The potential for exploiting these properties in artificial systems is then considered. We suggest that several key features of biological ecosystems have not been fully explored in existing digital ecosystems, and discuss how mimicking these features may assist in developing robust, scalable self-organising architectures. An example architecture, the Digital Ecosystem, is considered in detail. The Digital Ecosystem is then measured experimentally through simulations, with measures originating from theoretical ecology, to confirm its likeness to a biological ecosystem. Including the responsiveness to requests for applications from the user base, as a measure of the 'ecological succession' (development).Comment: 9 pages, 4 figure, conferenc
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