6,308 research outputs found

    A multi-projector CAVE system with commodity hardware and gesture-based interaction

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    Spatially-immersive systems such as CAVEs provide users with surrounding worlds by projecting 3D models on multiple screens around the viewer. Compared to alternative immersive systems such as HMDs, CAVE systems are a powerful tool for collaborative inspection of virtual environments due to better use of peripheral vision, less sensitivity to tracking errors, and higher communication possibilities among users. Unfortunately, traditional CAVE setups require sophisticated equipment including stereo-ready projectors and tracking systems with high acquisition and maintenance costs. In this paper we present the design and construction of a passive-stereo, four-wall CAVE system based on commodity hardware. Our system works with any mix of a wide range of projector models that can be replaced independently at any time, and achieves high resolution and brightness at a minimum cost. The key ingredients of our CAVE are a self-calibration approach that guarantees continuity across the screen, as well as a gesture-based interaction approach based on a clever combination of skeletal data from multiple Kinect sensors.Preprin

    An affordable surround-screen virtual reality display

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    Building a projection-based virtual reality display is a time, cost, and resource intensive enterprise andmany details contribute to the final display quality. This is especially true for surround-screen displays wheremost of them are one-of-a-kind systems or custom-made installations with specialized projectors, framing, andprojection screens. In general, the costs of acquiring these types of systems have been in the hundreds and evenmillions of dollars, specifically for those supporting synchronized stereoscopic projection across multiple screens.Furthermore, the maintenance of such systems adds an additional recurrent cost, which makes them hard to affordfor a general introduction in a wider range of industry, academic, and research communities.We present a low-cost, easy to maintain surround-screen design based on off-the-shelf affordable componentsfor the projection screens, framing, and display system. The resulting system quality is comparable to significantlymore expensive commercially available solutions. Additionally, users with average knowledge can implement ourdesign and it has the added advantage that single components can be individually upgraded based on necessity aswell as available funds

    Loop updates for variational and projector quantum Monte Carlo simulations in the valence-bond basis

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    We show how efficient loop updates, originally developed for Monte Carlo simulations of quantum spin systems at finite temperature, can be combined with a ground-state projector scheme and variational calculations in the valence bond basis. The methods are formulated in a combined space of spin z-components and valence bonds. Compared to schemes formulated purely in the valence bond basis, the computational effort is reduced from up to O(N^2) to O(N) for variational calculations, where N is the system size, and from O(m^2) to O(m) for projector simulations, where m>> N is the projection power. These improvements enable access to ground states of significantly larger lattices than previously. We demonstrate the efficiency of the approach by calculating the sublattice magnetization M_s of the two-dimensional Heisenberg model to high precision, using systems with up to 256*256 spins. Extrapolating the results to the thermodynamic limit gives M_s=0.30743(1). We also discuss optimized variational amplitude-product states, which were used as trial states in the projector simulations, and compare results of projecting different types of trial states.Comment: 12 pages, 9 figures. v2: Significantly expanded, to appear in Phys. Rev.

    Inexact Solves in Interpolatory Model Reduction

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    We investigate the use of inexact solves for interpolatory model reduction and consider associated perturbation effects on the underlying model reduction problem. We give bounds on system perturbations induced by inexact solves and relate this to termination criteria for iterative solution methods. We show that when a Petrov-Galerkin framework is employed for the inexact solves, the associated reduced order model is an exact interpolatory model for a nearby full-order system; thus demonstrating backward stability. We also give evidence that for \h2-optimal interpolation points, interpolatory model reduction is robust with respect to perturbations due to inexact solves. Finally, we demonstrate the effecitveness of direct use of inexact solves in optimal H2{\mathcal H}_2 approximation. The result is an effective model reduction strategy that is applicable in realistically large-scale settings.Comment: 42 pages, 5 figure

    Tensor Networks for Lattice Gauge Theories with continuous groups

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    We discuss how to formulate lattice gauge theories in the Tensor Network language. In this way we obtain both a consistent truncation scheme of the Kogut-Susskind lattice gauge theories and a Tensor Network variational ansatz for gauge invariant states that can be used in actual numerical computation. Our construction is also applied to the simplest realization of the quantum link models/gauge magnets and provides a clear way to understand their microscopic relation with Kogut-Susskind lattice gauge theories. We also introduce a new set of gauge invariant operators that modify continuously Rokshar-Kivelson wave functions and can be used to extend the phase diagram of known models. As an example we characterize the transition between the deconfined phase of the Z2Z_2 lattice gauge theory and the Rokshar-Kivelson point of the U(1) gauge magnet in 2D in terms of entanglement entropy. The topological entropy serves as an order parameter for the transition but not the Schmidt gap.Comment: 27 pages, 25 figures, 2nd version the same as the published versio

    Anomalies in the Entanglement Properties of the Square Lattice Heisenberg Model

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    We compute the bipartite entanglement properties of the spin-half square-lattice Heisenberg model by a variety of numerical techniques that include valence bond quantum Monte Carlo (QMC), stochastic series expansion QMC, high temperature series expansions and zero temperature coupling constant expansions around the Ising limit. We find that the area law is always satisfied, but in addition to the entanglement entropy per unit boundary length, there are other terms that depend logarithmically on the subregion size, arising from broken symmetry in the bulk and from the existence of corners at the boundary. We find that the numerical results are anomalous in several ways. First, the bulk term arising from broken symmetry deviates from an exact calculation that can be done for a mean-field Neel state. Second, the corner logs do not agree with the known results for non-interacting Boson modes. And, third, even the finite temperature mutual information shows an anomalous behavior as T goes to zero, suggesting that T->0 and L->infinity limits do not commute. These calculations show that entanglement entropy demonstrates a very rich behavior in d>1, which deserves further attention.Comment: 12 pages, 7 figures, 2 tables. Numerical values in Table I correcte

    Using high resolution displays for high resolution cardiac data

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    The ability to perform fast, accurate, high resolution visualization is fundamental to improving our understanding of anatomical data. As the volumes of data increase from improvements in scanning technology, the methods applied to rendering and visualization must evolve. In this paper we address the interactive display of data from high resolution MRI scanning of a rabbit heart and subsequent histological imaging. We describe a visualization environment involving a tiled LCD panel display wall and associated software which provide an interactive and intuitive user interface. The oView software is an OpenGL application which is written for the VRJuggler environment. This environment abstracts displays and devices away from the application itself, aiding portability between different systems, from desktop PCs to multi-tiled display walls. Portability between display walls has been demonstrated through its use on walls at both Leeds and Oxford Universities. We discuss important factors to be considered for interactive 2D display of large 3D datasets, including the use of intuitive input devices and level of detail aspects
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