5,150 research outputs found

    Monologue, dilogue or polylogue: Which model for public deliberation?

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    “Reasonable hostility” is a norm of communicative conduct initially developed by studying public exchanges in education governance meetings in local U.S. communities. In this paper I consider the norm’s usefulness for and applicability to a U.S. state-level public hearing about a bill to legalize civil unions. Following an explication of reasonable hostility and grounded practical theory, the approach to inquiry that guides my work, I describe Hawaii’s 2009, 18-hour public hearing and analyze selected seg-ments of it. I show that this particular public hearing raised demands for testifiers on the anti-civil union side of the argument that reasonable hostility does not do a good job of addressing. Development of a norm of communication conduct for this practice, as well as others, must engage with the culture and time-specific beliefs that a society holds, beliefs that will shape not only how to argue but what may be argued and what must be assumed about particular categories of persons

    Polylogical fallacies: Are there any?

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    Dialectical fallacies are typically defined as breaches of the rules of a regulated discussion between two participants (di-logue). What if discussions become more complex and involve multiple parties with distinct positions to argue for (poly-logues)? Are there distinct argumentation norms of polylogues? If so, can their violations be conceptualized as polylogical fallacies? I will argue for such an approach and analyze two candidates for argumentative breaches of multi-party rationality: false dilemma and collateral straw man

    Legitimation and Strategic Maneuvering in the Political Field

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    This article combines a pragma-dialectical conception of argumentation, a sociological conception of legitimacy and a sociological theory of the political field. In particular, it draws on the theorization of the political field developed by Pierre Bourdieu and tries to determine what new insights into the concept of strategic maneuvering might be offered by a sociological analysis of the political field. I analyze a speech made by the President of Romania, Traian Băsescu, following his suspension by Parliament in April 2007. I suggest that the argument developed in this speech can be regarded as an example of adjudication and I discuss its specificity as an adjudication in the political field in an electoral campaign. I also try to relate legitimation as political strategy to strategic maneuvering oriented to meeting the contradictory demands of the political field, which I see—following Bourdieu—as involving a double political game, a game of democratic representation and a game of power

    Speech Act Pluralism In Argumentative Polylogues

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    UIDB/00183/2020 UIDP/00183/2020 CHIST-ERA/0002/2019I challenge two key assumptions of speech act theory, as applied to argumentation: illocutionary monism, grounded in the idea each utterance has only one (primary) illocutionary force, and the dyadic reduction, which models interaction as a dyadic affair between only two agents (speaker-hearer, proponentopponent). I show how major contributions to speech act inspired study of argumentation adhere to these assumptions even as illocutionary pluralism in argumentative polylogues is a significant empirical fact in need of theoretical attention. I demonstrate this with two examples where arguers interacting with multiple persons convey plural, argumentatively relevant illocutionary forces. Understanding illocutionary pluralism in argumentative polylogues also affords a better account of fallacious and manipulative discourse.publishersversionpublishe

    Reconsidering RepStat rules in dialectic games.

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    Prohibition of repeated statements has benefits for the tractability and predictability of dialogues carried out by machines, but doesn't match the real world behaviour of people. This gap between human and machine behaviour leads to problems when formal dialectical systems are applied in conversational AI contexts. However, the problem of handling statement repetition gives insight into wider issues that stem partly from the historical focus on formal dialectics to the near exclusion of descriptive dialectics. In this paper we consider the problem of balancing the needs of machines versus those of human participants through the consideration of both descriptive and formal dialectics integrated within a single overarching dialectical system. We describe how this approach can be supported through minimal extension of the Dialogue Game Description Language

    On the interplay between games, argumentation and dialogues

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    Game theory, argumentation and dialogues all address problems concerning inter-agent interaction, but from different perspectives. In this paper, we contribute to the study of the interplay between these fields. In particular, we show that by mapping games in normal form into structured argumentation, computing dominant solutions and Nash equilibria is equivalent to computing admissible sets of arguments. Moreover, when agents lack complete information, computing dominant solutions/Nash equilibria is equivalent to constructing successful (argumentation-based) dialogues. Finally, we study agents’ behaviour in these dialogues in reverse game-theoretic terms and show that, using specific notions of utility, agents engaged in (argumentation-based) dialogues are guaranteed to be truthful and disclose relevant information, and thus can converge to dominant solutions/Nash equilibria of the original games even under incomplete information
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