938 research outputs found

    Data-Driven Grasp Synthesis - A Survey

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    We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations.Comment: 20 pages, 30 Figures, submitted to IEEE Transactions on Robotic

    Dynamics, control and sensor issues pertinent to robotic hands for the EVA retriever system

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    Basic dynamics, sensor, control, and related artificial intelligence issues pertinent to smart robotic hands for the Extra Vehicular Activity (EVA) Retriever system are summarized and discussed. These smart hands are to be used as end effectors on arms attached to manned maneuvering units (MMU). The Retriever robotic systems comprised of MMU, arm and smart hands, are being developed to aid crewmen in the performance of routine EVA tasks including tool and object retrieval. The ultimate goal is to enhance the effectiveness of EVA crewmen

    Dynamic Grasping of Unknown Objects with a Multi-Fingered Hand

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    An important prerequisite for autonomous robots is their ability to reliably grasp a wide variety of objects. Most state-of-the-art systems employ specialized or simple end-effectors, such as two-jaw grippers, which severely limit the range of objects to manipulate. Additionally, they conventionally require a structured and fully predictable environment while the vast majority of our world is complex, unstructured, and dynamic. This paper presents an implementation to overcome both issues. Firstly, the integration of a five-finger hand enhances the variety of possible grasps and manipulable objects. This kinematically complex end-effector is controlled by a deep learning based generative grasping network. The required virtual model of the unknown target object is iteratively completed by processing visual sensor data. Secondly, this visual feedback is employed to realize closed-loop servo control which compensates for external disturbances. Our experiments on real hardware confirm the system's capability to reliably grasp unknown dynamic target objects without a priori knowledge of their trajectories. To the best of our knowledge, this is the first method to achieve dynamic multi-fingered grasping for unknown objects. A video of the experiments is available at https://youtu.be/Ut28yM1gnvI.Comment: ICRA202

    Towards Developing Gripper to obtain Dexterous Manipulation

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    Artificial hands or grippers are essential elements in many robotic systems, such as, humanoid, industry, social robot, space robot, mobile robot, surgery and so on. As humans, we use our hands in different ways and can perform various maneuvers such as writing, altering posture of an object in-hand without having difficulties. Most of our daily activities are dependent on the prehensile and non-prehensile capabilities of our hand. Therefore, the human hand is the central motivation of grasping and manipulation, and has been explicitly studied from many perspectives such as, from the design of complex actuation, synergy, use of soft material, sensors, etc; however to obtain the adaptability to a plurality of objects along with the capabilities of in-hand manipulation of our hand in a grasping device is not easy, and not fully evaluated by any developed gripper. Industrial researchers primarily use rigid materials and heavy actuators in the design for repeatability, reliability to meet dexterity, precision, time requirements where the required flexibility to manipulate object in-hand is typically absent. On the other hand, anthropomorphic hands are generally developed by soft materials. However they are not deployed for manipulation mainly due to the presence of numerous sensors and consequent control complexity of under-actuated mechanisms that significantly reduce speed and time requirements of industrial demand. Hence, developing artificial hands or grippers with prehensile capabilities and dexterity similar to human like hands is challenging, and it urges combined contributions from multiple disciplines such as, kinematics, dynamics, control, machine learning and so on. Therefore, capabilities of artificial hands in general have been constrained to some specific tasks according to their target applications, such as grasping (in biomimetic hands) or speed/precision in a pick and place (in industrial grippers). Robotic grippers developed during last decades are mostly aimed to solve grasping complexities of several objects as their primary objective. However, due to the increasing demands of industries, many issues are rising and remain unsolved such as in-hand manipulation and placing object with appropriate posture. Operations like twisting, altering orientation of object within-hand, require significant dexterity of the gripper that must be achieved from a compact mechanical design at the first place. Along with manipulation, speed is also required in many robotic applications. Therefore, for the available speed and design simplicity, nonprehensile or dynamic manipulation is widely exploited. The nonprehensile approach however, does not focus on stable grasping in general. Also, nonprehensile or dynamic manipulation often exceeds robot\u2019s kinematic workspace, which additionally urges installation of high speed feedback and robust control. Hence, these approaches are inapplicable especially when, the requirements are grasp oriented such as, precise posture change of a payload in-hand, placing payload afterward according to a strict final configuration. Also, addressing critical payload such as egg, contacts (between gripper and egg) cannot be broken completely during manipulation. Moreover, theoretical analysis, such as contact kinematics, grasp stability cannot predict the nonholonomic behaviors, and therefore, uncertainties are always present to restrict a maneuver, even though the gripper is capable of doing the task. From a technical point of view, in-hand manipulation or within-hand dexterity of a gripper significantly isolates grasping and manipulation skills from the dependencies on contact type, a priory knowledge of object model, configurations such as initial or final postures and also additional environmental constraints like disturbance, that may causes breaking of contacts between object and finger. Hence, the property (in-hand manipulation) is important for a gripper in order to obtain human hand skill. In this research, these problems (to obtain speed, flexibility to a plurality of grasps, within-hand dexterity in a single gripper) have been tackled in a novel way. A gripper platform named Dexclar (DEXterous reConfigurable moduLAR) has been developed in order to study in-hand manipulation, and a generic spherical payload has been considered at the first place. Dexclar is mechanism-centric and it exploits modularity and reconfigurability to the aim of achieving within-hand dexterity rather than utilizing soft materials. And hence, precision, speed are also achievable from the platform. The platform can perform several grasps (pinching, form closure, force closure) and address a very important issue of releasing payload with final posture/ configuration after manipulation. By exploiting 16 degrees of freedom (DoF), Dexclar is capable to provide 6 DoF motions to a generic spherical or ellipsoidal payload. And since a mechanism is reliable, repeatable once it has been properly synthesized, precision and speed are also obtainable from them. Hence Dexclar is an ideal starting point to study within-hand dexterity from kinematic point of view. As the final aim is to develop specific grippers (having the above capabilities) by exploiting Dexclar, a highly dexterous but simply constructed reconfigurable platform named VARO-fi (VARiable Orientable fingers with translation) is proposed, which can be used as an industrial end-effector, as well as an alternative of bio-inspired gripper in many robotic applications. The robust four fingered VARO-fi addresses grasp, in-hand manipulation and release (payload with desired configuration) of plurality of payloads, as demonstrated in this thesis. Last but not the least, several tools and end-effectors have been constructed to study prehensile and non-prehensile manipulation, thanks to Bayer Robotic challenge 2017, where the feasibility and their potentiality to use them in an industrial environment have been validated. The above mentioned research will enhance a new dimension for designing grippers with the properties of dexterity and flexibility at the same time, without explicit theoretical analysis, algorithms, as those are difficult to implement and sometime not feasible for real system

    A Developmental Organization for Robot Behavior

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    This paper focuses on exploring how learning and development can be structured in synthetic (robot) systems. We present a developmental assembler for constructing reusable and temporally extended actions in a sequence. The discussion adopts the traditions of dynamic pattern theory in which behavior is an artifact of coupled dynamical systems with a number of controllable degrees of freedom. In our model, the events that delineate control decisions are derived from the pattern of (dis)equilibria on a working subset of sensorimotor policies. We show how this architecture can be used to accomplish sequential knowledge gathering and representation tasks and provide examples of the kind of developmental milestones that this approach has already produced in our lab

    Data-Driven Grasp Synthesis—A Survey

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    We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar, or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally, for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations
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