1,846 research outputs found

    Distributed Video Coding for Multiview and Video-plus-depth Coding

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    Rate-Distortion Analysis of Multiview Coding in a DIBR Framework

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    Depth image based rendering techniques for multiview applications have been recently introduced for efficient view generation at arbitrary camera positions. Encoding rate control has thus to consider both texture and depth data. Due to different structures of depth and texture images and their different roles on the rendered views, distributing the available bit budget between them however requires a careful analysis. Information loss due to texture coding affects the value of pixels in synthesized views while errors in depth information lead to shift in objects or unexpected patterns at their boundaries. In this paper, we address the problem of efficient bit allocation between textures and depth data of multiview video sequences. We adopt a rate-distortion framework based on a simplified model of depth and texture images. Our model preserves the main features of depth and texture images. Unlike most recent solutions, our method permits to avoid rendering at encoding time for distortion estimation so that the encoding complexity is not augmented. In addition to this, our model is independent of the underlying inpainting method that is used at decoder. Experiments confirm our theoretical results and the efficiency of our rate allocation strategy

    Hierarchical Hole-filling For Depth-based View Synthesis In Ftv And 3d Video

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    Methods for hierarchical hole-filling and depth adaptive hierarchical hole-filling and error correcting in 2D images, 3D images, and 3D wrapped images are provided. Hierarchical hole-filling can comprise reducing an image that contains holes, expanding the reduced image, and filling the holes in the image with data obtained from the expanded image. Depth adaptive hierarchical hole-filling can comprise preprocessing the depth map of a 3D wrapped image that contains holes, reducing the preprocessed image, expanding the reduced image, and filling the holes in the 3D wrapped image with data obtained from the expanded image. These methods are can efficiently reduce errors in images and produce 3D images from a 2D images and/or depth map information.Georgia Tech Research Corporatio

    Disparity-compensated view synthesis for s3D content correction

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    International audienceThe production of stereoscopic 3D HD content is considerably increasing and experience in 2-view acquisition is in progress. High quality material to the audience is required but not always ensured, and correction of the stereo views may be required. This is done via disparity-compensated view synthesis. A robust method has been developed dealing with these acquisition problems that introduce discomfort (e.g hyperdivergence and hyperconvergence...) as well as those ones that may disrupt the correction itself (vertical disparity, color difference between views...). The method has three phases: a preprocessing in order to correct the stereo images and estimate features (e.g. disparity range...) over the sequence. The second (main) phase proceeds then to disparity estimation and view synthesis. Dual disparity estimation based on robust block-matching, discontinuity-preserving filtering, consistency and occlusion handling has been developed. Accurate view synthesis is carried out through disparity compensation. Disparity assessment has been introduced in order to detect and quantify errors. A post-processing deals with these errors as a fallback mode. The paper focuses on disparity estimation and view synthesis of HD images. Quality assessment of synthesized views on a large set of HD video data has proved the effectiveness of our method

    High-Level Synthesis Based VLSI Architectures for Video Coding

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    High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified
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