3,052 research outputs found

    A Voting Algorithm for Dynamic Object Identification and Pose Estimation

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    While object identification enables autonomous vehicles to detect and recognize objects from real-time images, pose estimation further enhances their capability of navigating in a dynamically changing environment. This thesis proposes an approach which makes use of keypoint features from 3D object models for recognition and pose estimation of dynamic objects in the context of self-driving vehicles. A voting technique is developed to vote out a suitable model from the repository of 3D models that offers the best match with the dynamic objects in the input image. The matching is done based on the identified keypoints on the image and the keypoints corresponding to each template model stored in the repository. A confidence score value is then assigned to measure the confidence with which the system can confirm the presence of the matched object in the input image. Being dynamic objects with complex structure, human models in the COCO-DensePose dataset, along with the DensePose deep-learning model developed by the Facebook research team, have been adopted and integrated into the system for 3D pose estimation of pedestrians on the road. Additionally, object tracking is performed to find the speed and location details for each of the recognized dynamic objects from consecutive image frames of the input video. This research demonstrates with experimental results that the use of 3D object models enhances the confidence of recognition and pose estimation of dynamic objects in the real-time input image. The 3D pose information of the recognized dynamic objects along with their corresponding speed and location information would help the autonomous navigation system of the self-driving cars to take appropriate navigation decisions, thus ensuring smooth and safe driving

    Correlation Filters for Unmanned Aerial Vehicle-Based Aerial Tracking: A Review and Experimental Evaluation

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    Aerial tracking, which has exhibited its omnipresent dedication and splendid performance, is one of the most active applications in the remote sensing field. Especially, unmanned aerial vehicle (UAV)-based remote sensing system, equipped with a visual tracking approach, has been widely used in aviation, navigation, agriculture,transportation, and public security, etc. As is mentioned above, the UAV-based aerial tracking platform has been gradually developed from research to practical application stage, reaching one of the main aerial remote sensing technologies in the future. However, due to the real-world onerous situations, e.g., harsh external challenges, the vibration of the UAV mechanical structure (especially under strong wind conditions), the maneuvering flight in complex environment, and the limited computation resources onboard, accuracy, robustness, and high efficiency are all crucial for the onboard tracking methods. Recently, the discriminative correlation filter (DCF)-based trackers have stood out for their high computational efficiency and appealing robustness on a single CPU, and have flourished in the UAV visual tracking community. In this work, the basic framework of the DCF-based trackers is firstly generalized, based on which, 23 state-of-the-art DCF-based trackers are orderly summarized according to their innovations for solving various issues. Besides, exhaustive and quantitative experiments have been extended on various prevailing UAV tracking benchmarks, i.e., UAV123, UAV123@10fps, UAV20L, UAVDT, DTB70, and VisDrone2019-SOT, which contain 371,903 frames in total. The experiments show the performance, verify the feasibility, and demonstrate the current challenges of DCF-based trackers onboard UAV tracking.Comment: 28 pages, 10 figures, submitted to GRS

    ISAR: Ein Autorensystem fĂĽr Interaktive Tische

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    Developing augmented reality systems involves several challenges, that prevent end users and experts from non-technical domains, such as education, to experiment with this technology. In this research we introduce ISAR, an authoring system for augmented reality tabletops targeting users from non-technical domains. ISAR allows non-technical users to create their own interactive tabletop applications and experiment with the use of this technology in domains such as educations, industrial training, and medical rehabilitation.Die Entwicklung von Augmented-Reality-Systemen ist mit mehreren Herausforderungen verbunden, die Endbenutzer und Experten aus nicht-technischen Bereichen, wie z.B. dem Bildungswesen, daran hindern, mit dieser Technologie zu experimentieren. In dieser Forschung stellen wir ISAR vor, ein Autorensystem für Augmented-Reality-Tabletops, das sich an Benutzer aus nicht-technischen Bereichen richtet. ISAR ermöglicht es nicht-technischen Anwendern, ihre eigenen interaktiven Tabletop-Anwendungen zu erstellen und mit dem Einsatz dieser Technologie in Bereichen wie Bildung, industrieller Ausbildung und medizinischer Rehabilitation zu experimentieren

    Background Subtraction in Video Surveillance

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    The aim of thesis is the real-time detection of moving and unconstrained surveillance environments monitored with static cameras. This is achieved based on the results provided by background subtraction. For this task, Gaussian Mixture Models (GMMs) and Kernel density estimation (KDE) are used. A thorough review of state-of-the-art formulations for the use of GMMs and KDE in the task of background subtraction reveals some further development opportunities, which are tackled in a novel GMM-based approach incorporating a variance controlling scheme. The proposed approach method is for parametric and non-parametric and gives us the better method for background subtraction, with more accuracy and easier parametrization of the models, for different environments. It also converges to more accurate models of the scenes. The detection of moving objects is achieved by using the results of background subtraction. For the detection of new static objects, two background models, learning at different rates, are used. This allows for a multi-class pixel classification, which follows the temporality of the changes detected by means of background subtraction. In a first approach, the subtraction of background models is done for parametric model and their results are shown. The second approach is for non-parametric models, where background subtraction is done using KDE non-parametric model. Furthermore, we have done some video engineering, where the background subtraction algorithm was employed so that, the background from one video and the foreground from another video are merged to form a new video. By doing this way, we can also do more complex video engineering with multiple videos. Finally, the results provided by region analysis can be used to improve the quality of the background models, therefore, considerably improving the detection results

    Automatic visual detection of human behavior: a review from 2000 to 2014

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    Due to advances in information technology (e.g., digital video cameras, ubiquitous sensors), the automatic detection of human behaviors from video is a very recent research topic. In this paper, we perform a systematic and recent literature review on this topic, from 2000 to 2014, covering a selection of 193 papers that were searched from six major scientific publishers. The selected papers were classified into three main subjects: detection techniques, datasets and applications. The detection techniques were divided into four categories (initialization, tracking, pose estimation and recognition). The list of datasets includes eight examples (e.g., Hollywood action). Finally, several application areas were identified, including human detection, abnormal activity detection, action recognition, player modeling and pedestrian detection. Our analysis provides a road map to guide future research for designing automatic visual human behavior detection systems.This work is funded by the Portuguese Foundation for Science and Technology (FCT - Fundacao para a Ciencia e a Tecnologia) under research Grant SFRH/BD/84939/2012

    Object Tracking

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    Object tracking consists in estimation of trajectory of moving objects in the sequence of images. Automation of the computer object tracking is a difficult task. Dynamics of multiple parameters changes representing features and motion of the objects, and temporary partial or full occlusion of the tracked objects have to be considered. This monograph presents the development of object tracking algorithms, methods and systems. Both, state of the art of object tracking methods and also the new trends in research are described in this book. Fourteen chapters are split into two sections. Section 1 presents new theoretical ideas whereas Section 2 presents real-life applications. Despite the variety of topics contained in this monograph it constitutes a consisted knowledge in the field of computer object tracking. The intention of editor was to follow up the very quick progress in the developing of methods as well as extension of the application

    Dynamic Scene Reconstruction and Understanding

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    Traditional approaches to 3D reconstruction have achieved remarkable progress in static scene acquisition. The acquired data serves as priors or benchmarks for many vision and graphics tasks, such as object detection and robotic navigation. Thus, obtaining interpretable and editable representations from a raw monocular RGB-D video sequence is an outstanding goal in scene understanding. However, acquiring an interpretable representation becomes significantly more challenging when a scene contains dynamic activities; for example, a moving camera, rigid object movement, and non-rigid motions. These dynamic scene elements introduce a scene factorization problem, i.e., dividing a scene into elements and jointly estimating elements’ motion and geometry. Moreover, the monocular setting brings in the problems of tracking and fusing partially occluded objects as they are scanned from one viewpoint at a time. This thesis explores several ideas for acquiring an interpretable model in dynamic environments. Firstly, we utilize synthetic assets such as floor plans and object meshes to generate dynamic data for training and evaluation. Then, we explore the idea of learning geometry priors with an instance segmentation module, which predicts the location and grouping of indoor objects. We use the learned geometry priors to infer the occluded object geometry for tracking and reconstruction. While instance segmentation modules usually have a generalization issue, i.e., struggling to handle unknown objects, we observed that the empty space information in the background geometry is more reliable for detecting moving objects. Thus, we proposed a segmentation-by-reconstruction strategy for acquiring rigidly-moving objects and backgrounds. Finally, we present a novel neural representation to learn a factorized scene representation, reconstructing every dynamic element. The proposed model supports both rigid and non-rigid motions without pre-trained templates. We demonstrate that our systems and representation improve the reconstruction quality on synthetic test sets and real-world scans
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