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ASTRAL PROJECTION: THEORIES OF METAPHOR, PHILOSOPHIES OF SCIENCE, AND THE ART O F SCIENTIFIC VISUALIZATION
This thesis provides an intellectual context for my work in computational
scientific visualization for large-scale public outreach in venues such as digitaldome
planetarium shows and high-definition public television documentaries. In
my associated practicum, a DVD that provides video excerpts, 1 focus especially on
work I have created with my Advanced Visualization Laboratory team at the
National Center for Supercomputing Applications (Champaign, Illinois) from
2002-2007.
1 make three main contributions to knowledge within the field of computational
scientific visualization. Firstly, I share the unique process 1 have pioneered for
collaboratively producing and exhibiting this data-driven art when aimed at popular
science education. The message of the art complements its means of production:
Renaissance Team collaborations enact a cooperative paradigm of evolutionary
sympathetic adaptation and co-creation.
Secondly, 1 open up a positive, new space within computational scientific
visualization's practice for artistic expression—especially in providing a theory of
digi-epistemology that accounts for how this is possible given the limitations
imposed by the demands of mapping numerical data and the computational models
derived from them onto visual forms. I am concerned not only with liberating
artists to enrich audience's aesthetic experiences of scientific visualization, to
contribute their own vision, but also with conceiving of audiences as co-creators of
the aesthetic significance of the work, to re-envision and re-circulate what they
encounter there. Even more commonly than in the age of traditional media, on-line
social computing and digital tools have empowered the public to capture and
repurpose visual metaphors, circulating them within new contexts and telling new
stories with them.
Thirdly, I demonstrate the creative power of visaphors (see footnote, p. 1) to
provide novel embodied experiences through my practicum as well as my thesis
discussion. Specifically, I describe how the visaphors my Renaissance Teams and I
create enrich the Environmentalist Story of Science, essentially promoting a
counter-narrative to the Enlightenment Story of Science through articulating how
humanity participates in an evolving universal consciousness through our embodied
interaction and cooperative interdependence within nested, self-producing
(autopoetic) systems, from the micro- to the macroscopic. This contemporary
account of the natural world, its inter-related systems, and their dynamics may be
understood as expressing a creative and generative energy—a kind of
consciousness-that transcends the human yet also encompasses it
Exploring the potential usefulness of binary space partitions in architectural representations
There have been recent advances developed within the computer gaming industry that have made real-time first-person perspective spatial experiences feasible on the personal computer. Principally through the use of binary space partition tree structures, developers of threedimensional gaming environments are able to convey to computer users a convincing sense of movement through space. The technology behind these advances may be termed as a particularization of Virtual Reality. This paper will outline research intended to determine the possible usefulness of binary space partitions in the fields of architectural education and practice. The feasibility of this technology was studied by directly observing original experimentation in practical application, which was conducted primarily in the Imaging Laboratory at the New Jersey School of Architecture. In addition, this paper references existing theories and experiencebased expositions on the application of computer technology to architectural design and representation, with particular regard to the use of generalized virtual reality
Spartan Daily, April 17, 1997
Volume 108, Issue 53https://scholarworks.sjsu.edu/spartandaily/9128/thumbnail.jp
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Tools for Stored Interactive Multimedia
Thesis submitted for the PhD degree
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