217 research outputs found

    Applications of Biological Cell Models in Robotics

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    In this paper I present some of the most representative biological models applied to robotics. In particular, this work represents a survey of some models inspired, or making use of concepts, by gene regulatory networks (GRNs): these networks describe the complex interactions that affect gene expression and, consequently, cell behaviour

    Cognition as Morphological/Morphogenetic Embodied Computation In Vivo

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    Cognition, historically considered uniquely human capacity, has been recently found to be the ability of all living organisms, from single cells and up. This study approaches cognition from an info-computational stance, in which structures in nature are seen as information, and processes (information dynamics) are seen as computation, from the perspective of a cognizing agent. Cognition is understood as a network of concurrent morphological/morphogenetic computations unfolding as a result of self-assembly, self-organization, and autopoiesis of physical, chemical, and biological agents. The present-day human-centric view of cognition still prevailing in major encyclopedias has a variety of open problems. This article considers recent research about morphological computation, morphogenesis, agency, basal cognition, extended evolutionary synthesis, free energy principle, cognition as Bayesian learning, active inference, and related topics, offering new theoretical and practical perspectives on problems inherent to the old computationalist cognitive models which were based on abstract symbol processing, and unaware of actual physical constraints and affordances of the embodiment of cognizing agents. A better understanding of cognition is centrally important for future artificial intelligence, robotics, medicine, and related fields

    Computational and Robotic Models of Early Language Development: A Review

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    We review computational and robotics models of early language learning and development. We first explain why and how these models are used to understand better how children learn language. We argue that they provide concrete theories of language learning as a complex dynamic system, complementing traditional methods in psychology and linguistics. We review different modeling formalisms, grounded in techniques from machine learning and artificial intelligence such as Bayesian and neural network approaches. We then discuss their role in understanding several key mechanisms of language development: cross-situational statistical learning, embodiment, situated social interaction, intrinsically motivated learning, and cultural evolution. We conclude by discussing future challenges for research, including modeling of large-scale empirical data about language acquisition in real-world environments. Keywords: Early language learning, Computational and robotic models, machine learning, development, embodiment, social interaction, intrinsic motivation, self-organization, dynamical systems, complexity.Comment: to appear in International Handbook on Language Development, ed. J. Horst and J. von Koss Torkildsen, Routledg

    Behavior finding: Morphogenetic Designs Shaped by Function

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    Evolution has shaped an incredible diversity of multicellular living organisms, whose complex forms are self-made through a robust developmental process. This fundamental combination of biological evolution and development has served as an inspiration for novel engineering design methodologies, with the goal to overcome the scalability problems suffered by classical top-down approaches. Top-down methodologies are based on the manual decomposition of the design into modular, independent subunits. In contrast, recent computational morphogenetic techniques have shown that they were able to automatically generate truly complex innovative designs. Algorithms based on evolutionary computation and artificial development have been proposed to automatically design both the structures, within certain constraints, and the controllers that optimize their function. However, the driving force of biological evolution does not resemble an enumeration of design requirements, but much rather relies on the interaction of organisms within the environment. Similarly, controllers do not evolve nor develop separately, but are woven into the organism’s morphology. In this chapter, we discuss evolutionary morphogenetic algorithms inspired by these important aspects of biological evolution. The proposed methodologies could contribute to the automation of processes that design “organic” structures, whose morphologies and controllers are intended to solve a functional problem. The performance of the algorithms is tested on a class of optimization problems that we call behavior-finding. These challenges are not explicitly based on morphology or controller constraints, but only on the solving abilities and efficacy of the design. Our results show that morphogenetic algorithms are well suited to behavior-finding

    Synthetic morphology with agential materials

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    Mortal Computation: A Foundation for Biomimetic Intelligence

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    This review motivates and synthesizes research efforts in neuroscience-inspired artificial intelligence and biomimetic computing in terms of mortal computation. Specifically, we characterize the notion of mortality by recasting ideas in biophysics, cybernetics, and cognitive science in terms of a theoretical foundation for sentient behavior. We frame the mortal computation thesis through the Markov blanket formalism and the circular causality entailed by inference, learning, and selection. The ensuing framework -- underwritten by the free energy principle -- could prove useful for guiding the construction of unconventional connectionist computational systems, neuromorphic intelligence, and chimeric agents, including sentient organoids, which stand to revolutionize the long-term future of embodied, enactive artificial intelligence and cognition research.Comment: Several revisions applied, corrected error in Jarzynski equality equation (w/ new citaion); references and citations now correctly aligne

    Swarm of One: Bottom-up Emergence of Stable Robot Bodies from Identical Cells

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    Unlike most human-engineered systems, biological systems are emergent from low-level interactions, allowing much broader diversity and superior adaptation to the complex environments. Inspired by the process of morphogenesis in nature, a bottom-up design approach for robot morphology is proposed to treat a robot's body as an emergent response to underlying processes rather than a predefined shape. This paper presents Loopy, a "Swarm-of-One" polymorphic robot testbed that can be viewed simultaneously as a robotic swarm and a single robot. Loopy's shape is determined jointly by self-organization and morphological computing using physically linked homogeneous cells. Experimental results show that Loopy can form symmetric shapes consisting of lobes. Using the the same set of parameters, even small amounts of initial noise can change the number of lobes formed. However, once in a stable configuration, Loopy has an "inertia" to transfiguring in response to dynamic parameters. By making the connections among self-organization, morphological computing, and robot design, this paper lays the foundation for more adaptable robot designs in the future.Comment: 6 pages, 6 figures, IROS 202

    Fictional Proto-architecture as an Introduction to Biologic Design: Challenging the Concept of Morphogenesis of Neo-architectural Organism

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    The architecture is based on a dialectical search for new ways of matter representation. We deal with the form of contemporary architecture under two approaches: expression and content. The article examines how mathematical principles based on natural growth can be applied in architectural design to create a dynamic, not static, structure. The dynamic process of the cell and its growth provides the basic structure. The continuity of the domain is exemplified by the impact of the new forms on the society that has already begun to emerge from the obscurity. The paper argues that without a deeper and more receptive connection between geometry and performance from a bio-morphogenetic perspective of complex systems. The experimental design methods are applied both to generate and to evaluate an architecture of the futuristic lines. These methodological frameworks focus on cyclically restated themes in the field of parametrises, which are identified as endemic to architecture: the realization of buildings, of multifunctional volumes and customized per se through a gradual approach of the architectural properties and the exploitation of a "concept construction" integrated as a process, obtained through innovative modelling environments. And so, and the reconstruction of architecture as an organ of nature is demonstrated. The new vanguard of proto architecture describes difficulties and inconsistencies in the relationship between theories and structures, difficulties arising from the very idea of "virtually" itself. It becomes difficult to say that a drawing in cyberspace is an architectural form or just a graph of architectural theory; in the virtual space, there is no difference between the particular structure and the general principle. Therefore, the form is first designed, only after to be constructed. Naturally, it is impossible (theoretically or technically) for design and construction processes to take place simultaneously. Predictably, bio-morphosis leads to multiple forms of expression, defined and transmitted in geometric terms. Doi: 10.28991/esj-2020-01248 Full Text: PD

    On the Evolutionary Co-Adaptation of Morphology and Distributed Neural Controllers in Adaptive Agents

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    The attempt to evolve complete embodied and situated artificial creatures in which both morphological and control characteristics are adapted during the evolutionary process has been and still represents a long term goal key for the artificial life and the evolutionary robotics community. Loosely inspired by ancient biological organisms which are not provided with a central nervous system and by simple organisms such as stick insects, this thesis proposes a new genotype encoding which allows development and evolution of mor- phology and neural controller in artificial agents provided with a distributed neural network. In order to understand if this kind of network is appropriate for the evolution of non trivial behaviours in artificial agents, two experiments (description and results will be shown in chapter 3) in which evolution was applied only to the controller’s parameters were performed. The results obtained in the first experiment demonstrated how distributed neural networks can achieve a good level of organization by synchronizing the output of oscillatory elements exploiting acceleration/deceleration mechanisms based on local interactions. In the second experiment few variants on the topology of neural architecture were introduced. Results showed how this new control system was able to coordinate the legs of a simulated hexapod robot on two different gaits on the basis of the external circumstances. After this preliminary and successful investigation, a new genotype encoding able to develop and evolve artificial agents with no fixed morphology and with a distributed neural controller was proposed. A second set of experiments was thus performed and the results obtained confirmed both the effectiveness of genotype encoding and the ability of distributed neural network to perform the given task. The results have also shown the strength of genotype both in generating a wide range of different morphological structures and in favouring a direct co-adaptation between neural controller and morphology during the evolutionary process. Furthermore the simplicity of the proposed model has showed the effective role of specific elements in evolutionary experiments. In particular it has demonstrated the importance of the environment and its complexity in evolving non-trivial behaviours and also how adding an independent component to the fitness function could help the evolutionary process exploring a larger space solutions avoiding a premature convergence towards suboptimal solutions

    On the Schedule for Morphological Development of Evolved Modular Soft Robots

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    Development is fundamental for living beings. As robots are often designed to mimic biological organisms, development is believed to be crucial for achieving successful results in robotic agents, as well. What is not clear, though, is the most appropriate scheduling for development. While in real life systems development happens mostly during the initial growth phase of organisms, it has not yet been investigated whether such assumption holds also for artificial creatures. In this paper, we employ a evolutionary approach to optimize the development—according to different representations—of Voxel-based Soft Robots (VSRs), a kind of modular robots. In our study, development consists in the addition of new voxels to the VSR, at fixed time instants, depending on the development schedule. We experiment with different schedules and show that, similarly to living organisms, artificial agents benefit from development occurring at early stages of life more than from development lasting for their entire life
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